Why do the "Pro" gametypes not include radar?

I kind of hate infinity slayer and I want to play a classic Halo playlist, but when the game was released the slayer Pro gametype didn’t include Radar which is a staple of Halo. And now team doubles is including the same options (either infinity rules, or “pro” rules with no radar).

I just want a classic playlist without personal ordinance drops, instant respawn, join in progress, and with radar, weapon spawn on maps, 1 flag ctf, assault, etc. Is this that hard to do?

Pro/compettive gametypes never have radar. Its essentially a crutch.

As for classic gametypes that you suggest, Halo 4 has them which might cater to your needs more. This is Halo 4, so either adapt, or play an older game

To answer the question posed in the title; to promote communication. With regards to the rest of your post, I feel the same way.

I would enjoy a balance of these two extremes the most. I’m unsure if we will ever get this balance, which is a shame.

I feel like they are trying to force us to “like” infinity slayer, by giving us another option that isn’t that much better in slayer Pro (I like my radar Dangit).

And Mr Outkast don’t tell me to adapt, this is a Halo game it should have Halo features.

> I kind of hate infinity slayer and I want to play a classic Halo playlist, but when the game was released the slayer Pro gametype didn’t include Radar which is a staple of Halo. And now team doubles is including the same options (either infinity rules, or “pro” rules with no radar).
>
> I just want a classic playlist without personal ordinance drops, instant respawn, join in progress, and with radar, weapon spawn on maps, 1 flag ctf, assault, etc. Is this that hard to do?

radar is extremely annoying… i absolutely hate it, cant stand it one bit… thats why its impossible for me to play MM now, every playlist has it.

it slows the game down and makes it so easy, you know where everyone is at, as do they know where you are at… turns into stalemates too often, where as competitive playlist have no radar so you are essentially blind other than callouts you recieve from teammates (thats the competitive radar) it doesnt slow down the gameplay because you’re not looking at your radar the whole game, you’re looking at the map and shooting and actually looking for people…

and h4s radar is horrible, so noob friendly it even shows if people are above or below you on radar, cant stand it

> I kind of hate infinity slayer and I want to play a classic Halo playlist, but when the game was released the slayer Pro gametype didn’t include Radar which is a staple of Halo. And now team doubles is including the same options (either infinity rules, or “pro” rules with no radar).

I have a problem anytime someone says “radar is a staple of Halo”.

This is far from the truth as, yes it has been in every Halo and there has always been a need to always TURN IT OFF. Yes, it was designed to help promote communication but it fixes the biggest problem also about Halo. (Players watch their radar more than their screen, this is known a huge crutch)

If you take away a person’s radar they have no idea how to play a FPS, which in my mind is baffling. Why should any game show you where players are that are moving, I mean come on.

The easiest way to explain why radar should be turned off is look at how many PROBLEMS with Halo 4 instantly get fixed.

  1. Bolt shot - FIXED, player would have to use this weapon after the see a person. (most likely from behind), they wouldn’t be able to pre-charge and hit you round a corner as they woudldn’t know exactly where you were.

  2. Pre-Grenades (grenade spaming) as your feet, how many times do you find yourself 1 shot as you round a corner because you caught a grenade because someone saw you coming?

  3. Even if instant spawns are kept in the game, they’d spawn and not know where everyone is fighting. Sure, they know where they just died but not if someone is just around the corner.

  4. Speeds games up as it promotes MOVEMENT around the map. People that say, “no, it promotes camping” are the same players that use their radar for moving around. I can no attack and move around without fearing I’ll run into a shotgun, pre-nad or boltshot.

  5. Game would then promote the players that can pull off jumps and movements around the map to their advantage. Many times, I’ll make a jump from point A to B which some players don’t even consider, but instantly they turn and fire as I appear on radar.

The only way radar should stay in any competitive gametype would be to drastically reduce the range and also remove the smart technology which says what level they are on. Besides that, radar/motion tracker is simply WAY TO HELPFUL it hurts the game more than not.

