Almost every implementation into this game since it’s release has been catered to casuals only. Not a single request of the competitive community has been answered:
CSR Visible In Game Next to the Player IGN?:
Nope. We don’t want the weaker kids to feel bad about their low rank. HELLO?! The reason why previous Halos succeeded was people wanted to get better and looked up to people with better ranks. The only incentive for me to get on halo 2 and Halo 3 everyday was because I wanted to hit 50, and seeing people have it while I was stuck at like 48 was the only thing that kept me playing. When Reach came out, I had no incentive to play because there was no real rank system. Plus it reset every month so what the heck.
Increase In Noob Weapons/Implementations:
An almost 2x more powerful AR, high amount of aim assist and bullet magnetism, boltshot, one shot one kill sniper rifle… basically a whole bunch of things to cater to casual players who just want to have “fun”. Fun will only get you so far in a game. Every single game in this world that is successful runs on some sort of notion of skill (or some way to be “stronger”), that you can get better over time. Instead, they narrow the skill gap even more. A game like LoL does not cater to a casual player. People have to get better if they want to win. There is a huge skill gap between the weak and the strong. But this is what makes the weak strive to get stronger and be strong one day, and what keeps the strong playing. Now the skill gap is reduced even more than Reach.
There are way too many. The natural human tendency is that they want to be better than other people. This does not make people who are low feel bad. Initially, those that are lower skilled will feel bad, but then they will strive to become better! That is why previous Halos, not counting Reach, were so successful! Why is this game catering more to casuals? Even casuals strive to get stronger when they get their -Yoink- handed to them by a 50. There’s literally no incentive to play this game. Fun = getting better at a game, and being rewarded for being better. Instead, our reward is using active camo and we can’t see it and no one else can, and noobs are allowed to destroy pros with crappy game implementations.
All the people and more that shun the idea of competition. What is life all about? It is human nature to want to be better than the other person. We apply this in life when we go to college. We want to get good grades to get into a good college. We want to get a better job and more money than others. Even if someone says they don’t care, in the back of your mind, if you’re invited to your high school reunion, and everyone else is driving a sports car and you’re in you 1995 4 door sedan, you’re going to feel pretty bad.
Catering to the competitive not only satisfies the competitive pool, BUT it also causes the competitiveness in the casuals the start up. Even casuals have some competitiveness in them. That competition is what will drive them to keep playing. halo 2 and halo 3 had HUGE replay value. So did Halo 1, to an extent. Reach had no replay value, and Halo 4 has a little bit more, a step in the right direction, but still has that casual catering. 343 fails to understand human psychology and what will keep their game alive and running, as well as remembered, for years to come.
Even right now, in this forum, as people contradict and argue with each other. THAT is also competition. We want to win! Even if the argument is meaningless and dumb, we keep coming back… falling to flamebait and people who troll… why? Because we want to win. We don’t want people to talk back to us. Those of you that contradicted me, you wanted to prove your point. Everyone wants to win, everyone likes to compete. Even if you don’t think so, it is true. Competitiveness exists in all of us, some more than others. If Halo 4 was built properly, then all of you would be on the game trying to get better and play more instead of venting your competitiveness out here. It is FUN to win, and be better than other people. Heck, back in the say when I played those old sonic and mario games, the competition was who can clear a level the fastest. Who can live the longest? Being better creates a feel good feeling, something that does not exist in halo 4 because it lacks that competitive spirit.