Why do so many weapons suck?

It seems like only a handful of weapons are decent. For example the BR, AR, Mangler, pistol, ect. But there are decent amount that are just bad. IMO these weapons need a some serious buffs.

  1. Stalker Rifle - weak, slow rate of fire. Carbine was 100x better.
  2. Pulse Carbine - Not even named right its more like Plasma rifle. Its needs more damage and better tracking
  3. Plasma pistol - Completely useless. Just needs removed at this point.
  4. Bulldog - Its meh. It needs more damage or/and or faster fire rate maybe even increased range, i don’t know i just don’t like it.
  5. Hydra - No where near as good as it was in 5. Its slow, low damage, and tracking is pointless.
  6. Commando - This gun sound like it should be a beast, but its junk. Should have just kept the SAW in or DMR. Its like this weapons was meant to be a combo of both guns but isn’t as good as either one. Needs a serious damage buff.

I’m sure there more things I would fix but that all I got right now.

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Stalker Rifle is insanely good, but has a higher skill ceiling than most weapons.

Pulse carbine is terrible. It’s too bad generally. Nowhere near versatile enough to ever consider picking it up. Every other weapon is better to have in almost any situation. Did they make this gun solely to torment players in weekly challenges?

Plasma pistol is still GOAT to take out Overshield. It’s not great and rarely worth picking up. It’s also a troll weapon to kill players with so I find it funny for that. More PP kill challenges please.

Bulldog is a beast. It’s filth in ranked matches and you really can get steamed by it at times. Please don’t buff it. It’s good enough already. It’s also a great weapon in Last Spartan, any stronger it would be ridiculous.

Hydra I love in BTB. Use it all the time. Great anti vehicle weapon and it’s good enough against infantry that it’s worth holding.

Commando is a weird one. If you’re lucky it’s ttk is insane. It was better in the flight and dominated the sandbox so I wouldn’t buff it to those levels again. It’s a weird one, I don’t like picking it up but it still shreds against players that don’t have a BR. I think it does fit well in the Sandbox, beats the AR at long range, loses to BR. Loses to AR close, beats BR. Midrange any of the 3 can come out top but commando has a good go at it.

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Of the weapons you listed, the Pulse Carbine is the only one that actually sucks right now.

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Want a challenge? Try a bot match where everyone starts with the Pulse Carbine. You’ll quickly see just how deadly that thing can be in the right hands.

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Stalker Rifle and Bulldog are already perfect.

343 stated intentions of buffing (or rebalancing) the Pulse Carbine, Plasma Pistol, and Commando in a future update.

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Imo you’re wrong on all counts except the plasma pistol. And even then it’s actually ok if you use it in close range (previous titles you could use it mid range tbf)

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Since the OG Shotgun of Halo CE was one of my favorite weapons, I understand why one would say that the Bulldog sucks.

The pistol really needs a buff and bigger shooting range.

I agree that the “Pulse Carbine” should be renamed to “Plasma Rifle”.

And… I miss having a flamethrower.

Stalker Rifle: In the right hands, it is good.
Pulse Carbine: 100% agree. It is effective, but only at a certain distance where the tracking and travel align. Too close, you die too soon, too far, all your shots miss.
Plasma Pistol: Not enough tracking on the bolt either, too slow to swap, no damage. It has no purpose now.
Bulldog: It is really good if you keep it full auto, but why does the gun shoot slightly to the right?! I have to lead my shots with it.
Hydra: Explosions in general just seem tiny and inconsistent in this game.
Commando: Spread and hit registration are inconsistent. And when it does hit, not enough damage. I miss the flight commando.

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You forgot the disruptor. By far the worst gun in the game.

Stalker rifle: is a little weak, the BR is simply better in most situations. It could use a slightly faster fire rate, or a wider hitbox.

Pulse carbine: decent in very specific situations where you are scoped in, but overall a trash gun due to the total lack of versatility.

PP: I mean, noob combos still work. It is the same PP we have always had.

Bulldog: It is definitely an upgrade to the AR, I think it is fine.

Hydra: OK against vehicles, absolutely worthless against infantry. The homing is trash.

Commando: Bad gun. For the damage, it kicks and blooms way too hard. That said, could arguably be an upgrade to the magnum, has more range.

Generally, they don’t.

See guns in halo infinite have different skill requirements, like the stalker rifle.