> > I kind of hate infinity slayer and I want to play a classic Halo playlist, but when the game was released the slayer Pro gametype didn’t include Radar which is a staple of Halo. And now team doubles is including the same options (either infinity rules, or “pro” rules with no radar).
> >
> > I just want a classic playlist without personal ordinance drops, instant respawn, join in progress, and with radar, weapon spawn on maps, 1 flag ctf, assault, etc. Is this that hard to do?
>
> radar is extremely annoying… i absolutely hate it, cant stand it one bit… thats why its impossible for me to play MM now, every playlist has it.
>
> it slows the game down and makes it so easy, you know where everyone is at, as do they know where you are at… turns into stalemates too often, where as competitive playlist have no radar so you are essentially blind other than callouts you recieve from teammates (thats the competitive radar) it doesnt slow down the gameplay because you’re not looking at your radar the whole game, you’re looking at the map and shooting and actually looking for people…
>
> and h4s radar is horrible, so noob friendly it even shows if people are above or below you on radar, cant stand it

Ironically, everyone I know that hates the motion tracker loves Promethean Vision.

> > I kind of hate infinity slayer and I want to play a classic Halo playlist, but when the game was released the slayer Pro gametype didn’t include Radar which is a staple of Halo. And now team doubles is including the same options (either infinity rules, or “pro” rules with no radar).
>
> I have a problem anytime someone says “radar is a staple of Halo”.
>
> This is far from the truth as, <mark>yes it has been in every Halo</mark> and there has always been a need to always TURN IT OFF. Yes, it was designed to help promote communication but it fixes the biggest problem also about Halo. (Players watch their radar more than their screen, this is known a huge crutch)
>
> If you take away a person’s radar they have no idea how to play a FPS, which in my mind is baffling. Why should any game show you where players are that are moving, I mean come on.
>
> The easiest way to explain why radar should be turned off is look at how many PROBLEMS with Halo 4 instantly get fixed.
> 1. Bolt shot - FIXED, player would have to use this weapon after the see a person. (most likely from behind), they wouldn’t be able to pre-charge and hit you round a corner as they woudldn’t know exactly where you were.
>
> 2. Pre-Grenades (grenade spaming) as your feet, how many times do you find yourself 1 shot as you round a corner because you caught a grenade because someone saw you coming?
>
> 3. Even if instant spawns are kept in the game, they’d spawn and not know where everyone is fighting. Sure, they know where they just died but not if someone is just around the corner.
>
> 4. Speeds games up as it promotes MOVEMENT around the map. People that say, “no, it promotes camping” are the same players that use their radar for moving around. I can no attack and move around without fearing I’ll run into a shotgun, pre-nad or boltshot.
>
> 5. Game would then promote the players that can pull off jumps and movements around the map to their advantage. Many times, I’ll make a jump from point A to B which some players don’t even consider, but instantly they turn and fire as I appear on radar.
>
> The only way radar should stay in any competitive gametype would be to drastically reduce the range and also remove the smart technology which says what level they are on. Besides that, radar/motion tracker is simply WAY TO HELPFUL it hurts the game more than not.

Well that makes it a staple of Halo. Just because you don’t like something doesn’t mean it suddenly isn’t a classic Halo hallmark. I’m with the OP. I want doubles to have a motion tracker. They can keep it turned off in whatever their “competitive” playlist will be.

> and h4s radar is horrible, so noob friendly it even shows if people are above or below you on radar, cant stand it

The older Halos had a radar like that also, such as Reach. Reach was too noob friendly.
Enemy at bottom = Dark Red
Enemy on same level = Red
Enemy above = Bright Red Triangles
In Halo 4, you have to look hard at which the arrow is pointing.

No radars would bring a headphones motto come true (Get the competitive edge)
If you have headphones and your opponent doesn’t, you will be able to flank him by listening to his footsteps. I was playing with a guy who used a regular wireless mic against my Astros. I listened in on his footsteps, sprinted behind him, and he couldn’t hear a darn thing. Even while he crouch walked around, I still heard his footsteps. But if we were using a radar, I would’ve been Ninja’d. He better not do that -Yoink!-. Gaming is more better without a radar

> Ironically, everyone I know that hates the motion tracker loves Promethean Vision.

Obviously, if they made a gametype with no radar, PRO. Vision wouldn’t be available as an AA. Even if it was, then everyone use just use Stealth.

I agree, I dont know why do many people hate it when most of the people dont know how to use it and im not talking about waiting for someone to walk by for camping, but using it on fast situations to avoid getting assassinated while you keep shooting at other people. Ive got many multi kills and had survived many situations just because I got used to react fast with it. And even better if you got headsets.

If you keep getting beat down just because you cant rush from behind then try something different.

> > Ironically, everyone I know that hates the motion tracker loves Promethean Vision.
>
> Obviously, if they made a gametype with no radar, PRO. Vision wouldn’t be available as an AA. Even if it was, then everyone use just use Stealth.

