Why do some people dislike sprint?

Yes it is in COD but so is duel wielding.

so other than that it’s in COD why is it bad?

I like it because it lets me reach the fights quickly even on the larger maps.

For the most part, it has nothing to do with COD.

The maps are just never built to suit sprinting. They’re either too big or too small.

> Yes it is in COD but so is duel wielding.
>
> so other than that it’s in COD why is it bad?
>
> <mark>I like it because it lets me reach the fights quickly even on the larger maps.</mark>

I’ll counter that and say once I get shot down to low health, I can just Sprint away and if you want to catch up with me, you need to Sprint as well. In that time, I could stop, turn around and shoot you and my shields are likely already recharging by the time you stop Sprinting.

It’s a horrible mechanic that should never have become a default trait.

I don’t know why people dislike it. I personally think it was a much needed addition to Halo. I mean, Super Soldiers are far above any normal human capabilities. They should at least be able to sprint, right?

You know what would be cool? There should be a level in Halo 5: Guardians that allows us to sprint at Master Chief’s greatest potential. I forget how fast Master Chief can sprint, but sprinting at his full speed would be epic in a Halo game!

Cause most people lack the ability to evolve and adapt to a mechanic which is common place in EVERY FPS nowadays. OH THIS IS HALO blah blah blah, buck up kiddo and get with the times is what I would say. So what does map designed have to do with it? nothing.

Well, i never found a problem with a sprint in Halo. Sprints make the game even more dynamic.

> I’ll counter that and say once I get shot down to low health, I can just Sprint away and if you want to catch up with me, you need to Sprint as well. In that time, I could stop, turn around and shoot you and my shields are likely already recharging by the time you stop Sprinting.

This is my main problem with Sprint.

> Cause most people lack the ability to evolve and adapt to a mechanic which is common place in EVERY FPS nowadays. OH THIS IS HALO blah blah blah, buck up kiddo and get with the times is what I would say. So what does map designed have to do with it? nothing.

Halo has worked well without sprint. Just because it’s the norm in modern shooters doesn’t mean 343 has to adopt the mechanic especially when maps haven’t been well developed for them.

I would rather Halo go back top being unique and rely on innovative features like forge and theater were in Halo 3 than forcing mechanics from other modern shooters onto players.

I dont like Sprint because it has no reason to exist. It creates an illusion of speed throught first person animation and larger maps.

Changes in FoV can create a similar illusion without the first person animation and large maps

> > I’ll counter that and say once I get shot down to low health, I can just Sprint away and if you want to catch up with me, you need to Sprint as well. In that time, I could stop, turn around and shoot you and my shields are likely already recharging by the time you stop Sprinting.
>
> This is my main problem with Sprint.

Or it’s not. I think the only reason people don’t like sprint is because they don’t now how to use it period. They say the maps are to big to sprint or to small? Now tell me what that really means? Because that makes no sense whatsoever.

Now about the running away from a fight first when your getting shot at it slows down your sprint so your only going a little faster then normal. Second when people say this(above quote) it makes me think that they’re just sitting around trying to cherry pick people that were just In a fight so I have no sympathy for you.

Sprint makes moving around the map easier and brings in tactical thinking rather then just spraying and praying you kill the enemy first. Like in swat I never sprint why? Because when your exiting sprint it takes a second to bring your gun up and those 2 seconds are the difference between life and death in the game.

Finally everyone can sprint like everyone can jump, crouch, and board vehicles. I’m sure there were people that were mad when you could board vehicles in halo 2 they probably said it’s not fair cause I worked hard to get in that Banshee and you just shot me with a plasma pistol and stole it.

The game changes and some people just candy adapt so they want to hold everyone in the past with them. AA are different because everyone can have different abilities so I can understand people being upset even though I have no problem with AA.

> Or it’s not. I think the only reason people don’t like sprint is because they don’t now how to use it period. They say the maps are to big to sprint or to small? Now tell me what that really means? Because that makes no sense whatsoever.

