You mean in Infinite? You’re pretty much required to use a decent headset to hear footsteps and other things. Halo 5 had the best sound effects. You didn’t even need the radar power up in head to head because you could always hear where the other guy is. Not sure why we’re going backwards.
Straight up - I hadn’t used a good headset until a friend of mine bought me a great pair just so we could run all of the previous campaigns together during lockdown.
I have no idea what the sound effects were really like in the previous games.
I’m only realizing this now.
In Reach, I could easily tell the direction of explosions, gunfire, and the distance of someone breathing when Sprinting. It was very important in Custom Games where you need to hide. In Infinite, the audio mixing sucks. I can’t hear someone down the hallway around the corner. I have almost no idea where gunfire or explosions come from. I can barely hear my own footsteps, forget everyone else.
I’ve been using Turtle Beaches since 360. Never had this problem. Don’t have this problem in MCC. Infinite just has bad audio mixing. The sound design and music are great, but the mixing just sucks, and there’s no options for equalizing it to be better. I’ve messed around a lot with my audio software for the drivers, tried the Game Pass version, and the Steam version. Nothing makes it sound good. I’m not getting that nice surround sound I got with previous games.
I ended up having to disable music in Halo Infinite, because I can’t hear anything when it starts playing in a match. Also sometimes the music just doesn’t stop playing when a match starts.
People have been talking about this for months now, and apparently the same issue on Xbox, and Battlefield 2042 and CoD Vanguard have the same issues. Modern game studios releasing scuffed games. What a coincidence.
https://www.reddit.com/r/haloinfinite/comments/qutacb/anyone_else_finding_the_audio_to_be_terrible_pc/
Well you have not played on my Halo2, Halo2A, Halo 3 and Halo 4 MCC server lol.
I set most of my movements speed around 130 to 150.
I’ve started playing some custom games in Infinite with 120% sprint speed, and the game feels sooo much better like that in my opinion.
My gripe with it is when turning corners. I just like to have my weapon ready to shoot when turning, something I cannot really do when sprinting.
I see no issue with clamber or slides. Movement should have some level of depth. Even though basic movement has always had it.
Sprint is a mechanic where I can’t help but question it’s purpose. It’s unneeded for movement depth. It’s unneeded to move from A to B faster if the distance is less or base movement is faster. I suppose it can help to survive when being outplayed or outgunned. Personal opinion, this is not a good characteristic.
When it’s all said and done we end up with an additional button to press to go vroom vroom while on foot. I suppose it does add decision making. I just don’t think Halo decisions need revolve around when to Sprint. There are other, better ways to keep the brain active. Other ways to provide meaningful decisions.
Unique weapons is one where I’d say variance is good. Unique benefits per weapon is good. However, redundancy isn’t necessarily bad. Different weapons having similar roles isn’t either.
Because halo played smoother without it and at a better pace.
I don’t think it’s specifically about getting from A to B faster. It’s about not being predictable on your way there.
I love that I have options going around a corner.
I can walk, sprint, jump, or slide. If I have the equipment I can grappleshot, thrust, or even repulsor jump.
I am no longer a sitting duck to whoever is training their aim at the corner.
It makes for a much more satisfying game when movement can be an offensive tool.
And Halo Infinite has got a much better balance than H5 (which I loved). I agree that the combination of sprint → jump → thrust was a step too far.
Because sprint serves no purpose in Halo. It doesn’t solve any problem that couldn’t have been accomplished via increased base movement speed and good map design(which includes vehicle availability and placement).
Meanwhile the inclusion of sprint mucks with core of Halo’s combat, negatively impacts map design, and even drags down the PVE aspects of game due to the adjustments to the AI that are needed to compensate for the player’s faster non combat speed.
Pro sprint arguments include:
“Muh Immursionn”
and
“It increases the skill gap because you need to know when to use it” which is such a vague and generic “skill” that it could apply to anything.
It isn’t that complicated.
As for every weapon being unique, the main reason is that there is no reason we can’t have a large and unique sandbox, so why waste slots with slight variations on the same weapon?
There is only so much dev time and resources to design, implement and balance weapons in the sandbox and sometimes that means some less interesting weapons don’t make the cut. That being said the Infinite sandbox is almost insidiously bad and still has redundancy issues so at this point why not? Who cares?
Yea that was my main argument as well, I was like ok anything that adds another dynamic that I have to learn and adapt to is fine. The combat become more than just hold this room with only two ways in.
When they gave players like 5 or 6 avenues of approach to have to watch out for it increases the amount you had to pay attention to and you couldn’t just hold up on one spot of the map.
I loved how it forced me to have to adapt to something new, where combat could go anyway where it wasn’t a win until I had gotten that kill, also how teams had to work in pairs at times to get one kill, so many dynamics to the combat. But I had to adapt to it. To learn ok what’s the new meta, what’s going to work if that person sprints does he have cover , where should I attack and where should I lure my enemy into
But because Halo 3 had players moving at a decent pace without sprint modifying the movement speed, it also allows more of the sandbox to keep up with the game pace.
