I don’t get it. Sprint made Halo a faster paced shooter, creating a more enjoyable game overall for me. I like being able to get around faster.
How is sprint a bad thing?
I don’t get it. Sprint made Halo a faster paced shooter, creating a more enjoyable game overall for me. I like being able to get around faster.
How is sprint a bad thing?
I just played two games in the MCC.
HCE doubles on chill out.
H4 5v5 on haven.
H4 moved at a snail’s pace in comparison to HCE.
Sprint doesn’t really make the game faster because the maps are upscaled for sprint.
Without sprint- You’re moving at speed 5 and the map is scaled to speed 5.
With sprint- You’re moving at speed 10 and the map is scaled to speed 10.
The inherent problem with this is in games with sprint when you engage in combat and drop out of sprint you’re now moving at speed 5 on a map that is scaled to speed 10. This creates numerous issues.
> 2533274815784153;1:
> I don’t get it. Sprint made Halo a faster paced shooter, creating a more enjoyable game overall for me. I like being able to get around faster.
>
> How is sprint a bad thing?
Because it didn’t.
Pacing depends on a wide variety of factors, regardless of how you define pacing.
> 2535456987758376;3:
> Sprint doesn’t really make the game faster because the maps are upscaled for sprint.
>
> Without sprint- You’re moving at speed 5 and the map is scaled to speed 5.
>
> With sprint- You’re moving at speed 10 and the map is scaled to speed 10.
>
> The inherent problem with this is in games with sprint when you engage in combat and drop out of sprint you’re now moving at speed 5 on a map that is scaled to speed 10. This creates numerous issues.
Larger scaled maps is a bad thing?
I don’t have a problem with sprint personally, but the most pervasive argument I see is that it turns Halo into a “run-or-gun” shooter, whereas classic Halo was “run-AND-gun”.
Never mind the fact that Halo 5 also increases the base non-sprint movement speed and that smart-scoping doesn’t slow your movement. Halo is still very run-and-gun despite sprint being there.
tbh I enjoy getting a sense of a Spartan’s weight and movement, which you don’t really get when there’s only one movement speed and you feel like you’re ice skating.
> 2533274815784153;5:
> > 2535456987758376;3:
> > Sprint doesn’t really make the game faster because the maps are upscaled for sprint.
> >
> > Without sprint- You’re moving at speed 5 and the map is scaled to speed 5.
> >
> > With sprint- You’re moving at speed 10 and the map is scaled to speed 10.
> >
> > The inherent problem with this is in games with sprint when you engage in combat and drop out of sprint you’re now moving at speed 5 on a map that is scaled to speed 10. This creates numerous issues.
>
>
> Larger scaled maps is a bad thing?
Yes.
Because when you’re not sprinting that map isn’t scaled properly.
> 2533274819302824;4:
> > 2533274815784153;1:
> > I don’t get it. Sprint made Halo a faster paced shooter, creating a more enjoyable game overall for me. I like being able to get around faster.
> >
> > How is sprint a bad thing?
>
>
> Because it didn’t.
>
> Pacing depends on a wide variety of factors, regardless of how you define pacing.
I am not speaking to your definition then. I find it more enjoyable to have the option to move at a faster pace if I so desire. Sprint is a gamble. It allows me to close distance relatively fast, but it leaves me open to attack. I define pace by how the game plays and how players move. I see recent installments as faster paced because they are just that.
BECAUSE IT WASNT IN HALO 1-3 AND THATS ALL WE WANT IS MORE OF THE SAME $HIT OVER AND OVER AND OVER AGIAIN AND WE CANT COMPREHEND NEW THINGS BECAUSE IT MAKES OUR BRAIN HURT! insert sarcasm anywhere in there lol sprint is great especially for those huge warzone maps.
> 2535456987758376;7:
> > 2533274815784153;5:
> > > 2535456987758376;3:
> > > Sprint doesn’t really make the game faster because the maps are upscaled for sprint.
> > >
> > > Without sprint- You’re moving at speed 5 and the map is scaled to speed 5.
> > >
> > > With sprint- You’re moving at speed 10 and the map is scaled to speed 10.
> > >
> > > The inherent problem with this is in games with sprint when you engage in combat and drop out of sprint you’re now moving at speed 5 on a map that is scaled to speed 10. This creates numerous issues.
> >
> >
> > Larger scaled maps is a bad thing?
>
>
> Yes.
>
> Because when you’re not sprinting that map isn’t scaled properly.
how can you judge as to whether a map is scaled properly? If a map is larger it changes the way you play to be sure. However on cannot decide a map isn’t scaled correctly based on movement alone. Not to mention you said nothing that pertains to sprint being a bad thing, only that you don’t like the way maps are scaled. That doesn’t mean sprint is the problem.
> 2533274961579910;9:
> BECAUSE IT WASNT IN HALO 1-3 AND THATS ALL WE WANT IS MORE OF THE SAME $HIT OVER AND OVER AND OVER AGIAIN AND WE CANT COMPREHEND NEW THINGS BECAUSE IT MAKES OUR BRAIN HURT! insert sarcasm anywhere in there lol sprint is great especially for those huge warzone maps.
