why do you think this halo is "too competitive"?

> 2533274808386392;18:
> > 2533274826434697;12:
> > > 2533274808386392;2:
> > > Well, it’s a combination of a bunch of small things that require you to play with a team and have constant communication with them in order to succeed.
> > >
> > > The first offender is the tiny/useless radar. Right off the bat, we know that Halo 5 is a much faster paced game than its predecessors. You move around faster, die faster, and have many more abilities to keep track of on maps that are larger. And yet… The radar is smaller. If 343i wanted to keep things the same as past games, shouldn’t the radar actually be a bit bigger (like in the Beta) to remain fairly consistent? Now that the radar is at 18m, you can walk into a room and come face to face with 3 enemies that you didn’t even know were there. So, how do you overcome this challenge? You play with friends and communicate with them to figure out a strategy and know where the enemy is. Oh, but what if you’re like me and don’t have friends who consistently play Halo? Well… Then you’re doomed to get your butt handed to you.
> > >
> > > And building off of that, let’s look at the incredibly fast pace of the game. Beforehand, it was not uncommon for me to take on 2, or even 3 players in one go by outmaneuvering them and outplaying them, all while using a BR. But in Halo 5? If you go up against more than one player at once, you’re most likely dead. The fast pace is an unforgiving environment, too much so. You miss half a BR shot, and you’re done. Now, I understand that this forces you to play at the top of your game at all times, but that’s exactly the problem. Sometimes, some of us just want to sit back and relax without having to worry about giving our 110% at all times.
> > >
> > > Building off of that issue are the lack of social playlists. Now, in past Halo games, social playlists allowed you to play with friends on guest accounts, in splitscreen. No splitscreen in Halo 5 means that, technically, there is no need for social playlists. That in itself is an issue, since people used to go in social playlists with their friends just to have a good time, without trying to be the best of the best, while the competitive crowd would stick to the ranked playlists. And it worked. But we can no longer do that, so everybody is forced into the ranked playlists. Now, those of us who enjoyed playing with a buddy on the couch to have fun are forced into the ranked playlists, where we’ll often come face to face with a Fireteam and get our butts handed to us. It’s not fun, not at all.
> > >
> > > And lastly, we have our playlist options. In other Halo games, you had a plethora of things to play. You could go have some fun in Action Sack for some crazy games like Fiesta and Dino Blasters. What if you had a team of 3? Then go have some multi-team fun! Oh, you’re only two? Doubles it is then! Feeling like charging around in a Warthog? Then Rocket Race is for you! In Halo 5, we don’t have any of that. Most of our options are super competitive Arena, super competitive Slayer, super competitive Breakout, etc. If somebody wants to play something social and fun, but not Warzone, their options were always just Infection or Grifball. And even then, Infection was only just added in this month. There are no options, and no options means less satisfaction for players. The lack of Firefight does not help this at all either.
> > >
> > > So while I do like that Halo 5 has a much more competitive direction to it than Halo 4, and really enjoy the gameplay, I feel like completely casting aside the social community for pretty much anything out of Warzone and Infection is not the right direction to take. Halo 5 is clearly locking out a good portion of its fanbase by focusing too much on the competitive side rather than have a balance.
> >
> >
> > There’s social and warzone for people like you
>
>
> Is there? Please point me towards the social slayer playlist. Oh, there isn’t one… Ok, I’ll settle for social objective. Wait, there isn’t that either? Ok, I suppose I’ll go play some Action Sack! Oh… That doesn’t exist either? I guess I’ll just go play some Race! Oh right, that doesn’t exist either.
>
> Believe it or not, the solution to people not wanting to play competitive ranked playlists isn’t just “go play Warzone”. While I do enjoy playing Warzone, I do want to be able to experience the rest of what Halo 5 has to offer as well. Believe it or not, “people like me” do enjoy playing a good Halo game with 4v4 matches that have equal starts, weapons on map, etc. Thinking that non-competitive players would be content with sticking to Warzone and one other playlist is very ignorant. Halo 3 and Reach had so many options for every type of player, there’s no reason that Halo 5 should not as well.