Drop the attitude.
The problem sprint and maps is that sprint forces map designers to create larger maps because of sprint, making it nothing more than an illusion of speed.

> Now about the running away from a fight first when your getting shot at it slows down your sprint so your only going a little faster then normal. Second when people say this(above quote) it makes me think that they’re just sitting around trying to cherry pick people that were just In a fight so I have no sympathy for you.

Why should the enemy get a free ‘out of jail’ card? If im shooting him, and he starts to sprint away, he got away for free when he should have died. And there is no way im chasing him, because he might run to his teammates, giving them a free kill, when i should have been the one getting the kill.

> Sprint makes moving around the map easier and brings in tactical thinking rather then just spraying and praying you kill the enemy first. Like in swat I never sprint why? Because when your exiting sprint it takes a second to bring your gun up and those 2 seconds are the difference between life and death in the game.

Without sprint, there wouldn’t be a life and death situation because of it. You would always have a gun ready, and the only thing that could save you is your own skill and reflexes.

> Finally everyone can sprint like everyone can jump, crouch, and board vehicles. I’m sure there were people that were mad when you could board vehicles in halo 2 they probably said it’s not fair cause I worked hard to get in that Banshee and you just shot me with a plasma pistol and stole it.

So?

> The game changes and some people just candy adapt so they want to hold everyone in the past with them. AA are different because everyone can have different abilities so I can understand people being upset even though I have no problem with AA.

Why should people adapt something that only harms the game?

First off I accidentally hit report instead of reply so sorry about that, and I typed out a proper response to your post but it got deleted and I don’t feel like retyping it. So here’s the short version.

Sprint works on small maps like Haven and Adrift just fine. I like my attitude :confused:

Killing people that were just in a fight lost their shield, and have no means of escape because they are slow is a free kill card.

Why take that away? It is adding skill to the game new players will run ahead and die while the more experienced players will only use sprint for map control. I like that 2 second make or break period it’s exciting.

So? So you are that person mad because they can board vehicles. CE didn’t have it so why should halo 2 and 3 have it.

It’s your opinion that it harms the game not a fact. People probably said the EMP effect of the plasma pistol harmed the game but IMO I think their wrong. Should they take that out of the game?

> Sprint works on small maps like Haven and Adrift just fine. I like my attitude :confused:

You know whats funny? Haven is supposed to be a small map in Halo 4. And yet its huge compared to Halo 3’s Guardian, which is also a small map.
Take a guess which takes longer: Walking from one side to the other in Guardian, or Sprinting from one side to the other in Haven.

It takes pretty much the same amount of time, proving that Sprint only makes maps larger, which is annoying.

> Killing people that were just in a fight lost their shield, and have no means of escape because they are slow is a free kill card.

So, all enemies have their shields down all the time?
And shooting at a running person doesn’t slow that person THAT much.

> Why take that away? It is adding skill to the game new players will run ahead and die while the more experienced players will only use sprint for map control. I like that 2 second make or break period it’s exciting.

So, the best way to stay alive is not to sprint?

So you just want a new way to get easy kills?

Or do you just want to make Halo into a luck-based game?

> So? So you are that person mad because they can board vehicles. CE didn’t have it so why should halo 2 and 3 have it.

Because it was natural evolution? CE had only 1 weapon that was good against vehicles: The Rocket launcher.
Boarding and EMP gave ‘walkers’ a chance to fight back.

> It’s your opinion that it harms the game not a fact. People probably said the EMP effect of the plasma pistol harmed the game but IMO I think their wrong. Should they take that out of the game?

There is nothing that Sprint adds to the game. Just a cheap way to make the player feel faster and give certain players easy kills.
It harms the overall game.

And, like i said, good luck fighting a vehicle on your own.

