…Specifically in multiplayer.
Let’s take a look at what we have.
OK, so this one is pretty useful against vehicles.
Utterly useless at anything other than point-blank range, and then you’re better off just bludgeoning your opponent with it. Slow, inaccurate projectiles that do hardly any physical damage.
Possibly the least popular weapon in any Halo game, ever? I have NEVER seen anybody pick one of these up and use it.
How needlers are meant to work: You manage to close the distance, get an enemy in your sights, wait a second to get lock-on, and then laugh as your opponent vainly tries to avoid your homing pink rain of death.
How needlers actually work: You manage to close the distance, get an enemy in your sights, wait a second to get lock-on, pull the trigger, and your opponent instantly wheels round, headshots you 5 times, you die and your needles either fly wide or fail to supercombine. Long story short, you’d have inflicted more damage by throwing the damn gun at him.
One of the few Covvie guns that does what it’s meant to. Still vastly inferior to the DMR, because hitscan is king in this game.
AKA the Impotent Underpowered Pop Gun. This gun inflicts no damage!
Fuel Rod Gun
Not bad as a Death or Glory weapon - unfortunately the achingly slow projectile speed means that a vehicle has to be on the verge of splattering you to have an odds-on chance of a hit.
Now this one I do kind of like - although the lack of headshot ability really reduces its overall usefulness. It’s pretty much just a trolling weapon to distract people while your team kills them.
Suffers yet again from slow, dawdling projectiles that make it unreliable at best against all but the very slowest vehicles and completely unviable against Banshees. It’s far too easy to shake off the projectiles by weaving through cover - and at close range, a stuck enemy can charge you down and take you with them.
Another very lacklustre weapon. Inaccurate over range, slow projectiles.
Over the past 10 years, Bungie has established a fun and fleshed-out menagerie of enemies with innovative weapons. However, the gameplay and mechanics of Reach are just completely incompatible with most of these guns. Firstly: Reach is a headshot game. If the gun isn’t headshot-capable, most players aren’t interested. Secondly; hitscan. When I aim the crosshairs and pull the trigger, I want the damn projectile to hit my target - the inherent inaccuracy of Covenant weapons plus lag equals no chance of hitting the target.
What this equates to is a game where virtually a full half of the weapons on offer just don’t get picked up because it’s suicide. In Halo 3 the shortcomings of Plasma Rifles and Spikers were at least offset by the fact you could dual-weild. Reach is just completely DMR-dominated, and it’s simply not much fun a lot of the time.