Why does Aim Assist fall off on Shield Break?

Let’s take a look at these comments…

“Doing god’s work…thanks for taking the time to show this.”

"Great video!

People talking about aim-assist either don’t know what they’re talking about and/ or just undermine the subject entirely to make themselves feel better because the controller w/ aim-assist is all they know, and suggesting aim-assist is all of their skill hurts their notion, they’re good. I’m not at all saying everyone without aim assist is bad, just the majority rely on it to play at a competitive level.

Example: If someone purchases a $100+ so-called gaming controller then gets called out for aim-assist, it’s a real possibility that person defends aim-assists use because they spent so much on the controller. Aim-assist on a business level is a tactic to keep the consumer happy longer, in hopes the consumer (gamer) spends more money on DLC, skins etc.

If aim assist was taken out, most would move to other titles that give them more sense of accomplishment, COD Warzone anyone?

Gaming is not about integrity, it’s business. Dopamine kicks are a real business tactic."

“This is f-ing outrageous :joy:
They need to address this or the PC population is just going to die.”

“Thanks for this upload, I saw your post on Waypoint after Googling aim assist on Halo Infinite. It is INCREDIBLY FRUSTRATING to play ranked on Mouse+Keyboard, I almost cannot win vs good controller players in ranked - They hardly ever miss, and 99% of my deaths are by BR Headshot. It really is an issue, and it this continues I can see myself no longer playing very soon”

" Great video, thank you for making this. Aim assist does not belong in a multiplayer FPS game. It’s fine for single player, but for online modes, especially competitive and with KBM crossplay aim assist is literally cheating. It’s just as you said around [24:00], strafing is almost pointless given how strongly the aim assist tracks players."

“Well, this explains a lot. I can see a lot more PC players wanting to use cheats now since the game is pretty much handing controller players aim bot.”

“Absolutely the best video I’ve found on the topic! fantastic work…
I guess the takeaway is that strafing DOES NOT WORK for KnM in a cross-play environment.
Strafes make it extremely difficult to land shots with a mouse in this game due to the strafe speed and zero end-lag… while controllers have their absolute strongest aim assist in a strafe battle environment.
If you’re playing on KnM you simply CANNOT engage with anyone in a strafe battle in case they are playing on controller.”

“Holy s&^t dude. I thought people complaining about AA just sucked but this is nuts.”

“Halo; the FPS made for people that can’t aim.”

“Incredible game mechanics streaming my dude, community deserves to know this stuff.”

“Thanks for making this! When this game first dropped I was so stoked to play it on my PC because I haven’t owned an Xbox since Halo 5 was bad. After learning about the aim assist I couldn’t play without feeling cheated. But I love the game. So I just went and bought an Elite controller as well. Took me like a week to get used to it. But I’m having fun with the game now. I do wish they would have balanced the KbM vs. Controller a bit better though. Disappointing.
Btw… I was stuck at Plat 6 for like a month, I switched to Controller and immediately jumped to Diamond 3. I’m stuck there… but oh well.”

“Thank you for taking to time to make this video, it actually explains a lot. Nice PC btw too, what’s the specs? Is that Cortana inside your PC? That is badass. I knew aim assist was in Halo Infinite but I had no idea it was that strong. I will not switch over to controller, I will stick with mouse and keyboard but I really hope they even the playing field out.”

“The thing about jumping is the target jumps when being targeted on the ground to break aim assist. Jumping yourself does not break your aim.”

1 Like

Grabbing 343i’s attention with something that’s not accurate? You don’t think 343i knows this claim of AA being turned off and/or toned down in BS? Even better, you really think 343i reads their own forums?

It’s beating a dead horse now but we all know what is BS and true by now. Why do you think the PC/KBM people have left?

And you grabbed those from a video no doubt.

Oh better copy and paste comments from a video to help bolster my non-existent argument.

We’ve been over this many times already. Xbox is the home for majority of Halo’s playerbase. While the PC pop was busy dropping like a stone in the first 2 months, the xbox population held strong for a good little while. Until recently, in was in the top ten most played games on the platform.

Compounded with the aiming inconsistencies, Halo Infinite had a lot of competition on steam which is why the population dropped so fast. It was Halo vs Csgo. Wasn’t ever a fair fight to begin with.