What’s even worse about not having a social playlist is that 343 promised to have a permanent social playlist in the hammer storm update. Well where is it then, because I have never been able to play it and 343 has never mentioned the playlist of the sort ever since this article. It’s pathetic to see their lack of communication with the community of these areas.

I’d imagine it doesn’t help when 343 is trying to make the default settings cater to both the casual and competitive fanbases. They don’t seem to realize that neither of those fanbases want them to overlap because each side would rather have the game focus on different things. Look at the radar, it’s smaller than ever and a lot people think it’s useless like that. It was clearly made smaller so it would be more acceptable to the competitive community, who don’t want radar at all. Halo was never a one size fits all game, but that’s what 343 is trying - and failing - to do.

> 2533274886531207;21:
> It’s cause people are losing and/or care too much about their stats to relax and have fun.
>
> It is funny to see so many people complain about pizza skins and warthog skins being too silly and ‘fun’ for halo. Then see so many people talk about the game being too serious and competitive and asking for more laid back playlists and ‘fun’ game modes. I’m not saying they’re the same people saying both, just thought it was an interesting contradiction in perspective.

I think it is perfectly acceptable for this contradiction to occur (although interesting as you’ve said) because those pizza and warthog skins are minuscule in significance for a social experience, and they also clog up the REQ system. Considering how this is part of 343’s free DLC, I would rather see some skins that actually look cool while also seeing new social game modes.

> 2533274819567236;23:
> I’d imagine it doesn’t help when 343 is trying to make the default settings cater to both the casual and competitive fanbases. They don’t seem to realize that neither of those fanbases want them to overlap because each side would rather have the game focus on different things. Look at the radar, it’s smaller than ever and a lot people think it’s useless like that. It was clearly made smaller so it would be more acceptable to the competitive community, who don’t want radar at all. Halo was never a one size fits all game, but that’s what 343 is trying - and failing - to do.

Exactly. I can respect 343i’s attempts to create a game that caters to both crowds, but the truth is that both sides do want something vastly different from each other, as you have said. I fail to see why they can’t make an HCS playlist, like how they used to have an MLG playlist, that has all of the competitive settings, while giving the rest of the game something more traditional.

Honestly, I don’t remember THAT many people complaining about the radar in the beta. Personally, I found it to be perfectly fine the way it was and didn’t even think of the possibility of changing it.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Cause kids are bad and can’t adapt.

> 2533274821773458;26:
> Cause kids are bad and can’t adapt.

Last I checked, I’m neither a kid and I can adapt. But being able to do something and enjoying it are two different things.

