Why do we have a quit ban in Halo 5?

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Seriously, why? With the advent of join in progress, the quit ban (it was a dumb idea to begin with. A game developer’s goal should be to have as many people as possible play their game, not to seek out ways to PREVENT people from playing it) was rendered obsolete. It wasn’t even in the game in Halo 4 for the first few months, but was then inexplicably added. The problem with quitting is that it leaves your teammates short-handed. The join in progress feature solved this. Add in XP incentives or other rewards for finishing a game you joined in progress and problem solved.
If you feel the need to quit a game, chances are you were either playing horribly or feel like you were getting screwed over, but either way your head is probably not in the game and your team most times would be better off not having you as a part of it, especially if they get a replacement player through the join in progress system, which is probably 343’s (by far) greatest addition to the Halo MP universe. As long as one’s team doesn’t have to go the rest of the game short handed once s/he quits, they are probably better off without the quitting player.
It was a terrible idea to add the quit ban in Halo: Reach, but leave it to 343 to make a 10 minute quit ban seem “not so bad” by comparison. After all, 10 minutes is only the amount of the average game, and at least you got a warning that you would then be banned AFTER your next quit game. The way it is now, you play through a game in its entirety and come out of it to find out that you can’t play for an hour. I don’t know about you, but it seems to me that a quit ban is counterproductive. You are actively preventing players who WANT TO PLAY YOUR GAME from playing your game. Honestly, for me, the quit ban in Halo: Reach led me to eventually quit ban the game, not playing it for 6 months at one point, and keep in mind that I LOVED Halos 3 and Reach and their respective multiplayers.
The quit ban stands a high probability of alienating loyal players, as well as stunting the development of loyalty to the game among newer, non-fanatical players of the franchise. If you want to make it take longer to rank up for players who quit fine. Even better if you give extra reward to players who finish a game they joined in progress. But to actively ban players from playing for a time (in Halo 4 and 5’s case ONE HOUR, particularly with no advance warning) just doesn’t make sense. Your goal should be for as many games of your game to be played as possible, and by banning people you are limiting your pool of players. Halo 4’s quit ban eventually led me to quit ban the game entirely after less than a year, even though I was doing quite well in the game.
I would suggest that 343 eliminate the quit ban. All they are doing with it is limiting the number of games played and alienating core fans. If people want to quit, let them. You already found the perfect solution to quitting. Just allow for the quitting players to be replaced within a game. Everyone is happy. The quitting player doesn’t have to continue in a game that they are clearly not in the right mindset for, the team of the quitting player gets a chance at a teammate with their head in the game, and the quitting player gets the chance to start fresh in a new game. Unless they get a draconian quit ban of one hour.
Honestly, I quit out of 3 games last week, and came out of a game I completed to find that I had seemingly randomly been quit banned (their doesn’t seem to be any consistent amount of quits to trigger the quit ban, let alone a warning that your next quit will result in one). I didn’t play for about a week, which should have been more than enough time for the quit ban to reset, but apparently not. I quit out of my first game (I tried the Valentines Doubles and didn’t find it to my liking), played a complete CTF game on Basin which I did quite well in, so I’m rolling and ready for the next game…and I find I was quit banned again. For quitting out of ONE game. After A WEEK. Any common sense measure of when a quit ban should expire, be drawn down, or reset would say that one week is more than enough time for that to reset. To quit out of one game and then be quit banned with no warning? Quite honestly, this is why I gave up Halo in the first place after less than a year of Halo 4 (in addition to the fact that Bungie’s Halo MP’s were simply way better) and why I have only played Halo 5 sporadically. Because 343 seems more inclined to look for ways to PREVENT gamers from playing their game than searching for ways to make MORE players want to play their game.
Wake up, 343, and get rid of the quit ban before you kill your fanbase entirely. You are already suffering from a drastic decline in players from the peak days under Bungie. The last thing you need is to give people more reasons to not want to play your game.

Halo isn’t like CoD or SWBF where you just jump in. Losing one teammate can completely turn a game around. Leaving prevents those disadvantages. Halo takes skill, and a good team. If you got banned then you’d have left 3/10 games. Don’t quit. It’s that easy

Stop effing quitting games, OP. Finish them with honor.

ALTERNATE ACCOUNT. You have no games played, and you are complaining about bans.

