Why do the tank controls suck?

The tank controls in Halo 5 are god awful. In previous games you would use left stick to turn and move, but in this game if the turret is too far left/right the tank moves in the complete wrong direction. Very frustrating, IDK why it was changed from previous games. It was perfect in past games.

Guess everyone is fine with the tank :confused:

Idk how different it is in Halo 5, but I do know I’ve always hates the controls.

> 2805367267898298;2:
> Guess everyone is fine with the tank :confused:

Indeed.

> 2805367267898298;2:
> Guess everyone is fine with the tank :confused:

Absolutely not, you’re 100% right.

In previous iterations you could rotate your left stick so the tank would rotate on the spot accordingly if your turret was aiming at 90 degrees or more to the sides. Now the tank just spasms out. I don’t understand why they changed that up. Seems to be just crappy controls.

> 2805367267898298;1:
> The tank controls in Halo 5 are god awful. In previous games you would use left stick to turn and move, but in this game if the turret is too far left/right the tank moves in the complete wrong direction. Very frustrating, IDK why it was changed from previous games. It was perfect in past games.

The tank controls have never NOT sucked. In all honestly, all vehicle controls in Halo suck, but they work servicably in most vehicles because they’re much smaller and more nimble than the tanks. It’s just a matter of tuning the controls. Right now, the tank doesn’t seem to want to rotate properly in place, and instead wants to travel forward and backward or nothing at all. That problem has always existed.

I remember having a second machine gun to control besides the missiles. I knew their was a passenger machine gun where the guy got in, but I thought there was one on the top also. Hopefully I am not going crazy.

Didn’t feel any different to me. But I use the Halo 4 button layout so maybe it’s the same for me

OP you’re 100% right in my books. I got stuck between a wall and a heavy box in Warzone and it legitimately took me more than a minute to get out just because the stupid tank wasn’t rotating! I died as soon as I freed myself :frowning:

I had trouble on day one, but I think it was first more than anything.

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-inputs must be repeated (don’t carry over) when clambering or boosting
-no social playlists, no variety.
-aiming acceleration has deadzones, making it terrible and very notice. Aiming diagonally is slower than aiming side to side and aiming up is even slower. The -Yoink-.
-radar needs to be increased or just removed. It baits people into a false sense of security. We move twice as fast yet the radar is half the size.nice.
-taking away scoring in campaign, limiting custom game options. A general rule for sequels: don’t remove previous positive steps forward that are simple to carry over.
-warzone especially atk/def is poorly organized
-removing customization options (shoulders, etc). yet again, lame af.
-not being able to sprint whilst being shot. Extremely lame
-the time it takes to die in legendary is stupidly low
-weapon timers. The timers are way way too low. Securing a railgun can guarantee that you can control that whole side of the map until it respawns. Since and repeat. (railgun is also quite op)
-and not launching with forge and more maps. Stop. Releasing. Unfinished. Products. Don’t be surprised when halo 5 is abandoned. So disappointed with your “pro team.” Being worse than Halo 4 is saying a lot.
-Campaign was disgraceful as a whole. (What did you guys work on during the 11 month delay since the beta? The multiplayer is noticeably worse since then (aiming not working and radar)).
-Lying about the number of missions? (saying there are 15 and adding 3 walk around missions simply to be able to lie about it)Unless these things are addressed nearly immediately, the population will disappear rapidly. It is already happening. And deservingly so. MCC was a nightmare and yet some key mistakes (aiming acceleration and deadzones) are being repeated. Out of my 8 friends that I play with, all dislike the game. Two have traded it on. The reset were playing different games today. They abandoned it hoping it may be fixed in the future.the lack of talent and common sense stemming from 343 is impossible to ignore. Certainly the last time I am support them if these issues are not addressed right away.
-booting/banning people for killing teammates after the game has ended? Nice
-spawning outside of the map
-unable to calculate KDA? Nice. I have just over a 2.0 yet it displays as a 10. Messing up an excel spreadsheet is unacceptable
-no medal chest at the end of games? K
-did the marketing directions never play the game?

  • Spartan companies, yet no clan matches
    -over inflating ranks. So many subpar players are getting played super highly. Take a note from league of legends. Start them low and let them climb.
    -beat downs lunging but not hitting?
    -friendly AI are atrocious. Stopping two feet infront of you, not reviving, barely participating in fights, etc
    -rarity of armors, etc does not show after unlock.
    -story writing was just painful. Both dialogue and story.

> 2533274796745426;6:
> > 2805367267898298;1:
> > The tank controls in Halo 5 are god awful. In previous games you would use left stick to turn and move, but in this game if the turret is too far left/right the tank moves in the complete wrong direction. Very frustrating, IDK why it was changed from previous games. It was perfect in past games.
>
>
> The tank controls have never NOT sucked. In all honestly, all vehicle controls in Halo suck, but they work servicably in most vehicles because they’re much smaller and more nimble than the tanks. It’s just a matter of tuning the controls. Right now, the tank doesn’t seem to want to rotate properly in place, and instead wants to travel forward and backward or nothing at all. That problem has always existed.

I think the tank controls in previous games were much better than in Halo 5. Not perfect, but the way I see it left stick (on default) should control movement and turning of the tank. Forward/back to move the tank forward/back (based on the direction it is facing), and left/right should pivot the tank body. It’s a bit tricky, something like the original GTA top down controls, but the way it is now the tank doesn’t respond at all unless the turret is facing the same direction as the body. It just kind of acts on it’s own.

The controls definitely could be improved. I can still get it to move how I want, but I have to ‘exaggerate’ my motion on the thumbstick to make it turn correctly.

ITS A FREEKIN TANK

I feel like Scorpion in every Halo game was just -Yoink- to control, except for the Wraith.

Trying to turn a tank around is literally the hardest thing I’ve ever done.

<p></p> Oh yes, they’re incredibly atrocious.

> 2533274923604288;17:
> <p></p> Oh yes, they’re incredibly atrocious.

How do you manage to dig up something 2.5 years old?

> 2533274923604288;17:
> <p></p> Oh yes, they’re incredibly atrocious.

> 2533274824050480;18:
> > 2533274923604288;17:
> > <p></p> Oh yes, they’re incredibly atrocious.
>
> How do you manage to dig up something 2.5 years old?

Just report it in the future, please. There isn’t any need to comment.