> 2533274881560701;17:
> > 2533274826434697;15:
> > > 2533274881560701;13:
> > > > 2533274826434697;12:
> > > > > 2533274808386392;2:
> > > > > Well, it’s a combination of a bunch of small things that require you to play with a team and have constant communication with them in order to succeed.
> > > > >
> > > > > The first offender is the tiny/useless radar. Right off the bat, we know that Halo 5 is a much faster paced game than its predecessors. You move around faster, die faster, and have many more abilities to keep track of on maps that are larger. And yet… The radar is smaller. If 343i wanted to keep things the same as past games, shouldn’t the radar actually be a bit bigger (like in the Beta) to remain fairly consistent? Now that the radar is at 18m, you can walk into a room and come face to face with 3 enemies that you didn’t even know were there. So, how do you overcome this challenge? You play with friends and communicate with them to figure out a strategy and know where the enemy is. Oh, but what if you’re like me and don’t have friends who consistently play Halo? Well… Then you’re doomed to get your butt handed to you.
> > > > >
> > > > > And building off of that, let’s look at the incredibly fast pace of the game. Beforehand, it was not uncommon for me to take on 2, or even 3 players in one go by outmaneuvering them and outplaying them, all while using a BR. But in Halo 5? If you go up against more than one player at once, you’re most likely dead. The fast pace is an unforgiving environment, too much so. You miss half a BR shot, and you’re done. Now, I understand that this forces you to play at the top of your game at all times, but that’s exactly the problem. Sometimes, some of us just want to sit back and relax without having to worry about giving our 110% at all times.
> > > > >
> > > > > Building off of that issue are the lack of social playlists. Now, in past Halo games, social playlists allowed you to play with friends on guest accounts, in splitscreen. No splitscreen in Halo 5 means that, technically, there is no need for social playlists. That in itself is an issue, since people used to go in social playlists with their friends just to have a good time, without trying to be the best of the best, while the competitive crowd would stick to the ranked playlists. And it worked. But we can no longer do that, so everybody is forced into the ranked playlists. Now, those of us who enjoyed playing with a buddy on the couch to have fun are forced into the ranked playlists, where we’ll often come face to face with a Fireteam and get our butts handed to us. It’s not fun, not at all.
> > > > >
> > > > > And lastly, we have our playlist options. In other Halo games, you had a plethora of things to play. You could go have some fun in Action Sack for some crazy games like Fiesta and Dino Blasters. What if you had a team of 3? Then go have some multi-team fun! Oh, you’re only two? Doubles it is then! Feeling like charging around in a Warthog? Then Rocket Race is for you! In Halo 5, we don’t have any of that. Most of our options are super competitive Arena, super competitive Slayer, super competitive Breakout, etc. If somebody wants to play something social and fun, but not Warzone, their options were always just Infection or Grifball. And even then, Infection was only just added in this month. There are no options, and no options means less satisfaction for players. The lack of Firefight does not help this at all either.
> > > > >
> > > > > So while I do like that Halo 5 has a much more competitive direction to it than Halo 4, and really enjoy the gameplay, I feel like completely casting aside the social community for pretty much anything out of Warzone and Infection is not the right direction to take. Halo 5 is clearly locking out a good portion of its fanbase by focusing too much on the competitive side rather than have a balance.
> > > >
> > > >
> > > > There’s scoial and warzone for people like you
> > >
> > >
> > > Social and Warzone are both fully stat tracked just like competitive arena. The only difference is number of players, objectives, and REQs in Warzone.
> > >
> > > Not to mention that there is no action sack nor do any of these address the notable acceleration in pace.
> >
> >
> > Social has always been stat tracked so why should it change? And a slower pace doesn’t make a game more "social or “relaxed”. Warzone has a ridiculously slow pace if you haven’t noticed
>
>
> Your previous statement acted like social and Warzone were different from competitive arena, when they are quite similar to the core.
>
> My problem with 24/7 stat tracking is that social and competitive stats are linked. I can’t relax in social because it will tank my base stats. I have to play sweaty all the time instead of kicking back or experimenting with my strategies.
>
> And back in older Halos, I never saw the stat tracking, nor was I aware of its existence. I had much more fun that way. Going negative didn’t matter back then. If people want it, cool, but there should be an area where it doesn’t count. (Like FF is stat tracked, why?)

You have a great point, I remember the stats being split, I don’t pay that much attention to my stats so I don’t mind it being linked though.

