Why do so many people hate sprint?

As I occasionally browse the forum’s to see what other suggestions the community is making I come across many complaints from other fans. Should go without saying you will never make everyone happy. As I find myself on the opposite end of the table on the issues maybe people can help me understand.

  1. People are upset with the inclusion of sprint, slide, and clamber.

Why is this so bothersome? Most often I see people argue Halo was “set apart” or “had it’s own identity” without these features, which doesn’t really seem to be much of valid argument when most shooters did not have any of these mechanics. Old school COD did not have sprint, old battlefields did not have sprint, original DOOM did not have sprint.

Solution: make a game mode that plays like Halo CE cause I can only assume this is what people want.

  1. People think that every weapon in the sandbox must be unique.

I see this argument alot from old school fans when people suggest bring back weapons from other games. Another argument I really do not see the logic in at all. As example people will argue that the DMR would be a pointless inclusion because the stalker rifle already fills that role. Now this one I don’t think I can understand because I blatantly disagree. Personally I hope for a Halo Portal game one day where we can have every weapon and vehicle from every Halo game because I think variety is better. The only logic I can understand here is that people want less guns so they have less to remember. In universe these guns still exist and just because a covenant weapon serves a role doesn’t mean the humans would neglect to fill a role with their own weaponry.

Solution: game modes that only use base unique weapons

These are obviously only my opinions and therefore my conflict with your own personal viewpoints on what Halo “should be”

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Advanced mechanics is a can of worms you don’t want to be opening. It’s a chasm that divides the community. You tend to favour the game you grew up with (and interestingly, the main demographic is probably based around Reach).

Classic fans are usually associated with H3. It was a type of game play that concentrated on map control. The game was very unforgiving for being caught off guard. There was very little chance of reversing a contest.

There are whole threads on clambering vs old fashioned skill jumping.

And similarly with the slide mechanic and the skill gap that adds.

I think Shyway has some good videos on it… particularly based around H5.

Personally I thought that Halo Infinite has done very well in bridging the gap between H2 and H5. It’s great.

And as for the weapon’s sandbox. I think people like options. Over time they will add lots of variants back into the sandbox, including some of the classics. H5 had heaps and it worked very well.

I think the “unique” aspect just needs to be the sandbox at a game level. As long as the weapons on the map in that particular game all fill a unique role, it’s all good.

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The inclusion of Sprint doesn’t bother me, to me it’s a mechanic, a good Multiplayer experience is what matters to me the most

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I’ll try to explain it as best I can for you, but people will still try to deny it anyway no matter what I tell you.

People hate Sprint because they can’t aim with a controller thumbstick, and they hate getting back smacked. That’s why. People hated Reach because Sprint, Evade, and Jetpack allowed people to escape and catch up. People also got clowned on by falling for Holograms. Halo 4 was even faster with default Sprint ability. Halo 5 was extremely fast with Thrusting making it super hard for people to get head shots and finish a fight.

Sprinting was never an issue for PC gaming, because aiming isn’t as bad with a mouse compared to garbage thumbsticks, someone playing Doom, Quake, Unreal Tournament, or any other speedy shooter game, it was no problem having extremely fast movement and still being able to aim. In Halo, this is exactly why enemies basically stand completely still while you shoot at them. That’s also why Flood were so terrifying, because they move fast.

OG Halo players hate aiming at anything faster than a Grunt.

Don’t believe me? Bungie had a hard time making Halo work for Xbox because of how bad aiming was. They had a speed up pickup like cloaking and overshield in CE, and made sprint in Halo 2 and 3, but had to can them because aiming was just too garbage on Xbox controllers.

It wasn’t really an issue after Bungie made Destiny though, because the aim assist is really good in that game. It makes you feel really good at aiming. Halo Infinite however just has completely trash super slow aiming, slower than ever before. No idea why thumbstick aiming is like half what it is in MCC. It’s just dumb slow even at max on Infinite.

tl;dr
Aiming with a controller stick is never going to be perfect, and many times companies have tried to make mouse/controller hybrids or touchpad controllers, even with VR. I personally use a thumbstick mouse combo. Controller stick aiming just sucks. It’s never going to get better. Ever. We just need to stop using this 2 decade old technology and quit hoping for the perfect aim assist magnetism crutch to make thumbstick aiming not complete crap.

Also, the whole taking your thumb off of the buttons to turn the camera sucks too. They wouldn’t have to put paddles on the back of controllers if it wasn’t stupid in the first place

As for people hating clambering, I think they just hate forced clambering. You can disable it in Infinite and crouch jump like older games. Clamber is just slow and ruins aiming. 343 also is really bad at making maps and always made maps extremely big for no reason just because they had clambering. You can make most jumps in infinite, no maps feel absurdly large, but in case you can’t reach an area, clambering is a secondary option with a manual press, and that’s perfectly fine

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cause its hard for them to shoot a moving target

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tl;dr this^
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CE is still the fastest Halo. This is a fact.

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Halo 3 is the slowest. Also fact.
CE maps would be perfectly fine as they are in Infinite.

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It takes me a while to get across blood gulch in CE, but not Reach

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I think they meant base walk speed, not including Reach pickups, assuming Blood Gulch in Reach is perfectly scaled

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Yeah, I still think that me walking in Reach would be faster, which is what I was refering to. It’s also possible that I just don’t play CE enough, and when I do I rarely use the mongoose.

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3 is the slowest of the originals, sure

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Either way, Chief canonically runs 60 mph because they wanted him to be faster than Doomguy, who runs 57 mph, faster than his own rockets. Unfortunately, Chief tiptoes in the games, because the transition from PC to Xbox controller aiming was a dumpster fire, so he got nerfed into the floor. Blame Xbox joysticks for the reason Halo isn’t fast paced. Otherwise, Halo would have been just as fast as the other PC shooters.

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3 is my favorite Halo only because it was the first one i played and grew up on, but it always bothered me how slow the movement was

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I can’t name how many times I followed someone around a map, breathing on their neck, but just barely too far to back smack them, because of how slow we both move, with no Sprint. I played every Halo, but Reach was a game changer with Sprint and Assassinations. Unbelievably satisfying to finally be able to get a back smack in under an hour of casually walking in a single file conga line. I played hours of Assassinations-Only Custom Games in Reach.

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In H3 It takes the same amount of time to get to Pink from either base on Heretic as it does while you’re sprinting on Truth in H5. It’s an illusion.

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Are you sure it’s not just scaled bigger for that reason?

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https://www.youtube.com/watch?v=QF8HoWDIrZg
are you talking about this, this video uses a 1:1 or close as possible recreation of Heretic from 3, and shows that 3 has an overall slower speed

I was wrong about Halo3 and you were right. But H2 should have the same distance on that map. I thought H3 had the same.

I like the sprinting. I like that it’s not a piece of equipment and that you don’t tire out.

I try not to use it too much - especially in maps with radar - unless I’m looking to slide.

There is also something quite satisfying about playing SWAT and pinpointing an oppenent because you can hear them running.

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