> I actually like Bloom, it stopped spamming of weapoons like DMR. As for games, there is a lot I like Reach. But where I think Halo 3 beats it;
>
> Voice acting
> - Better choice of voice actors for marines, ODSTs, etc. You had so many voice actors for these soldiers and so many lines of combat dialogue, and I’ve had this game since 2008 and even when I play it today, there are new lines of combat dialogue that I’ve not heard before. Reach felt like there where 4 actors.
> - In Story mode of Halo 3, the one thing that I think Bungie nailed was stuff like, when you’d meet soldiers, they where like, “The Chief!” Like you where a total bad–Yoink!-, which made you feel like a total bad–Yoink!-, the enemy would cry out “Demon!!” which again added only to the epicness of the missions. While I really like Reach’s story mode, this is another place where Reach I think fell short.
>
> Music
> - Music, I’d have to give the Music to Reach, the music to Halo 3 was good, had a lot of nostalgia to it, but it felt a bit ‘happy clappy’, whereas the musical choices made in reach, made it feel a lot more desperate.
>
> Enemies
> - This is difficult, as I really enjoyed fighting Brutes, they where a really good enemy to go toe to toe with, pack of them, really good encounters. But the elites in Reach where just on another level, especially on the more difficult settings, Legendry with a few skulls on, made elites proper bad–Yoink!-. But then the enemies didn’t speak your language, I always thought they’d add a skull in there so you could understand what the enemies where going to say. Seemed I was wrong, I’d have to give this one a tie.
>
> Weapons
> I did feel a lot of weapons where not balanced, like the focus rifle for example, fuel-rod cannon, way to overpowered. And some weapons seemed alittle pointless, like the plasma repeater and plasma rifle. Why would I opt for a handgun, if I could get a hold of DMR, they where basically the same weapon, one being more powerful than the first, made you lose the uniqueness of the weapon. But the sound of each weapon was epic, but I’d still give this to Halo 3, as the weapons where alot more balanced.
>
> Story
> While I really like Reach, it was riddled with contradictions with regards to the fiction that was already put out, like The Fall of Reach, First Strike, Ghosts of Onyx. Hence I have to give this one to Halo 3.
>
> Graphics
> Reaches graphics where epic, but the one thing that became kinda lost was the lighting, that Halo 3, epic lighting could no longer be found, that epic lighting which was also in Halo 3 ODST. But overall the graphics where alot better, more detail, more polygons, higher quality in game models, so I have to give this one to Reach.
>
> Multiplayer Maps
> While the graphics where a lot better, the one thing that I really did not like was recycling maps from story-mode. Halo 3’s, maps where unique while still based in the same world that the story-mode was in. Like Construct for example, it was meant to be based on the Ark, from the mission the Ark at the end where you’ve pitted against a pack of brutes. But the maps where good, very good, so this one is a bit of toss-up. I’d have to give this Halo 3, %60 and Reach %40.
>
> There was a lot that Reach did right, but there was a fair few things that I was not happy with. Bloom was something that I think Reach did right, as was Forge, but having just one big forge-world, with no option to change the backdrop to your fight was a mistake I think.
>
> I think Halo 4, will wipe the floor with everything that has been put out before. But only time will tell. I for one am really looking forward to it.
No, just no in every you mentioned isn’t true. The acting was horrible, the story was pretty, the music was barely remotely interesting in Reach. Even Odst did a better job with the music, Reach ruined firefight while Odst may have had lag for certain games it was still brilliant when I could find a decent working server.
Don’t even get me started on the difficulty because it was severly dumbed down in difficulty, could be completed in a couple of hours on legendary in Reach, even the Ai were too easy to kill. I completed the normal run, the legendary with the first 2 days of release. But for Halo 3 I enjoyed every minute of the campaign but Reach was copy, paste.
Everything about Reach was wrong. The only thing that is remotely like Halo 3’s multiplayer was multi team but it was quick to get into a fight but was ruined by annoying spammers constantly jetpacking with their stupid unlimited reload nonsense or maybe countering a perfectly thrown grenade just to be a noob, use stupid armor lock which takes no skill whatsoever.
Even the environment graphics were pretty plain, the 3d models needed updating to look like updated halo 3 models, I miss the talking grunts slagging off the chief in the background.