I’m aware of that. I was just saying that it seems to be a shared personality trait among the people I know. They’ll rant about the motion tracker but then when I call promethean vision cheap or a crutch they’ll defend it to the death.

“Radar” adds an element of strategic layer that is not wanted in the majority of more intense-setting option games.

It’s akin to the difference between Speed Chess and regular Chess. For Speed Chess, there are just certain moves that don’t get used simply because it will lead to a stale mate and/or draw out the game too long. But unlike Speed Chess where you are still welcome to use all moves (but still shy from many), the more competitive settings of Halo demand that you not use certain strategies/elements.

This has little to do with balance but is nearly entirely about gameplay preference much in the manner of SWAT being no-shields and only the precision(s) you spawn with.

its not that hard to understand… alot of people hate it becaue alot of people are good and they dont like looking at their radar the whole game, i myself like to look at the map and where im walking, not at my radar for red dots…

with radar you have no need to “look up” other than when you see a red dot near you… i just dont see how that can be fun for anyone

alot of people are mad because there is no playlist without radar, meaning noobs reign supreme in MM… im not saying everyone that plays MM is a noob but it sure does seem that way sometimes…

i just dont like when someone gets the upper hand on me because they knew exactly where i was and what i was doing EVEN IF THEY WEREN’T LOOKING FOR ME

people dont even look at their screens anymore… everyone’s eyes are glued to the radar

> i just dont like when someone gets the upper hand on me because they knew exactly where i was and what i was doing EVEN IF THEY WEREN’T LOOKING FOR ME
>
> people dont even look at their screens anymore… everyone’s eyes are glued to the radar

Says it all, why the people that want radar turned off.

I go from customs and get dumped on the first few games because I forget that radar is even turned on and I keep asking thinking, “this people are amaazing at grenade timing” oh wait… I forgot radar is showing them I am about to round a corner.

> Pro/compettive gametypes never have radar. Its essentially a crutch.
>
> <mark>As for classic gametypes that you suggest, Halo 4 has them</mark> which might cater to your needs more. This is Halo 4, so either adapt, or play an older game

lolwut? Did you mean Halo 3 has them because classic in Halo 4 is impossible at this point.

I’d like a true classic playlist in Halo 4 but Doubles Pro should not have radar. It makes it horribly boring. Find corner, crouch, watch radar, rinse and repeat.

I don’t like the assumption that competitive playlists can only contain pro settings with radar disabled. Yes pro usually means that, but it should be a mixture of classic as well. Gametypes can be competitive with radar on as well. I like no radar and radar gametypes.

> “Radar” adds an element of strategic layer that is not wanted in the majority of more intense-setting option games.
>
> It’s akin to the difference between Speed Chess and regular Chess. For Speed Chess, there are just certain moves that don’t get used simply because it will lead to a stale mate and/or draw out the game too long. But unlike Speed Chess where you are still welcome to use all moves (but still shy from many), <mark>the more competitive settings of Halo demand that you not use certain strategies/elements.</mark>
> <mark>This has little to do with balance</mark> but is nearly entirely about gameplay preference much in the manner of SWAT being no-shields and only the precision(s) you spawn with.

this is not true… competitive settings dont demand that we say away from strategies… it has nothing to do with that

its got everything to do with, when you have radar on, you dont have to do any work to know where eveyrone is at… thats not a strategy, thats the game telling you where everyone is at… you instantly know if you’re safe or in danger…

competitive settings arent supposed to be easy like that, they require you to work and do a little “investigating”

I find it funny when people say that radar =/= competitive.

It’s used a ton in other games, I can’t imagine playing Dota 2 without my mini map.

I think it’s a skill itself watching the radar and screen at the same time. A radar does not show you where binary rifle is aiming at you.

> Pro/compettive gametypes never have radar. Its essentially a crutch.
>
> As for classic gametypes that you suggest, Halo 4 has them which might cater to your needs more. This is Halo 4, so either adapt, or play an older game

When I put CE on my original xbox back in 2001 as a then 14 yr old radar was standard. The only “extreme” thing changed to default game settings was spawning with human weapons. When I then played console CE on XBC NEAR EVERYONE played with radar. When H2 came out ranked TS had radar as well.

I want to enjoy classic halo and classic halo has radar. I can understand no radar in MLG tournys since everyone has mics andsuch. But on XBL one cannot always search with a team and finding people with mics is very rare. Radar should be in simply because blindsiding by sprinting around a corner to an opponent isn’t skill.

If you want no radar shenanigans go play swat or go on H3’s MLG list. Real halo has always had radar, stop ruining it.