> > > If 1-50 or any sort of skill rating system were to make a return, is should absolutely not be based on wins/loses, at least, not entirely. The weaknesses of 1-50 (boosting, deranking) stem from the fact that a player’s rank was based on their wins and loses. This allowed for easy boosting and deranking.
> > >
> > > Any sort of new skill rating system should be based on individual performance and wins/loses, a nice hybrid that doesn’t allow for boosting, and doesn’t punish players due to bad teammates or circumstances.
> > >
> > > However, I would say that simple non-visible, strict trueskill is all that’s required to ensure competitive matches between similarly-skilled players.
> >
> > 1-50 needs to be based on pure W/N. It also needs to be visible, but not based on overall rank, to achieve true competitiveness.
>
> Why? Basing the system on wins/loses is what leads to boosting and deranking, and the permanence of the rating lead to multiaccounting and the blackmarket.
>
> By simply basing the system on individual performs more than wins/loses, a lot of the issue are resolved. Allowing rank to decay overtime (as oppose to resetting), would resolve the remaining issues.
>
> And again, if a game cannot breed competitiveness through it’s gameplay and mechanics alone, a visible skill rating system isn’t going to change that.
If you knew the inner workings of how ELO or the TrueSkill system work, you’d know that basing it off player stats just isn’t an option.
What would you rather.
A player camps, stat hungry in the back of a map. High K/D, lots of assists, but ends up making the team lose. He doesn’t care, He goes up in rank based on loss, and he’s the reason the team lost.
Now, a player tries super hard. Gives his K/d up for the benefit of the team. Makes 2-3 people one shot every time hes taken out and his team wins because of it. Now he won’t rank up fairly.
Every sport, every game, it’s about the win. Individual stats don’t matter for anything unless you win. If you’re super good and you’re losing so much because of other people that it’s affecting what skill level you are, you need to get some friends, or accept you’re not actually good.
Ranking systems work most effectively by whole team win/loss, go look it up for yourself if you want to see how it works, because I’m not about to type it. I think we should be looking at more innovative ways to prevent boosting and deranking.