> 2533274968707582;22:
> > 2533274808386392;18:
> > > 2533274826434697;12:
> > > > 2533274808386392;2:
> > > > Well, it’s a combination of a bunch of small things that require you to play with a team and have constant communication with them in order to succeed.
> > > >
> > > > The first offender is the tiny/useless radar. Right off the bat, we know that Halo 5 is a much faster paced game than its predecessors. You move around faster, die faster, and have many more abilities to keep track of on maps that are larger. And yet… The radar is smaller. If 343i wanted to keep things the same as past games, shouldn’t the radar actually be a bit bigger (like in the Beta) to remain fairly consistent? Now that the radar is at 18m, you can walk into a room and come face to face with 3 enemies that you didn’t even know were there. So, how do you overcome this challenge? You play with friends and communicate with them to figure out a strategy and know where the enemy is. Oh, but what if you’re like me and don’t have friends who consistently play Halo? Well… Then you’re doomed to get your butt handed to you.
> > > >
> > > > And building off of that, let’s look at the incredibly fast pace of the game. Beforehand, it was not uncommon for me to take on 2, or even 3 players in one go by outmaneuvering them and outplaying them, all while using a BR. But in Halo 5? If you go up against more than one player at once, you’re most likely dead. The fast pace is an unforgiving environment, too much so. You miss half a BR shot, and you’re done. Now, I understand that this forces you to play at the top of your game at all times, but that’s exactly the problem. Sometimes, some of us just want to sit back and relax without having to worry about giving our 110% at all times.
> > > >
> > > > Building off of that issue are the lack of social playlists. Now, in past Halo games, social playlists allowed you to play with friends on guest accounts, in splitscreen. No splitscreen in Halo 5 means that, technically, there is no need for social playlists. That in itself is an issue, since people used to go in social playlists with their friends just to have a good time, without trying to be the best of the best, while the competitive crowd would stick to the ranked playlists. And it worked. But we can no longer do that, so everybody is forced into the ranked playlists. Now, those of us who enjoyed playing with a buddy on the couch to have fun are forced into the ranked playlists, where we’ll often come face to face with a Fireteam and get our butts handed to us. It’s not fun, not at all.
> > > >
> > > > And lastly, we have our playlist options. In other Halo games, you had a plethora of things to play. You could go have some fun in Action Sack for some crazy games like Fiesta and Dino Blasters. What if you had a team of 3? Then go have some multi-team fun! Oh, you’re only two? Doubles it is then! Feeling like charging around in a Warthog? Then Rocket Race is for you! In Halo 5, we don’t have any of that. Most of our options are super competitive Arena, super competitive Slayer, super competitive Breakout, etc. If somebody wants to play something social and fun, but not Warzone, their options were always just Infection or Grifball. And even then, Infection was only just added in this month. There are no options, and no options means less satisfaction for players. The lack of Firefight does not help this at all either.
> > > >
> > > > So while I do like that Halo 5 has a much more competitive direction to it than Halo 4, and really enjoy the gameplay, I feel like completely casting aside the social community for pretty much anything out of Warzone and Infection is not the right direction to take. Halo 5 is clearly locking out a good portion of its fanbase by focusing too much on the competitive side rather than have a balance.
> > >
> > >
> > > There’s social and warzone for people like you
> >
> >
> > Is there? Please point me towards the social slayer playlist. Oh, there isn’t one… Ok, I’ll settle for social objective. Wait, there isn’t that either? Ok, I suppose I’ll go play some Action Sack! Oh… That doesn’t exist either? I guess I’ll just go play some Race! Oh right, that doesn’t exist either.
> >
> > Believe it or not, the solution to people not wanting to play competitive ranked playlists isn’t just “go play Warzone”. While I do enjoy playing Warzone, I do want to be able to experience the rest of what Halo 5 has to offer as well. Believe it or not, “people like me” do enjoy playing a good Halo game with 4v4 matches that have equal starts, weapons on map, etc. Thinking that non-competitive players would be content with sticking to Warzone and one other playlist is very ignorant. Halo 3 and Reach had so many options for every type of player, there’s no reason that Halo 5 should not as well.
>
>
> What’s even worse about not having a social playlist is that 343 promised to have a permanent social playlist in the hammer storm update. Well where is it then, because I have never been able to play it and 343 has never mentioned the playlist of the sort ever since this article. It’s pathetic to see their lack of communication with the community of these areas.

They added btb, which is social, but I’m not sure what their reasoning is for not adding more. They also added infection recently which is permanent as well, Action sack is likely coming sometime in June but it’s really stupid that 343 hasn’t implemented a permanent “social slayer” playlist yet.

> 2533274827519891;3:
> > 2533274808386392;2:
> > …
>
>
> glad to see, i am not the only who feels like you have to have robotic aim in this game to get anything done. i hit 50 percent of my br shoots. and i still “struggle” apparently -.-. and i have also noticed the " running into more then one enemy at a time means your likely dead" was going to make a post about lack of muti-kills? but i felt it would have been pointless, thank you for your post

I almost forget that you can get multi kill medals in this game, but encountering one person after the other and coming out alive is pretty difficult. I’ve only got them due to the power weapons like incineration cannon or in warzone.

