Why do you people want to remove sprint?

It’s a huge key to people actually having a good game. It’s competitive. And challenging and can make you better with reflexes. I’m not trying to be a jerk, but I don’t feel like walking everywhere just to get a kill. When you can easily just shoot eachother just by walking. If you are so into the older Halo’s, that’s cool, I am too. But I love sprint the way it is. Can make a game go by faster. Just walking around is time consuming.

> 2533274968393436;1:
> It’s a huge key to people actually having a good game. It’s competitive. And challenging and can make you better with reflexes. I’m not trying to be a jerk, but I don’t feel like walking everywhere just to get a kill. When you can easily just shoot eachother just by walking. If you are so into the older Halo’s, that’s cool, I am too. But I love sprint the way it is. Can make a game go by faster. Just walking around is time consuming.

Huge “key” to having a good game. Says who? You? Rofl! I’ll disagree with you!

The first 3 Halo’s without sprint were much more popular and sold much more than Halo’s with Sprint. Seems like sprint is the key to having a low populated non halo game imo.
I never understood why people have to sprint all the time. Let me guess you die, respawn then sprint to where you were just killed to instantly die again?

You keep sprinting everywhere and I’ll keep perfecting you. At least you’re immersed(pressing 1 button) every time I own you.

Perfect example. I just get done posting this, and now I see another sprint thread.

> 2533274878273234;2:
> > 2533274968393436;1:
> > It’s a huge key to people actually having a good game. It’s competitive. And challenging and can make you better with reflexes. I’m not trying to be a jerk, but I don’t feel like walking everywhere just to get a kill. When you can easily just shoot eachother just by walking. If you are so into the older Halo’s, that’s cool, I am too. But I love sprint the way it is. Can make a game go by faster. Just walking around is time consuming.
>
>
> Huge “key” to having a good game. Says who? You? Rofl! I’ll disagree with you!
>
> The first 3 Halo’s without sprint were much more popular and sold much more than Halo’s with Sprint. Seems like sprint is the key to having a low populated non halo game imo.
> I never understood why people have to sprint all the time. Let me guess you die, respawn then sprint to where you were just killed to instantly die again?
>
> You keep sprinting everywhere and I’ll keep perfecting you. At least your immersed(pressing 1 button) every time I own you.

Because sprint was the only difference right?

Sprint creates a ripple effect that causes so many other changes to the game. The maps have to be stretched out to accommodate the sprinting. Killtimes have to be shortened to accommodate the shorter time you see your opponents, aim assist has to be increased because your targets are moving faster, etc. Sprinting has direct consequences on the gameplay too. For example, there is less penalty for death when you can get back to the action quicker and there is less emphasis on vehicles when you don’t have to rely on them as much to get around.

All of these effects of sprint also show that this single mechanic changes the game too drastically. It changes how the game is played. Changes can be good for a franchise, as long as they’re subtle enough that the game still plays like a member of that franchise. A game with all of Halo 5’s gameplay mechanics would probably be a very good game if it didn’t have the Halo name on it. But by slapping the Halo title on something that they are trying their damnedest to turn into something that isn’t Halo is a problem. If you really want a game with sprinting, that’s fine. You have countless choices of game where you can find that mechanic. It does not belong in Halo.

> 2811398874529013;5:
> Sprint creates a ripple effect that causes so many other changes to the game. A: The maps have to be stretched out to accommodate the sprinting. B: Killtimes have to be shortened to accommodate the shorter time you see your opponents, C: aim assist has to be increased because your targets are moving faster, etc. Sprinting has direct consequences on the gameplay too. D: For example, there is less penalty for death when you can get back to the action quicker and there is less emphasis on vehicles when you don’t have to rely on them as much to get around.
>
> E: All of these effects of sprint also show that this single mechanic changes the game too drastically. It changes how the game is played. Changes can be good for a franchise, as long as they’re subtle enough that the game still plays like a member of that franchise. A game with all of Halo 5’s gameplay mechanics would probably be a very good game if it didn’t have the Halo name on it. But by slapping the Halo title on something that they are trying their damnedest to turn into something that isn’t Halo is a problem. If you really want a game with sprinting, that’s fine. You have countless choices of game where you can find that mechanic. It does not belong in Halo.

A: Which is why Halo 5’s maps are so much smaller than a lot of those in h3 or h2?
B: That is an assumption.Do you have a graph comparing the kill times across the halos? Are you able to remove other factors that might be the reason for the change besides sprint?
C: eh, maybe. Do you have a graph comparing auto-aim across the halos? Are you able to remove other factors that might be the reason for the change (if there is one) besides sprint?
D: A point is still a point. Dying is still just as damaging to your side as it was in previous halos. Probably more so as the enemy is able to reinforce a position faster.

Because they rage every time some one sprints to cover and they don’t get the kill :slight_smile:

I wouldn’t say it’s a huge key to having a good game, and having sprint doesn’t make it any more/less competitive than not having it.

Imo, it’s an illusion. I like sprint in Halo 5, but it doesn’t make or break the game for me. I think It’d be just fine without it also.

Removing Sprint would make the game more competitive. There would be no separation of movement and combat, maps would be tighter and allow for a more vertical experience, and the weapon sandbox could be brought closer and not lean on mid-long range as much. The “feeling” of speed that Sprint creates can be achieved in a couple of other ways that don’t have negatives. Increasing the field of view makes the game feel faster while still allowing for better and not as spread out map design. Increases to base movement speed does the same thing. A combination of the two would allow for a game that actually feels faster than Halo 5 while sprinting.