The sandbox was no longer singularly dominated by the BR anymore in part due to projectile speed lag applied to the BR but also because players were slow enough for other projectile based weapons to actually land their shots, making Plasma Rifles pretty decent to use in close to mid. ARs and SMGs were also not entirely phased out by the BR either with AR being more accurate and SMG outputting superior firepower in close range. The only weapon which was irredeemable was probably the Spiker. It dealt too little damage per shot and dealt its damage too slowly while being a projectile based weapon, which just made it lose to every other single hand or CQC weapon.
I still say the BR dominated in 3, and all the weapons you could dual wield were very poorly balanced, and the game could use some tuning, but people would lose their minds if 343 balanced the sandbox like when people flipped out about the Reach patch in MCC, which I still hate btw. I played a lot of Halo Online, and let me just say, sprinting feels stupid good, besides you having to hold to sprint. I hate that. Sprinting and mouse on Halo 3, beautiful. Infection is super intense, and fat kid is way more fun. Drive or Die on Sandtrap is godly trying to drive around the edge and kill the zombies rushing at you stupid fast. All the maps feel really good with sprinting, even with a controller. Halo Online also rebalanced the weapons and added tons of weapon variants which really added so much more to the matches, as well as new armor abilities which made custom games much cooler. Huge fan of vehicle cloaking and ground pound, wish they would come to MCC.
All I’m saying is, I loved Halo 3, I still do, 2nd favorite game after Reach, but Halo 3 was not perfect. It was rushed and stuff was cut and unbalanced. It could afford to be rebalanced, and sprint doesn’t kill it in Halo Online, so I’d love to see all the rest of Halo Online stuff come to MCC, especially the fantastic forge mode. Maybe you don’t believe me, many people will call me a heretic, but trust me, even just a tiny bit, Halo is the way it is because of Microsoft. Anything bad about Halo is usually Microsoft’s fault in some way or another. I always played Halo 3 with 130% speed as a kid and I do not for even a second think Halo 3 is fast enough. It’s slow. I hate walking at a crawl speed. Snake moves faster in a box than Master Chief moves in Halo 3. My friends and I always played 4 player splitscreen with faster walk speed, especially Juggernaut.
I hate games where you can’t move fast, and I hate games where you can’t jump. I will never not think that way. I hate slow games where you can’t jump. I don’t hate any Halo games, but boy was I never a fan of being a fish in a barrel in the original Halo trilogy from walking so slow
ChrisRayGun has a good video discussing how and why sprint and/or enhanced mobility affects Halo differently than other games
https://www.youtube.com/watch?v=2qq9suaLMNM&ab_channel=ChrisRayGun (@ 2:19)
sprint has notting to do with any old weapons at all from older halo game’s.
there some older weapons i like to see also making a return like from halo 4 some forerunner weapons need to return since there are cool more to use in the game more.
then you have the bulldog vs shotgun when most people wane see more the shotgun more make a return then see the bulldog more.
and there are also more old weapons i like to see to make a return in halo infinite like the weapon diffrends from a lot off weapons like the more diffrend versions off the energy sword or other weapons like in halo 5.
same with the vehicles like a needler warthog version.
and about sprint i have become more sick about that discusion at all since we all long know there are people that hate new chance’s in the halo game’s more and some off then think its more a coppy from cod when its not like that at all.
so the discusion about it is getting old at some point more since its no use to have it more.
I like sprint in the dying depths of the game so I can get to the objective to win or stop the other team winning that extra bit faster.
I don’t like being caught off guard while sprinting and knowing full well I’m going to die in three shots.
I like to use sprint to get to a ledge that in some situations I can’t reach without sprinting.
I don’t like how it breaks the rhythm of the halo dance.
I like how satisfied I feel when I snipe a sprinter running carelessly across the map.
Should it be in Halo? There are no rules
Would I like it not to be in Halo? I prefer anarchy!
It’s why I’m here!
Then don’t sprint around corners? I mean a lot of people don’t make use of crouch but I crouch around corners all the time and have people walk right past me sometimes
Type that but with no spaces.
You’ve clearly never played Timesplitters.
Because Sprint negatively effects the game.
Maps are spread out further to compensate for sprint. Maps like Midship just can’t exists in it’s current form with sprint. This is why we have god awful midship remakes in Reach & 5.
Reach was a divisive game for a lot of reasons sprint being one of the many. It wasn’t balanced at all and really just felt tacked on to grasp the Call Of Duty kittys. The reason OGs like no sprint is because it makes your movement incredibly important, If you over extend you don’t have a get out of jail free card. That’s what make no sprint appealing.
I am in the no sprint camp but i will say Halo Infinite found a nice middle ground.
EDIT: Here’s a thread from 2016 going further into further detail as to why sprint is debated within the community.
https://forums.halowaypoint.com/t/the-illusion-that-is-called-sprint/109115