There were a lot of reasons the PC population left. The game just wasn’t in an acceptable state. No crossplay settings, lackluster content, crappy controls you name it.

Yeah, it’s not fair to pit controller vs kbm but that’s what switching off crossplay was for. That’s not even there. So people left.

That’s it.

1 Like

With regards to evidence for aim assist fall off, it’s a lot harder to prove this in game with video evidence than it is to prove the existence of aim assist (which we all know exists and has to exist for controller players).

When aim assist falls/drops off it is a feeling rather than something that is visual on screen. If this was video evidence it would just look like someone has bad aim or over aimed. I’m not sure how this can be proven in video evidence, but what I do know is that aim assist does drop off to an extent or completely in certain circumstances such as when shields pop, jumping or a combination of both.

The claims of aim assist being overpowered are also over exaggerated. We know it exists and it’s easy to prove that it exists in test environments, but none of us play in test environments…we play in full speed games against opponents on a similar skill level to ourselves in most games and the aim assist becomes negligible because as players we just look, move and aim as per our style of play. Either way, aim assist isn’t the main issue with this game…it’s the god awful desync that causes most issues whatever platform or input you play on, and a line should be drawn under this aim assist debate until the real issues that effect us all in game are addressed and resolved…and I’m sure the aim assist situation may be totally different, whether that be better or worse, once or if the desync issue is ever resolved.

2 Likes

What I mean is the issues with aim assist arise when both players are moving at game speed. This includes walking, sprinting, sliding, and jumping. What you would find in a normal match.

We can all run tests where a friend or second account is standing still. And yes we all come to the same conclusive findings that you do have aim assist. Especially when standing still. But the issues with aim assist happen under normal game parameters. Therefore the video you have made does not accurately represent what a large majority of us are experiencing in game.

You can add crouching and strafing to that list too.

1 Like

No idea about shield break, but for movement I’m pretty sure it’s range dependent. Or, rather, apparent velocity dependent. If someone up close to you jumps or crouches or slides, or does so while you’re zoomed, they can cover a lot of distance on your screen pretty quickly, possibly fast enough to leave the cone of AA tracking faster than it can keep up. If they are comparatively far away, the apparent distance across your screen covered by a slide or jump is much less, so it would be much less likely for them to be able to “break” free of the AA.

I’m on pc, so it’s hard for me to tell exactly, but I can confirm that crouch strafing feels pretty useless in crossplays outside of pretty close range. In kbm lobbies you can maybe get them to drop a burst or two with the right timing, but crossplay strafe is either through cover or not really worth trying.

I did hear about a bug or something a while back to do with crouching and AA though. Something like how the AA turns off and on again when you change from stand to crouch and vice versa, so doing a superfast crouch would stutter the AA too much and let you break it. Idk if that’s true, never tried it, but that could explain part of what’s going on, for crouches at least.

Like I said, this is most likely the case.

Minus the sprinting and sliding, I was moving at “game speed”. I couldn’t strafe any faster or jump any faster/higher than the game allowed me to.

I was doing more than standing still.

Then do one yourself. It’s very easy to replicate this scenario you speak up. So, why not do the testing yourself…

Seeing is believing. You understand that, right? You’re so confident that the issue is in the game and not the human, until you know for sure you’ll always point to the game as the issue. Do the testing yourself and find out where the issue lies then go from there.

Over exaggerated, maybe. Yeah, it is over exaggerated calling it aim bot but playing with and comparing the two inputs, it’s how it feels (and how it looks) coming from KBM. We have data, Halo tracker, Pro’s comments on the two inputs, Streamers/creators who also comment on this issue. I do say take what most streamers/creators say with a pinch of salt. A lot have to be careful what they say to not lose their audience. It seems like the only one that doesn’t care about his audience is Snip3down. On multiple occasions he got into arguments with controller players, and that’s mainly his viewership.

This is how it all starts.

For clarity, are you with agreeing me that video evidence to show this wouldn’t work, or are you saying that hundreds/thousands of players reporting this aim assist drop off all just have bad aim or are over aiming?

What I’m saying is anybody can say anything they want, doesn’t mean it’s accurate. A lot of people today don’t want to point the finger at themselves, they rather avoid the issue being on their end and look for ways around it.