A game developers job is to also keep the player entertained while playing and if quitters are ruining that enjoyment then the developers need to do something about it. Thus the banhammer was born.

you just admitted to quittng multiple times within this season and each offense stacks so the punishment gets harsher each time. JIP in a ranked playlist would never, and I mean never work. Here is why, one loses rank if they lose a match, now would you not be upset if you joined a match at the last 30 sec were you could do nothing to help win the game, then you lose the rank you worked hard for? This would happen all the time because quitting is so frequent in arena modes. Heck people get upset when they join a warzone match late which is a social mode that has nothing to do with rank. Banning those quitters punishes them from breaking the rules and also deters them from committing a further transgression. You basically asking for 343 to allow quitting when it hurts the game, you quitting a match is like you standing up in the middle of a football play, walking off the field and pouting because you are losing. Guess what, we have all had bad games, we have all have crappy situations but guess what, we dont quit because we dont take the child like response of throwing a tantrum and stomping off. We deal with what we got and make it work. You are getting punished so frequently because apparently you quit all the damn time for stupid reason, “oh the modes not for me” who cares just finsih the match and not play it again, its that simple, dont screw the rest of your team.

> 2535470486710307;1:
> Seriously, why? With the advent of join in progress, the quit ban (it was a dumb idea to begin with. A game developer’s goal should be to have as many people as possible play their game, not to seek out ways to PREVENT people from playing it) was rendered obsolete. It wasn’t even in the game in Halo 4 for the first few months, but was then inexplicably added. The problem with quitting is that it leaves your teammates short-handed. The join in progress feature solved this. Add in XP incentives or other rewards for finishing a game you joined in progress and problem solved.

Where to begin.

First off, JIP is not an option in ranked matchmaking at all so there goes that argument. You want to see people rage? Start having them be connected to ongoing games and put onto a team that is already down 15 kills, that team obviously losing, and that player proceeds to lose 20 CSR. The forum would melt from all the QQ.

A game developer’s goal is not just to have “as many people as possible play their game”. It’s also to maintain a high quality player base and that means thinning the herd from time to time to weed out toxic players from the community which ruin the experience for everyone else.

If you’re going to quit when something doesn’t go your way, stop playing matchmaking. Or play Free For All exclusively where you aren’t directly screwing over your teammates when you leave.

Because losing a player is very detrimental to a team. This isn’t CoD where 1 person can eliminate the whole team. We have either a huge or low chance of survival depending on your team and losing a teammate makes the odds worse unless you guys are really pushing a 3v4 and winning. Another thing is, you are carrying the burden of the 4th player if its in slayer.

Every time you quit a game in Halo 5, you get a warning that it leads to being banned. Even if it was your very first time and the banhammer hasn’t quit yet.

Join-In-Progress doesn’t solve the problem because no one wants to join a losing game, and no one would reliably join a winning game. Even if you add in incentives, they still have to play a game that they lost from the very beginning.

“If you feel the need to quit a game, chances are you were either playing horribly or feel like you were getting screwed over, but either way your head is probably not in the game and your team most times would be better off not having you as a part of it, especially if they get a replacement player through the join in progress system, which is probably 343’s (by far) greatest addition to the Halo MP universe. As long as one’s team doesn’t have to go the rest of the game short handed once s/he quits, they are probably better off without the quitting player.”

Assuming JIP even works in this situation (because it didn’t solve all matches in Halo 4), chances are they’ll be bringing in someone who is equally bad, or cares even less than the first person. You’re already down by so many and the game is almost over, why “try your hardest” to bring back a near-unwinnable game? And if that person decides to quit, the team is down by more points, a third person comes in, sees the carnage he stepped into, and he leaves too.

And this is only assuming one player leaves. It can realistically become a 1v4, one person joins, sees the 2v4 scenario, and leave, meaning it never becomes 4v4, let alone game-winnable 4v4.

“You are actively preventing players who WANT TO PLAY YOUR GAME from playing your game.”

I’d be questioning how much you actually want to play the game if you’re quitting the game so often that you got banned. There’s very little reason to quit, and outside of real life, it could be avoided by not starting the game or just finishing the game and stop.

“The quit ban stands a high probability of alienating loyal players”

“loyal players” wouldn’t be quitting the game so much they’d be banned for an hour.

“as well as stunting the development of loyalty to the game among newer, non-fanatical players of the franchise”

Having a bunch of people quit every game I play would do much more damage than punishing people for quitting.

“But to actively ban players from playing for a time (in Halo 4 and 5’s case ONE HOUR, particularly with no advance warning) just doesn’t make sense.”

You mean other than the warning you get every time you press the quit button? You don’t need to be warned how many more games you have until your banned.

“Honestly, I quit out of 3 games last week, and came out of a game I completed to find that I had seemingly randomly been quit banned”

As far as this account goes, you haven’t even played Halo 5.

“I would suggest that 343 eliminate the quit ban. All they are doing with it is limiting the number of games played and alienating core fans. If people want to quit, let them.”

And then Halo 5 becomes a cesspool of people quitting games they don’t like 2 minutes in. And being JIP’d into those very games. It’d be worse than MCC, where people actively avoided certain players so they can beat on new people.