Thank you for that. It is all I wanted to hear. I’m so tired of these people hating the entire game for the smallest of reasons.
I’ll keep this short: sprint, while a single and simplistic mechanic, drastically changes the game. As alterations to map design, the weapon/vehicle sandbox, and pacing have to made in order to accomodate for it. These changes make several people (myself included) irritated, as they feel that it changes the core mechanics of the game to much, feeling as it might as well be a different styled shooter all together. And as a last note: it slows the game to sluggish pace, despite it feeling “faster” for others.
> 2533274815784153;8:
> > 2533274819302824;4:
> > > 2533274815784153;1:
> > > I don’t get it. Sprint made Halo a faster paced shooter, creating a more enjoyable game overall for me. I like being able to get around faster.
> > >
> > > How is sprint a bad thing?
> >
> >
> > Because it didn’t.
> >
> > Pacing depends on a wide variety of factors, regardless of how you define pacing.
>
>
> I am not speaking to your definition then. I find it more enjoyable to have the option to move at a faster pace if I so desire. Sprint is a gamble. It allows me to close distance relatively fast, but it leaves me open to attack. I define pace by how the game plays and how players move. I see recent installments as faster paced because they are just that.
The thing is the game could provide the same feedback to you without the detrimental effects of sprint. A simple adjustment to FOV combined with visual and audio queues(wind rushing by, odd man grunts, arms swinging around, etc) would give you the same feedback sprint does.
You thinking Halo games with sprint are faster than those without is simply your opinion. An opinion that I disagree with.
I think map scaling for sprint is wrong. I would love to see an exact copy of H2’s Midship put into H4 and let the chips fall where they may.
> 2533274819029930;6:
> I don’t have a problem with sprint personally, but the most pervasive argument I see is that it turns Halo into a “run-or-gun” shooter, whereas classic Halo was “run-AND-gun”.
> Never mind the fact that Halo 5 also increases the base non-sprint movement speed and that smart-scoping doesn’t slow your movement. Halo is still very run-and-gun despite sprint being there.
> tbh I enjoy getting a sense of a Spartan’s weight and movement, which you don’t really get when there’s only one movement speed and you feel like you’re ice skating.
I agree. It allows for a much better understanding for yourself within the map. You get to feel how heavy you are, and it overall makes me feel like more of a badass.
> 2535456987758376;3:
> Sprint doesn’t really make the game faster because the maps are upscaled for sprint.
> Without sprint- You’re moving at speed 5 and the map is scaled to speed 5.
> With sprint- You’re moving at speed 10 and the map is scaled to speed 10.
> The inherent problem with this is in games with sprint when you engage in combat and drop out of sprint you’re now moving at speed 5 on a map that is scaled to speed 10. This creates numerous issues.
I really don’t like this “Sprint is an illusion” argument. It refuses to account for covering small, intermittent distances between objects like cover, vehicles other players, etc. on the map. If you were planning on racing from one objective to the next, on foot, without stopping over the course of an entire game, then having sprint with larger maps may feel illusory. The truth is, you won’t be doing this. This isn’t a track and field game that simply doubles the size of your map while doubling your movement speed. You will stop in certain zones to skirmish with other players before you move on to another objective. As an example; In Halo 5, you park you Warthog 10 meters outside of an internal objective point so that you can capture said objective point. Once you capture the objective, you sprint back to your vehicle. If you do this in an earlier Halo without sprint, it will take you longer. 10 meters will always be 10 meters no matter the size of the map.
> 2533274815784153;11:
> > 2533274961579910;9:
> > BECAUSE IT WASNT IN HALO 1-3 AND THATS ALL WE WANT IS MORE OF THE SAME $HIT OVER AND OVER AND OVER AGIAIN AND WE CANT COMPREHEND NEW THINGS BECAUSE IT MAKES OUR BRAIN HURT! insert sarcasm anywhere in there lol sprint is great especially for those huge warzone maps.
>
>
> Thank you for that. It is all I wanted to hear. I’m so tired of these people hating the entire game for the smallest of reasons.
sigh
I remember a time when CoD didn’t have sprint either.
> 2533274815784153;11:
> > 2533274961579910;9:
> > BECAUSE IT WASNT IN HALO 1-3 AND THATS ALL WE WANT IS MORE OF THE SAME $HIT OVER AND OVER AND OVER AGIAIN AND WE CANT COMPREHEND NEW THINGS BECAUSE IT MAKES OUR BRAIN HURT! insert sarcasm anywhere in there lol sprint is great especially for those huge warzone maps.
>
>
> Thank you for that. It is all I wanted to hear. I’m so tired of these people hating the entire game for the smallest of reasons.
no problem. lol that really is the real reason though. people want to pick apart anything and everything just because. don’t let negativity derail the hype train! 19 more days!
Having to put your gun down to move around in an FPS shooter should be enough to realize that sprint slows down the pace of the game. The speed at which you move does NOT dictate the pace of the game. Let me ask you this, OP . . . which sport has faster pacing, NASCAR or basketball?