Bad aiming/over aiming is most likely the case. “Most likely” because I have yet to see anybody show this/these claims in practice. I am open to the idea that maybe there is something funky going on, but where’s the proof? You know, it is easy to record your clips on Xbox. Plenty of videos of people switching over to controller from KBM and doing as good if not, better than their native KBM input. Even a hand full of people here admit that they switched and are enjoying the game better than they did on KBM.

Most people here are playing on Xbox, so use the tools you have instead of assuming right away. Record your clips of this aim assist turning off. Review your clips, play them in 1/4 speed and really analyze what is going on. It can only help you in the end, we all did this when PUBG first came out. Trust me, PUBG is not a forgiving game…at all. You miss, you miss. Plenty of shots that look like they should of hit but when recorded, played back and really analyzed that missed shot, very surprising that the shot went between the arm and body or went right between the legs, or just over the head. In PUBG, the hit box is the actual players model.

Also, PUBG’s support system is miles better than any other game. Each game has a unique code on your screen and if you ever ran into issues or felt like a shot didn’t connect, because one shot makes all the different in PUBG. You could reach out to a dev and give them that code and a timestamp. They tell you exactly what happened and even give you their backend data and show you.

Ok so just I thought then.

As I clearly stated in my post, the aim assist drop off is a feeling and any video evidence would just visually look like bad aim or over aiming. I don’t know what else I can say to you with regards to evidence because video evidence can’t be captured to prove this.

The only evidence is the hundreds/thousands of players that are reporting this as an issue, and it seems you’ve fell head first in to the common internet mistake of “if it hasn’t happened to me then it doesn’t exist”…which we all know is not a valid argument particularly when it comes to video games.

The best way I can describe it is that your reticle literally flies way off target with aim acceleration and it feels like you are fighting the game itself to get back on target (I believe PC players have called this anti aim assist or something similar when discussing the sniper)…and just because you haven’t experienced this yourself doesn’t mean that it’s not happening to other players.

Also this isn’t another controller vs M&K debate so much of your post above is irrelevant. Players can obviously record clips of gameplay on Xbox but the last thing on my mind when aim assist drops off is to actually clip it…plus as I said above, the video evidence wouldn’t actually prove anything as it would look like bad aim/over aim and doesn’t show the feeling you get when it’s lost.

1 Like

Because it does result to over aiming. That’s why it’s a “feeling”, even the pros over aim. You’re over aiming outside of the AA threshold, so technically you’re turning off the AA, hence the feeling. When you’re in the AA threshold, it feels more sticky and your aim sens is lower, then when you over aim outside of AA you lose the sticky aim and your sens is faster, all results to the feeling. Your crosshair is just outside the AA threshold resulting in no AA.

From that reply, I really don’t think you have understood a single word of what people have been explaining about this AA drop off and the situations in which it happens. To dismiss this as everyone just having bad aim or over aiming due to being outside of the AA threshold is entirely inaccurate and shows a lack of understanding of the issue…may be that’s simply because you haven’t experienced it.

We’ve had our disagreements in the past but I respect you as you are one of the few with general and genuine technical knowledge on here, but I’m not going to debate this further with you as I can see it’s just going to turn in to another “averages” debate! Have a good day ITD.

3 Likes

Then make a video and give us an example, there are no examples out there. I’m reading everything right, and how people are wording it. AA turns off when shields are popped, AA turns off when jumping. What am I missing?

Firstly, I’ve already explained why a video would be useless in this situation and scenario in my posts above. Secondly, in my personal experience the issue is actually inconsistent and intermittent (which could suggest that it may be related to desync or each players latency). Thirdly, I no longer care enough about this game to even play it that much let alone waste my time creating videos about this issue…I’ll leave that to someone that actually cares.

1 Like

If all these claims are true, it would very easy to replicate.

It wouldn’t for the exact reasons I have stated. It is easy to prove aim assist exists in the game, but creating a video to prove aim assist drop off without it looking like bad aim/over aim when it’s not is nigh on impossible. Please understand this as I’m not going to repeat myself again…in fact, I’ve said my piece on this so I’m going to bid you farewell in this thread. :+1:

2 Likes

You answered it right there then.

1 Like

Not at all, but thanks for the perfect example of why it is totalling pointless trying to have a reasonable debate or discussion with you sometimes.

1 Like