I don’t understand. Correct me if I’m wrong but it seems like in both Campaign and War Games, weapons disappear almost immediately after someone drops them. What’s the reason behind this? It was fine in other Halo games, why change it?
It’s annoying where when I kill someone (or something in Campaign), I have to literally sprint to their body if I want their power weapon. I don’t have time to clean up the area or make sure it’s safe, because the weapon will have disappeared by then.
> I don’t understand. Correct me if I’m wrong but it seems like in both Campaign and War Games, weapons disappear almost immediately after someone drops them. What’s the reason behind this? It was fine in other Halo games, why change it?
>
> It’s annoying where when I kill someone (or something in Campaign), I have to literally sprint to their body if I want their power weapon. I don’t have time to clean up the area or make sure it’s safe, because the weapon will have disappeared by then.
ADAPTTM
Honestly I couldn’t tell you, they did say something like we did that because of the personal Ordinance system but the weapons despwan so fast in Spartan Ops and they only carry power weapons so Im more inclined to believe that its a problem with the engine than anything else.
In multiplayer, it is to prevent a high number of power weapons being on the map at once. It makes it so that your ordinance weapon will go away quickly if you die. They are for about 1 life of use, unless someone is right then and there to grab it from your corpse.
> In multiplayer, it is to prevent a high number of power weapons being on the map at once. It makes it so that your ordinance weapon will go away quickly if you die. They are for about 1 life of use, unless someone is right then and there to grab it from your corpse.
If this is true it would only happen on Infinty playlist and settings. But it occurs in EVERY aspect of the game, Campaign and SP Ops too. I’ve seen Initial Ordnance weapons despwan before it touched the ground multiple times on regicide, a playlist with no personal ordnance, within 20 seconds of the start of the game. so its not because there were too many power weapons.
This seems more like another bug that wasn’t a high priority before the game was released.
My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
if the weapons never despawned or had a longer despawn timer, things would get crazy laggy and unplayable… apparently 7 year old hardware cant handle that hmmmm…
> My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
>
> I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
notice how there isn’t a ton of fire or explosions either. Remember the fire grenades in Halo 3? took tons of resources to make that happen. With Reach they found ways to get more out of the system and it takes more resources to do so. The more objects on the map the more it takes to render them. Best use of those resources dictates either we have an uglier game an more weapons on the map or a better looking game an less weapons. I bet that is why there aren’t as many weapons on the map to start with and why they went with ordinance drops.
I can understand if it only happened on slayer type games because you can get multiple Ordinance in one game by playing well mostly, maybe for slayer they wanted to make sure that not so many pw’s were on the map at the same time, but I do hate it.
> > My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
> >
> > I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
>
> notice how there isn’t a ton of fire or explosions either. Remember the fire grenades in Halo 3? took tons of resources to make that happen. With Reach they found ways to get more out of the system and it takes more resources to do so. The more objects on the map the more it takes to render them. Best use of those resources dictates either we have an uglier game an more weapons on the map or a better looking game an less weapons. I bet that is why there aren’t as many weapons on the map to start with and why they went with ordinance drops.
Damn, I’d forgotten all about the fire grenades.
Conversations like this just make me wish the next gen Xbox was being released sooner. Halo 4 looks great, but imagine if it was designed to run on modern hardware.
> My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
>
> I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
Then the best course of action would be to make them only despawn when you’re not looking at them. This was the case in CE at least. I’m not sure about Halo 2 Xbox but this is also the case in Halo 2 Vista.
> > FACT: The weapons despawn quicker thAn the dead bodies.
>
> Maybe they added a second or two to the body despawn timer to allow for ample tbag opportunity.
Yay!!! T-bagging is so so important… Ehhh, modern gaming trends… I can but shake my head.
> > > FACT: The weapons despawn quicker thAn the dead bodies.
> >
> > Maybe they added a second or two to the body despawn timer to allow for ample tbag opportunity.
>
> Yay!!! T-bagging is so so important… Ehhh, modern gaming trends… I can but shake my head.
