Why does Aim Assist fall off on Shield Break?

This is just… not true at all. You know that, right? There are so many things going on that cannot be captured in a game from the end user POV. I can’t believe I even have to say this

Nope. I’ve been play FPS games for 20 years. I don’t get that burst of excitement anymore. This was the only time that entire match it happened and I felt it immediately.

We’re not talking about “so many things” here. We’re simply talking about AA not working when shields are gone.

@IntoVaIhalla I’m not too sure what to make out from that clip. I also see no way to slow down the playback speed from Twitter? It does look like an overshoot to the left, then coming back to the right it does look like it becomes sticky again. I’m also not sure what the AA range is with the Bulldog.

You can’t “see” aim assist in infinite in the first place. You might think you can, but it isn’t explicitly provable by just looking at the screen. Because there is no red reticle or any other indicator other than the cursor stopping its tracking. It’s like trying to prove someone is aimbotting. You can make judgment calls but you can’t prove anything because you don’t know what’s happening behind the scenes just by looking at someone’s screen. And with aimbotting it is far easier to make judgments - losing AA in a game like infinite where it already feels quite weak to begin with is not something you can visually prove.

Although I see people have tried to explain this to you already

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From 343’s Season One Outcomes Report, https://www.halowaypoint.com/news/season-1-outcomes-report

“ * Note: Some controller players believe aim-assist stops mid-game, on opponent’s shield break, or when jumping

*When it comes to aim assist, there are no intended moments where aim assist turns off on shield break or jumping. However, we have seen players report that this could be happening under certain conditions and are investigating. Again, this would be a bug though as there is no instance where you would have your weapon up and in range of an opponent, and not get aim assist when firing.”

I think people, including myself, are getting nervous upon shield break, trying to flick to the head, missing and getting out of aim-assist range, then panicking.
I think people, including me, use their left stick for a portion of their aiming. When they jump they have to do all their aiming with the right stick. Their aim is worse than normal.
Then people wondered why their aim is worse in these conditions. Someone said it was a feature of the game. This is a tempting explanation because it means your aim isn’t as bad as your experience suggests. So the explanation has spread and stuck.

You sure can. It’s obvious.

Like I’ve been saying…

Should be able to slow down the vid on Twitter by hitting the little wheel in the bottom right. But again that’s kind of the point myself and @K0NSPIRACY where both trying to make. It’s impossible to capture the moment. It just looks like and over shoot which it wasn’t. As K0NSPIRACY said previously it’s all a feeling.

I was also definitely within aim assist range. Not seen in the video I killed that enemies teammate at a little further rage and had aim assist on him. I only lost it once my shields where broke. The enemies shields where also broke and I jumped as well. I also play on 120 FOV so it look’s a bit further then it actually is.

I don’t even see why this is even being argued. If it’s a bug, which it most likely is, that’s something that needed to be fixed so it won’t keep happening.

We’re trying to make this game better. Not win an argument.

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That’s the of the thread. Some here will still say that aim assist doesn’t drop off. It definitely does randomly and it’s definitely a bug. Thankfully 343 mentioned it in their most recent blog post.

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Ngl, I was pretty relieved that we received some mention of aiming controls. I know that the stores and gamemodes are pretty key to the success of multiplayer, but so is making sure aiming in your FPS isn’t dreadful

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Absolutely, aiming in general feels way off compared to past Halo’s and needs to be addressed.

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For starters, there is no argument. There’s people in this topic saying this is a feature and it’s how it’s intended. 343i clearly stating those claims being false.

“there are no intended moments where aim assist turns off on shield break or jumping”

So to the ones claiming this is indeed a feature implemented by 343i, now what? Again, no argument.

343i also mentioned they are investigating this feedback, guess how they’re going to investigate it? By the feedback. They’ll perform the same scenarios from the feedback and report back that AA does not drop/turn off.

Feedback = Shield break/jumping. Which has and can be proven that AA does not drop/turn off.

Also want to point out, no matter how much proof I provided that AA does not turn off. Most of you people “nah trust me bro, 343i designed the game that way”.

Told ya so.

One of the very few who gets it.

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Again, the point was not to parrot false claims but to try and get 343 to respond.

I’m just glad they did and did so in a detailed manner.

You can make a new topic about this and you’ll still get people claiming it’s intended by 343i.

And who cares? 343 said it wasn’t intended in the new blog post.

Plus, I already knew it wasn’t intentional. You don’t just nerf jumping in this game. Not Halo.

Imma be honest, I said that because it’s what I was told and what I believed through my experience, I could be wrong as I haven’t looked much into it.

343 recently confirmed this is a bug.

Hey guys i found this response on reddit and it seemed relevant to this conversation credit: HollowRegret

Its not that aim assist drops, ive spent quite a ton of time just killing bots in academy with a BR so i started to notice that when shields pop sometimes it seems like the “hitbox” for aim assist to activate goes from being about the full size of the spartans body as you would kinda expect it to a super thin vertical line so it feels like the aim assist drops because the area where aim assist would otherwise activate turns really thin.

You can also 100% notice this in academy training when you give yourself 0 bots and allow the enemy bots to group up, if you break ones shields it becomes REALLY hard to track the one with no shields because the aim assist on the other ones as they strafe past one another will pull you away from aiming at the guy with no shields.

No, they didn’t confirm it’s a bug. They didn’t even confirm this is true, this is how it all starts with these claims. They said “this would be a bug”, not it is a bug. They’re saying WOULD be a bug. Would as in if this is the case, “IF”.

If they found this to be true during their investigation, which they won’t because this is all BS, it WOULD be a bug because they have no code in the game in doing so.