One of the biggest complaints of Halo Reach was the bloom, specifically on the DMR. Having to pace your shots slowed down the gameplay, and it just wasn’t much fun at all. 343 gave us a good DMR, with minimal bloom, decent ROF and no recoil. So, why do the community insist on having us return to the abomination of a weapon we had in Reach? This DMR is fun to use, and everyone can set it as a loadout weapon, so there is no unfair advantage. I don’t want a good weapon ruined because some whiny kids who get killed by it want it nerfed, turning it into a boring, hard to use weapon that no one will use. Then you’ll all complain that it’s a piece of crap.
TL;DR the DMR is fine and it shouldn’t be ruined and turned into the Reach DMR cos people get killed by it
And, also, this horrible, tragedy of a DMR is no bueno. Bloom made the DMR work in Reach without being over powered. (Though, admittedly, still being effective at nearly all ranges.)
Then again, I find the pacing of Halo 4, in nearly everything, no good. So, I might be a touch bias. (Also, Reach was great. :D)
You’re right. The DMR is a great weapon. It’s easily the best core weapon.
The problem is it’s too good, and it works better than it was intended to.
It being too good is a problem because the point of giving us customizable loadouts is to give us the ability to tailor our weapons to our abilities and the current environment. With the DMR being so powerful, players who want to succeed don’t really have a choice. They default to the DMR because it’s the best primary weapon in all environments. This makes the design intent of customizable loadouts a failure. For players who want to succeed, there is no choice. There is no depth in strategy. The answer for every equation is the DMR.
The DMR was intended to be a long-range primary weapon. Currently, it beats all the other primary weapons in close and mid-range combat, too. This means it is not working as it was intended.
My proposal for a fix is to tap down the ROF slightly to put the DMR at a disadvantage in close and mid-range combat. Somewhere between .1 to .15 seconds of added cool down between shots would be great. The slower rate of fire would mean it wouldn’t be ideally suited for shorter ranges, but at longer ranges, it would still be a force to reckon with with its powerful scope, hit scan mechanic, and deep clip.
It isn’t about making the DMR a bad weapon. It’s about making it work as 343 intended it to work so that the rest of the core sandbox can breathe, and this means greater variety for players who wish to succeed as well as have fun.
Although the DMR is a disgusting gun that I personally hate and wish it had never been in a halo game, I think that atleast in reach everyone had the same gun so although there was complaint there wasn’t the uproar that came with the H4 DMR and this is because its about the weapon BALANCE, basically they made a more or less balanced weapon system except for the anomaly which is the DMR, it out strips all other precision rifles in every way this is why people are screaming for it to be nerfed/made ordnance/removed completely, personally this game would be twice as fun without the DMR and boltsh*t in my opinion
OP: Because DMR is supposed to be a default weapon, not power weapon. There are other default weapons, which are much more interesting and fun to use, and their users would love to play and have good time without being killed by boring mini-sniper rifle each time they try to make a fair fight.
> One of the biggest complaints of Halo Reach was the bloom, specifically on the DMR. Having to pace your shots slowed down the gameplay, and it just wasn’t much fun at all. 343 gave us a good DMR, with minimal bloom, decent ROF and no recoil. So, why do the community insist on having us return to the abomination of a weapon we had in Reach? This DMR is fun to use, and everyone can set it as a loadout weapon, so there is no unfair advantage. I don’t want a good weapon ruined because some whiny kids who get killed by it want it nerfed, turning it into a boring, hard to use weapon that no one will use. Then you’ll all complain that it’s a piece of crap.
>
> TL;DR the DMR is fine and it shouldn’t be ruined and turned into the Reach DMR cos people get killed by it
I agree with you, people that complain about it and want it nerfed to the ground. They are the people that want the BR to be on top again, they say they want balance but when you nerf the weapon into the ground that isn’t balance…
Also the people that complain the most never compare it to all the other starters and they usually complain about it because they get killed by it up close like maybe 5% of the time in every game. They feel since it is a Mid-Long range weapon it needs to suck at close range like it needs to do less damage at close range which is unrealistic. I don’t mind it being nerfed as in its magnetism toned down just a bit.
Its RoF is fine
Its Zoom x (in scope) is fine
Its kill time is fair
Its amount of shots to kill is fine
People even want the BR back to a 4sk how is this fair to other weapons especially the CQC weapons?
From what I see they look at the lame kill time chart as if it is proof that the DMR is godly like they say it is…
Or they look at the youtube videos of people shooting a wall while they are stationary.
They just wanted the BR to dominate like it did in Halo 2 and Halo 3 and now that it isn’t and its the DMR, that is why people are complaining and will keep complaining until they get what they want but I doubt that will happen.