> 2533274879979815;20:
> > 2533274873580796;19:
> > I think most people just suck at it so they naturally blame the game rather than themselves… 'unfortunate because 343 made a great game.
>
>
> To be honest I played LOADS of Halo 4 so I must admit I do not have the best context to have a sound judgement on Halo 5
> TTK is a lot faster so I have to work harder to not die, I used to be king of running away!
> Radar could be bigger too.
> I can’t really complain cos I keep playing!

Yeah, well I mean the pacing of the game overall, is a little different, even from the original trilogy…

Spartan Abilities considered, the maps are fairly small, meaning lots of action… maps are a little more segmented generally, so communication is a little more vital. Plus the small radar is the way it is to encourage movement around the map, and to somewhat mimic older, no-radar competitive settings from Halo’s 1 thru 3… Believe it or not, the motion sensor actually encourages camping and slow play.

You just have to stay very aware of your surroundings… also learn how to control your pace of play through the weapons you are holding and your positioning on the map. When you’re on the receiving end and getting owned, you can start to feel helpless and overwhelmed… The key is to be the team in-control, and to be in-control of your decisions and position on-map. Only then will you get some breathing room!

> 2533274821773458;26:
> Cause kids are bad and can’t adapt.

I’m inclined to agree.

The core settings should be competitive. The entire point of multiplayer is to compete head to head, so why people don’t want to optimize it for that purpose to ensure fair competition is beyond me.

For people who claim to not care about winning they sure seem to believe they’re entitled to victories that aren’t earned.

And I can understand the desire to not get steamrolled, but that’s not the fault of competitive settings, that’s the fault of ranking not doing its job.

> What’s even worse about not having a social playlist is that 343 promised to have a permanent social playlist in the hammer storm update. Well where is it then, because I have never been able to play it and 343 has never mentioned the playlist of the sort ever since this article. It’s pathetic to see their lack of communication with the community of these areas.

343i literally believes that Infection counts as the social playlist for this game. Their propensity for being out of touch is astounding, is it not?

> 2533274808386392;27:
> > 2533274821773458;26:
> > Cause kids are bad and can’t adapt.
>
>
> Last I checked, I’m neither a kid and I can adapt. But being able to do something and enjoying it are two different things.

Doesn’t look like you adapted but sure.

> 2533274819302824;32:
> > 2533274821773458;26:
> > Cause kids are bad and can’t adapt.
>
>
> I’m inclined to agree.
>
> The core settings should be competitive. The entire point of multiplayer is to compete head to head, so why people don’t want to optimize it for that purpose to ensure fair competition is beyond me.
>
> For people who claim to not care about winning they sure seem to believe they’re entitled to victories that aren’t earned.
>
> And I can understand the desire to not get steamrolled, but that’s not the fault of competitive settings, that’s the fault of ranking not doing its job.
>
>
> > What’s even worse about not having a social playlist is that 343 promised to have a permanent social playlist in the hammer storm update. Well where is it then, because I have never been able to play it and 343 has never mentioned the playlist of the sort ever since this article. It’s pathetic to see their lack of communication with the community of these areas.
>
>
> 343i literally believes that Infection counts as the social playlist for this game. Their propensity for being out of touch is astounding, is it not?

well, the permenant social thing, was the weekly social playlist.

and you say they are out of touch, but EVERYONE was crying for infection and grifball as the ultimate social playlist. and both are now permanent,

why we don’t have a social suite of modes like halo 3 had it. that, they are out of touch about

Fact: Halo is 90% mental, 20% physical.

I find that in order to be in tip top shape I have a stretching regime and I am very aware that sweat prevention instruments such as wristbands and headbands play a key role in Halo performance.

I find that a lot of Halo players don’t write down their goals and use this list as stimulus for improvement. How can we expect to improve if we do not make goals?

My first goal is to improve my k/d.

Then I’m gonna use my k/d to impress some of those girl gamers on twitch and get a bit of action from them. Not one of the smoking hot ones. Like a cute chubby one. I’m not gonna aim too high but rather look for achievable goals.