The gun sucks in the hands of bad players, but with anyone who is good the gun shreds people and is a straight up power weapon.

Pulse carbine is very situational but good in those situations, pretty reliant on dropping your weapon after firing a burst.

Plasma pistol is pretty good, better than the pulse carbine at the same job.

Bulldog is ridiculously strong.

Hydra is not good for 4v4. Too long of a reload time, and a little wonky to use. Only really good for vehicle based stuff, but CAN work.

Commando is similar to the stalker, harder to use, just not as good since its not a power weapon. It has uses again with drop tech, but its definitely on the weaker side. Reducing bloom, or elminating bloom and reducing its TTK paired with it would make the gun be fine.

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I like the hydra. It works best on other players if you don’t to use the tracking option.

Of all of the ones you’ve listed, I like the commando the least.

I feel like there is poor overlap between weapons compared to other shooters I’ve played. I think they want guns to have roles but it’s less fun.

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So infinite can be an eSports game, that’s why they took half the sandbox weapons out and left guns that are “balanced” in

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Y’all sleeping on the PP.

I only recently started using it, I think to help me get commando kills or something. After a bit of practice it is now my go to off-the-rack pistol (especially since the mangler nerf).

To be perfectly honest, I’ve run out of gripes with the sandbox. I’ll use literally anything.

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Pulse Carbine can be really good, the problem is that there’s only one specific distance where it can be really good. Get too far away or too close from that specific distance and you’ll miss bad. I’ll occasionally pick it up though whether I know when I’ll be at that perfect distance (such as cross-balcony battles in Bazaar or the long alleyways in Streets) or pairing it with my Sidekick to weaken shields and then switch to my pistol to finish them.

Commando has its strength, definitely have a bit of a learning curve when it comes to its handling, and while I’m of the opinion that the BR is better, its still a pretty decent precision rifle to hold you over in case you can’t get a BR.

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Stalker Rifle and Bulldog are awesome.

Especially the Bulldog. Took me a while to get the hang of it. But it shreds.

Carbine I don’t like.

Plasma Pistol - not my cup of tea, but I still see a LOT of people using it. So it can’t be too bad.

Hydra I want to get better at. Just don’t seem to come across it a lot. But it’s a good thing it’s toned down from H5. That thing was way OP.

Commando I’m getting better at. TS has helped my confidence a bit. I just haven’t got the hand of timing the recoil with a head shot.

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To be fair, every gun sucks in the hands of bad players =P but I know what you mean.

I like the Carbine better too, but the Stalker is not a bad gun. It’s very weird to aim, especially at long range. Personally I just use it for mid-range BR fights.

You’re right about the Pulse Carbine. I’ve learned to use it, but it’s too niche for its own good. It shreds on Behemoth if you wanna use it to close the distance. it good in BTB too.

This is my least favorite plasma Pistol. Tracking is weak, and the lack of splash damage on the charge shot makes it super easy to miss with. It’ll even miss point blank. Also it would make a better EMP gun than the Disruptor any day.

The Bulldog does fine in CQC, but its spread is too narrow IMO and it gets annihilated by the sword and hammer. I know “they’re Tier-3 weapons”, but that doesn’t change the fact that the shotgun used to be able to go toe-to-toe with them. All three used to be governed by timing, but now it’s a crap-shoot between which on wins (usually the Sword because of that swing speed).

The Hydra isn’t as good as it was in H5, but it’s not as useless as people claim. It’s the best vehicle killer in the game (Skewer is hard af to aim). It has a melee combo. Lock-on is killer in the open and at the right range. Dumb fire is a 2-shot and combos well with the Repulsor.

The Commando is a precision gun that does everything in its power to make you miss. And it’s full auto is worthless. Ask anyone who’s actually gun with the gun and they’ll tell you to burst/tap fire. Either get rid of the bloom, get rid of the high recoil, or increase the damage. But a combo of all three of those things make this thing just awful to use.

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A lot of the weapons you listed fulfil particular roles in single player campaign. Then they got brought into multiplayer and just outright suck lol.

All of the Weapons you’ve listed (except the Pulse Carbine) are very powerful in various Situations, you just have to know how to use them.

This is a new Game, new Maps, new Movement, a new Sandbox. So the direct Comparison to how the Weapons were dealing Damage in H5 doesn’t make much sense.