For those who don’t like sprint, go to MCC. Problem solved

> 2533274856059836;10:
> For those who don’t like sprint, go to MCC. Problem solved

it’s just as easy for me to say for those who like sprint, go to COD. it’s a really non-constructive solution and really shouldn’t be said at all.
that being said, i don’t really care if there’s sprint or not. i’m going to kill you either way.

> 2533274856059836;10:
> For those who don’t like sprint, go to MCC. Problem solved

I do play MCC. Unfortunately, it’s still broken and has had any and all support for it completely dropped.

As broken as it is, MCC still offers a better Halo experience than Halo 5. That’s sad.

It makes the game play horribly.

Ever notice how the population of halo games has plummeted since sprint was introduced to it?

Sprint just doesn’t work well in games that have long kill times. Because it takes so long to kill someone who is sprinting in halo (1 to 2 full seconds) maps have to be stretched in order to accommodate this (or people would be able to sprint between cover too easily). Now once you have this stretched map to accommodate sprint and you stop sprinting to shoot, you’re in a large, flat, boring area.

Think of the tight maps of halo’s past. Wizard, lockout, guardian, Midship. We can’t have maps like that anymore because of sprint.

> 2533274968393436;1:
> It’s a huge key to people actually having a good game. It’s competitive. And challenging and can make you better with reflexes. I’m not trying to be a jerk, but I don’t feel like walking everywhere just to get a kill. When you can easily just shoot eachother just by walking. If you are so into the older Halo’s, that’s cool, I am too. But I love sprint the way it is. Can make a game go by faster. Just walking around is time consuming.

Then remove sprint and make the player walk faster. Done.

Yeah, it is that easy. People act like this is rocket science.

> 2533274819567236;14:
> > 2533274968393436;1:
> > It’s a huge key to people actually having a good game. It’s competitive. And challenging and can make you better with reflexes. I’m not trying to be a jerk, but I don’t feel like walking everywhere just to get a kill. When you can easily just shoot eachother just by walking. If you are so into the older Halo’s, that’s cool, I am too. But I love sprint the way it is. Can make a game go by faster. Just walking around is time consuming.
>
>
> Then remove sprint and make the player walk faster. Done.
>
> Yeah, it is that easy. People act like this is rocket science.

Exactly this, remove sprint animation buff base movement speed to 110% and viola!

> 2533274880633045;6:
> > 2811398874529013;5:
> > Sprint creates a ripple effect that causes so many other changes to the game. A: The maps have to be stretched out to accommodate the sprinting. B: Killtimes have to be shortened to accommodate the shorter time you see your opponents, C: aim assist has to be increased because your targets are moving faster, etc. Sprinting has direct consequences on the gameplay too. D: For example, there is less penalty for death when you can get back to the action quicker and there is less emphasis on vehicles when you don’t have to rely on them as much to get around.
> >
> > E: All of these effects of sprint also show that this single mechanic changes the game too drastically. It changes how the game is played. Changes can be good for a franchise, as long as they’re subtle enough that the game still plays like a member of that franchise. A game with all of Halo 5’s gameplay mechanics would probably be a very good game if it didn’t have the Halo name on it. But by slapping the Halo title on something that they are trying their damnedest to turn into something that isn’t Halo is a problem. If you really want a game with sprinting, that’s fine. You have countless choices of game where you can find that mechanic. It does not belong in Halo.
>
>
> A: Which is why Halo 5’s maps are so much smaller than a lot of those in h3 or h2?
> B: That is an assumption.Do you have a graph comparing the kill times across the halos? Are you able to remove other factors that might be the reason for the change besides sprint?
> C: eh, maybe. Do you have a graph comparing auto-aim across the halos? Are you able to remove other factors that might be the reason for the change (if there is one) besides sprint?
> D: A point is still a point. Dying is still just as damaging to your side as it was in previous halos. Probably more so as the enemy is able to reinforce a position faster.

There are several graphs out there that compare halo kill times.

Google.

> 2533274800772611;9:
> Removing Sprint would make the game more competitive. There would be no separation of movement and combat, maps would be tighter and allow for a more vertical experience, and the weapon sandbox could be brought closer and not lean on mid-long range as much. The “feeling” of speed that Sprint creates can be achieved in a couple of other ways that don’t have negatives. Increasing the field of view makes the game feel faster while still allowing for better and not as spread out map design. Increases to base movement speed does the same thing. A combination of the two would allow for a game that actually feels faster than Halo 5 while sprinting.

Exactly.

I set my FOV in doom to 120 I think and it has no sprint.

H5 feels incredibly slow compared to this.

I dont really mind sprint one way or the other but what would be great would be the creation of a permanent sprint thread so i dont have to see the same threads popping up every couple of days. Im trying to break an addiction here!

So these bigger than life super soldiers shouldnt be able to run? Seriously? We got these bad a super soldiers who can do almost anything on the battlefield, but they shouldnt be allowed to run for a train theyre about to miss?

> 2533274818909651;19:
> So these bigger than life super soldiers shouldnt be able to run? Seriously? We got these bad a super soldiers who can do almost anything on the battlefield, but they shouldnt be allowed to run for a train theyre about to miss?

We’re playing a game not a simulator.