I’ve never understood it either, but then again I wasn’t that overwrought by the /spit in my WoW days. /shrug
There just doesn’t seem to be any consistency in who or what gets tbagged. It is particularly confusing to get tbagged (or, more specifically… the Scorpion tank you are driving gets tbagged) in a spartan ops mission by the person with the least kills and the lowest points.
> > My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
> >
> > I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
>
> Then the best course of action would be to make them only despawn when you’re not looking at them. This was the case in CE at least. I’m not sure about Halo 2 Xbox but this is also the case in Halo 2 Vista.
>
> Don’t forget about the marines and Covies.
That would be better than just letting junk pixels pile up on the map, but it would still be more strain on the system than just a “despawn after x.xx seconds”, especially in multiplayer games where the system would have to track what is and what isn’t in every player’s field of vision.
> > > > FACT: The weapons despawn quicker thAn the dead bodies.
> > >
> > > Maybe they added a second or two to the body despawn timer to allow for ample tbag opportunity.
> >
> > Yay!!! T-bagging is so so important… Ehhh, modern gaming trends… I can but shake my head.
>
> I’ve never understood it either, but then again I wasn’t that overwrought by the /spit in my WoW days. /shrug
>
> There just doesn’t seem to be any consistency in who or what gets tbagged. It is particularly confusing to get tbagged (or, more specifically… the Scorpion tank you are driving gets tbagged) in a spartan ops mission by the person with the least kills and the lowest points.
I always saw it as one of the most juvenile things players did in game. The only players I’ve faced off against, seemed to do it to celebrate their victory over an opponent that kept handing them their -Yoink-.
It was hilarious when the cousin of one of my friends did it me. He kept going toe-to-toe with me & losing (11-0), he finally got me & as he start t-bagging me, I could hear his ‘singing’ from the lounge room, “I kicked yo -Yoink-! I kicked yo -Yoink-! Yeah, ye…” & with that Paul fed his cousin a Rocket.
I’m pretty sure weapons despawn within something like 12secs (cant remember the exact time so it might be less) in matchmaking. However if someone is looking at them they won’t despawn. The problem is that it seems limited to a relatively small distance so you have to get to the weapon very quickly. I feel the timer is set too short. Ill often run out of primary ammo for the dmr and br (yep ammo thing turned on) Very rarely had problems with finding ammo on previous titles… Now I’m forced to pick up other weapons or be limited to use the firepower load out…
They obviously feel that we should all be forced into death by lack of bullets to shoot…
Yay I’m doing well, PUNISH ME!!!
> > > My guess is that they despawn quickly to mitigate some of the load on the 7 year old system which is the Xbox 360.
> > >
> > > I know the focus is on weapons because we can use them and may need them, but it seems like everything despawns rather quickly. Bodies, destroyed vehicles, etc.
> >
> > Then the best course of action would be to make them only despawn when you’re not looking at them. This was the case in CE at least. I’m not sure about Halo 2 Xbox but this is also the case in Halo 2 Vista.
> >
> > Don’t forget about the marines and Covies.
>
> That would be better than just letting junk pixels pile up on the map, but it would still be more strain on the system than just a “despawn after x.xx seconds”, especially in multiplayer games where the system would have to track what is and what isn’t in every player’s field of vision.
Let me clarify.
In CE, the weapons obviously have a despawn time. But it’s possible to delay it by looking at the guns.
Also, I had mostly campaign and Spartan Ops in mind when I said that.
> Let me clarify.
>
> In CE, the weapons obviously have a despawn time. But it’s possible to delay it by looking at the guns.
>
> Also, I had mostly campaign and Spartan Ops in mind when I said that.
No, I understood that. I think maybe I wasn’t clear.
I was thinking that the code behind just a simple despawn timer would be simpler and less system intensive than what you are describing. The difference would likely be minimal, but maybe they had to trim as much “fat” as possible.
I would definitely prefer being able to delay the timer by looking at the weapon, at least in spartan ops missions. Would have saved me a death or 12.
I never noticed any significant despawn in campaign mode, at least on solo missions. In fact, I only noticed that weapons that were already there (part of the map’s initial load out) seemed to respawn after a while. In particular, the rail gun on level 3 (where you have to keep all 6 marines alive to get the achievement) respawned a number of times when I was trying to get past it on legendary.