> 2533274821773458;33:
> > 2533274808386392;27:
> > > 2533274821773458;26:
> > > Cause kids are bad and can’t adapt.
> >
> >
> > Last I checked, I’m neither a kid and I can adapt. But being able to do something and enjoying it are two different things.
>
>
> Doesn’t look like you adapted but sure.

Did you adapt to Amour lock?

No I don’t

> 2533274895508405;9:
> Let me get my list:
> -Tryhards will betray you for power weapons in any non-slayer game mode solely to keep their K/D up
> -Tryhards will leave the game as soon as they die more than twice in a row in Slayer AND FOUR V FOUR HAS NO JOIN IN PROGRESS
> -People spawn camp SWAT to boost kills
> -People spawn camp Grifball to boost kills
> -People make smurf accounts to derank lesser players
> -Halo is no longer about map control, it’s about camping and not having a negative KD
> -Every objective game mode is just Slayer for 3/4 of the community
> -People think that the ranking system is not broken in Halo 5 (oh it is, don’t kid yourself try-hard) and will “cheat” by having a full team and just camping together the entire game
> -The no fire team vs fire team option leads to full fire teams boosting in every game mode, especially BTB and Slayer
> -Breakout sucks, people who like Breakout suck, remove this game mode and give us Oddball or King of the Hill. Breakout tryhards are literal cancer.
> -Warboost is a joke with every second game being a farm fest by one team or a speed run by one team.

Breakout tryhards?

LMFAO, you mean ppl who are highly skilled and have effective teamwork?
Im not a breakout player, but seriously its a new gametype that requires the best team work possible or you get rekt.
Nuff said

> 2533274970658419;36:
> > 2533274821773458;33:
> > > 2533274808386392;27:
> > > > 2533274821773458;26:
> > > > Cause kids are bad and can’t adapt.
> > >
> > >
> > > Last I checked, I’m neither a kid and I can adapt. But being able to do something and enjoying it are two different things.
> >
> >
> > Doesn’t look like you adapted but sure.
>
>
> Did you adapt to Amour lock?

Yeah I placed top 4% Onyx in Reach Arena playlist, doesn’t mean it wasn’t stupid. You can check my Reach stats on here but it doesn’t show arena for some stupid reason.

Edit: Proof, not that you care.

> 2533274945624480;38:
> > 2533274895508405;9:
> > Let me get my list:
> > -Tryhards will betray you for power weapons in any non-slayer game mode solely to keep their K/D up
> > -Tryhards will leave the game as soon as they die more than twice in a row in Slayer AND FOUR V FOUR HAS NO JOIN IN PROGRESS
> > -People spawn camp SWAT to boost kills
> > -People spawn camp Grifball to boost kills
> > -People make smurf accounts to derank lesser players
> > -Halo is no longer about map control, it’s about camping and not having a negative KD
> > -Every objective game mode is just Slayer for 3/4 of the community
> > -People think that the ranking system is not broken in Halo 5 (oh it is, don’t kid yourself try-hard) and will “cheat” by having a full team and just camping together the entire game
> > -The no fire team vs fire team option leads to full fire teams boosting in every game mode, especially BTB and Slayer
> > -Breakout sucks, people who like Breakout suck, remove this game mode and give us Oddball or King of the Hill. Breakout tryhards are literal cancer.
> > -Warboost is a joke with every second game being a farm fest by one team or a speed run by one team.
>
>
> Breakout tryhards?
>
> LMFAO, you mean ppl who are highly skilled and have effective teamwork?
> Im not a breakout player, but seriously its a new gametype that requires the best team work possible or you get rekt.
> Nuff said

Breakout’s just dumb. I hadn’t played a game of it for 2 months and my friends convinced me to play 1 game yesterday and we ended up beating the people ranked Champion 1, 2, and 9 in breakout.

Playlists are consisted of basic e-sport game modes and focus on too much team work.

> 2535456165221911;40:
> Playlists are consisted of basic e-sport game modes and focus on too much team work.

They always have been…