People are just afraid of Change or get mad whenever someone uses sprint against them. Sometimes they say, “Oh it’s just another step towards being like COD” others, “Oh the maps aren’t work as well” Crap like that. I thought the maps worked fine with Sprint in Reach. Slayer Pro was my favorite gametype next to SWAT. I thought it worked decent in 4 but I don’t know, its arguable for four. I couldn’t really tell, I didn’t really like 4’s maps as much.

> Or it’s not. I think the only reason people don’t like sprint is because they don’t now how to use it period. <mark>They say the maps are to big to sprint or to small? Now tell me what that really means? Because that makes no sense whatsoever.</mark>

It’s easy.

A map designer generally decides how much time it takes from one point to another on the map with the maximum default speed available in default settings.

Let’s take an example. You’re in one house and you go from it to another house, it takes eight seconds. You’re not sprinting because the mechanic is not present in the game.

Now, we introduce sprint in the next example. The regular non-sprint speed remains the same as the previous game without sprint. However, as we now are able to travel faster by default, the 8 seconds does not apply anymore on the same map. So to not mess up map flow etc. Maps are increased in size so that the travel time remains the same.

This was tested in Guardian and Haven.

If I recall correctly, the player testing ran along the longest axis on guardian in roughly ten seconds.

Then the player tested Haven.

While not sprinting the player made it from Mohawk stairs to the other end in 18 seconds or so. While sprinting with mobility the player made the same route in roughly 10 seconds.

I also made some calculations regarding the Area of playable space between the maps. Haven’s area, only from overview, is 60% larger than Guardian, also only from overview. That means the lower floors weren’t part of the calculations.

> Now about the running away from a fight first when your getting shot at it slows down your sprint so your only going a little faster then normal. Second when people say this(above quote) it makes me think that they’re just sitting around trying to cherry pick people that were just In a fight so I have no sympathy for you.

It’s generally easier to disengage from a fight and escape with your life with sprint than without. With sprint you’re at an advantage whether or not your opponent decides to follow you.

1: If your opponent doesn’t sprint but decides to shoot, you will quickly get a larger distance between yourself and your opponent.

2: If your opponent decides to sprint, he/she can’t shoot you and you get time to recharge your shields. It also drags out the firefight.

Getting shot doesn’t reduce your speed that much and then i343 also introduced the perk that enables you to run at full speed despite getting shot.

> Sprint makes moving around the map easier and brings in tactical thinking rather then just spraying and praying you kill the enemy first. Like in swat I never sprint why? Because when your exiting sprint it takes a second to bring your gun up and those 2 seconds are the difference between life and death in the game.

How does it become easier to move around the map? It’s no different moving forward at regular speed and moving forward at sprint speed. The only instance I can think of is jumps. Another aspect which has to be taken into account in map design when making a map.

As was already said, map size is increased to accommodate the faster default travel speed, so all in all, you do not actually get there “faster”.

SWAT is also an isolated instance regarding sprint. Even if sprint bring a tactical aspect to SWAT, I would not justify sprint’s existence in all of Halo because of a single game mode.

> Finally everyone can sprint like everyone can jump, crouch, and board vehicles. I’m sure there were people that were mad when you could board vehicles in halo 2 they probably said it’s not fair cause I worked hard to get in that Banshee and you just shot me with a plasma pistol and stole it.

Everyone having access to the same ability/feature does not mean it’s a good ability/feature.

> The game changes and some people just candy adapt so they want to hold everyone in the past with them. AA are different because everyone can have different abilities so I can understand people being upset even though I have no problem with AA.

It has nothing to do with being in the past, or can’t adapt to something new. It’s about how features/abilities affect the gameplay.

> I’ll counter that and say once I get shot down to low health, I can just Sprint away and if you want to catch up with me, you need to Sprint as well. In that time, I could stop, turn around and shoot you and my shields are likely already recharging by the time you stop Sprinting.
>
> It’s a horrible mechanic that should never have become a default trait.

It’s because of this that I’ve missed quite the amount of kills in Halo Reach’s Rumble Pit.