Why does 343i keep breaking halo 5

ever since release in October 343 has been shooting out updates to fix this bug or add that feature. But with each update, something else gets broken. This renders the update a waste of storage. It’s not professional to release an update, only to need to fix that very same update a month later. Like, what’s going on up at 343? This isn’t an attack on 343i it’s a plead to stop hauling their -Yoinks!- with these updates. People are losing faith and respect because every time they try to fix something, you break something else. The story was utter crap, so I’m not even going there. But even the multiplayer, the thing you spent so much time and money on, is broken. Play a game of firefight, and you’ll face glitches and bugs all over, be it rubber banding, enemies disappearing and re appearing elsewhere. Like, it’s just broken. This is a multi MILLION dollar company, and they’re handling this HUGE game like amateurs. What’s going on? Is it me at fault, or are other players seeing this, too?

Have you ever tried to code something or fix a bug in any form of code? If you have you would know that it is extremely and I mean EXTREMELY common for a fix to cause a problem somewhere else and a sometimes those errors are not even noticeable until the “fix” is implemented.

And your rubber banding issue and obvious problem of what appears to be lag is not a code problem its your newtworks issue with connecting to the servers. Now the servers are a problem on their own but the issue is not a result of the bug fixes they implemented.

I bug fix code pretty much every day. With every fix there is the chance that it will have an effect on how something else works, can sometimes take weeks before a bug emerges due to requiring seriously edge case scenarios. Nature of software development I’m afraid. We just aren’t anywhere near a time when code will be bug free. You can throw money at them all you want, code will still have bugs