Much of the interviews that 343 has explains that Campaign is big and will be crazy and all and is the most important thing. I have also heard Multiplayer to them was just a side. It looks like they feel they shouldn’t do much like Multiplayer is not important. Multiplayer makes the game last. Forge and Customs make the game last even alot longer. I’m excited for Campaign to see the Master Chief again but it will probobly take you maybe a couple days to finish. This is all just personal opinions but more features (that are good and balanced) for Forge, Customs, and Multiplayer will make the game especially stand out.
I feel Halo should be one of the few console games to attempt to reach out to PC modding. PC games are unique in the insane mods and maps people can make with the SDK’s if Halo has incredible Forging and Custom Games options it will be a game that definately stands out to any gamer.
I’m sorry that you guys feel you need to flame me over this. I have already heard from an interview that 343 wants to focus “more” on Single Player. This is all a misunderstanding. I’m not complaining. I just would like to know why they should do this. Overall yeah people will initially buy the game for Single-Player but if consumers hear how awesome the Multiplayer is like Forging, Customs, Matchmaking, Core Gameplay ,etc it will raise the sales even more to give a reason for people to want to buy it. AND YES I DO LOVE THE CAMPAIGN. I grew up on Halo 1,2,&3 and the campaign was fantastic but Multiplayer is what I loved the most. Even with Halo 3 I would spend months on that game and still come back no matter what cause there was so much to do. Plus, you may not like Halo Reach but it is probobly one of my favorites Multiplayer wise. I’ve never spent so much time on a game like Reach cause I’m always making maps and showing them off to friends and constantly playing them. I’ve had Reach and played solely only that game for over half a year till I got another game August and yet I still go back to the game and play it all the time cause I feel it rips the competition in replay value. With more improvements to Halo 4 Multiplayer it can rise off the console competition and finally be recognized for the game it can be.
Again, Campaign made Halo but the Multiplayer and LAN experience is what brought Xbox Live and console gaming a possibility for multiple players. So yes Campaign is very important but for a game to bring in sales Multiplayer is what’s needed the most because 80% of halo gamers could care less about the campaign or play it once but more than half of the gamers are kids or people who just want to have fun with their friends.
People come to a game for a story, not multiplayer. Granted, multiplayer needs attention… But the story is the reason you should buy a game. I’ve never bought a game solely for multiplayer.
> > Because…
> >
> > The campaign story > the multiplayer experience.
>
> OH I waited so long to do this to you
>
> This is your opinion.
Judging by how you reacted to that I believe you’d prefer the opposite of his equation.
However, in all seriousness, when a new trilogy of games is announced the story should come first in both development and PR, because as someone in this thread mentioned people usually look into a game for its story first rather then its multiplayer.
Or more specifically, the story sells and the multiplayer keeps those you sold to. Also, even if they worked on both in equal measure you’d still sell story over multiplayer in the early stages of PR to draw people into buying the game in the first place.
> > > Because…
> > >
> > > The campaign story > the multiplayer experience.
> >
> > OH I waited so long to do this to you
> >
> > This is your opinion.
>
> Judging by how you reacted to that I believe you’d prefer the opposite of his equation.
>
> However, in all seriousness, when a new trilogy of games is announced the story should come first in both development and PR, because as someone in this thread mentioned people usually look into a game for its story first rather then its multiplayer.
>
> Or more specifically, the story sells and the multiplayer keeps those you sold to. Also, even if they worked on both in equal measure you’d still sell story over multiplayer in the early stages of PR to draw people into buying the game in the first place.
No Not at all, I prefer if both sides of the game get equal amount of attention
I am just using that against him, seeing he does it to everyone else.
You are very much correct, the story sells the game and the MP is what keeps people staying. I mean you can only beat the story mode so much times. It’s not going to be like skyrim and have like 1000 ways to play it ya know?
You can always patch a multiplayer experience and upgrade it after launch . . . the campaign will never change, and maybe you can add DLC to the campaign but it wont be any different.
What do you truely remember from when you played the previous Halo’s? Honestly, I remember playing with buddies during the HCE and H2 times, playing live from H3 to current titles, but the one thing I truely remember about these games is the campaign. I believe that unless the game was made for multiplayer (ie: Battlefield) than the campaign should always take initiative.
I can’t remember a single multiplayer game from Halo 3, I can vaguely remember matches against friends on HCE and H2, still, no experience so far has beaten that final warthog run on the Maw. That final run will forever be implanted in my brain.
Something tells me that you guys think 343 are “leaving multiplayer behind” because they refuse to give insight about it thus far. Which would be a stupid assumption, due to the fact that Halo 4 is a year from release and multiplayer details/info surfaces a couple months before release, not a full year.
> > Because…
> >
> > The campaign story > the multiplayer experience.
>
> OH I waited so long to do this to you
>
> This is your opinion.
And apparently the opinion of 343, the developer.
Also, it’s amusing how you guys think that multiplayer is getting ignored or is just going to be an add-on. On the contrary. The single player campaign is just more important. If Halo starts to focus on multiplayer too much then it’ll turn into another CoD.
They are being quiet about multiplayer because it is easier to be vague about the campaign. If they say anything even close to specific in the multiplayer department it will be heavily analyzed and dissected by fans. They probably just want to wait until they themselves are more sure what that product is before giving hints at it.