> They’re butthurt about the BR being out done.
>
> And, also, this horrible, tragedy of a DMR is no bueno. Bloom made the DMR work in Reach without being over powered. (Though, admittedly, still being effective at nearly all ranges.)
>
> Then again, I find the pacing of Halo 4, in nearly everything, no good. So, I might be a touch bias. (Also, Reach was great. :D)
I actually agree with everything you’ve said, especially the parts about the BR being outdone and reach being amazing.
I got into Halo during the Halo 2 era and yeah, the BR was great even in Halo 3 but you know what? I like the DMR more. A lot more, or at least in TU Reach i did.
I feel the TU version of the DMR with updated bloom settings was the perfect incarnation of the weapon. It was effective at all ranges HOWEVER to land the headshot you had to let the reticule retract. On top of that you had to pace when at distance which made it the best starting precision weapon in Halo as a series.
In Halo 4 I rarely pace at all and still get kills. I shoot people through walls, i hit when i should have missed and i survive when i should have rightfully died because of all. The DMR is a sandbox breaking weapon due to it’s long range red reticule and lack of significant bloom.
If the DMR was based from the current TU Reach model just with the new mesh, textures and sounds, it would have been perfect.
Guy with the purple writing is way wrong, you clearly use the DMR urself and want it to be on top. We do not want the BR on top we want everything to BE BALANCED AND FAIR halo is an arena game not god dam call of duty go play call of duty if you want to have better guns then other people
> Although the DMR is a disgusting gun that I personally hate and wish it had never been in a halo game, I think that atleast in reach everyone had the same gun so although there was complaint there wasn’t the uproar that came with the H4 DMR and this is because its about the weapon BALANCE, basically they made a more or less balanced weapon system except for the anomaly which is the DMR, it out strips all other precision rifles in every way this is why people are screaming for it to be nerfed/made ordnance/removed completely, personally this game would be twice as fun without the DMR and boltsh*t in my opinion
Exactly.
Past Halo games had a tiered sandbox. The DMR/BR was supposed to be a mid-tier weapon. It was supposed to be stronger than your default weapon. In Halo 4, the DMR supposed to be on the same tier as the other primary weapons. The whole point of customizable loadouts is to weigh the pros and cons of each weapon and choose the one that works best for you.
The current DMR doesn’t work because it works best for everyone, and it offers a significant advantage in all scenarios.
Again, this is a bad thing because it defeats the purpose of a customizable loadout system.
Why do people think that everyone who wants DMR nerfing is a butthurt BR user?
I’m primarily a DMR user (check my stats for confirmation of this fact) and I totally agree that DMR needs nerfing. It is insanely easy to use and has an insurmountable advantage at long range over other loadout weapons.
Heck it can even hold its own vs AR at all but the shortest ranges.
How can the OP think it is good for gameplay that one weapon dominates all others at all ranges?
> Guy with the purple writing is way wrong, you clearly use the DMR urself and want it to be on top. We do not want the BR on top we want everything to BE BALANCED AND FAIR halo is an arena game not god dam call of duty go play call of duty if you want to have better guns then other people
Look at my Most used weapon buddy,
Call of duty is a horrible Game now, it was good on PC (Cod1-Cod2) now it is just filled with kids and annoying people that trash talk every second. I love Halo and I don’t care what weapon is on top but it is funny seeing people want the DMR to be nerfed to the ground, it is because they want their BR on top again. If you look at almost every thread about it they only compare the DMR to the BR… isn’t that strange if people claim they care about balance. It isn’t realistic for the weapon to suck at close range, it isn’t as effective at close range than at long range but it doesn’t mean the user is going to be less accurate or the weapon is going to loose 100% of the time again other weapons. Also people do exaggerate how many times they get killed by it up close. What if people are using it now to get the commendation has anyone thought of that? Or maybe they use it because they actually like it now than it was in reach… but most of the BR users hated the DMR so they want the BR on top. (Not saying everyone) I would like balance but what everyone suggests is having it really suck instead of it being close to equal. Also map movement can be blamed on the player rather than the weapon. It is the weapons fault that the user is dominating the map and stop calling it a power weapon, every power weapon is cable of one shotting players the DMR cant the only starter that can is the Boltshot which is a secondary, no starter should be able to one shot.
Like I said I could careless which one is the King, but comparing it to only the BR and making suggestions to nerf everything about the gun is not balance.
People hated bloom on the DMR (and the pistol) because mid-longe range fire fights came down to luck. You and your opponent would both go down to 1S, and then it was just a dice roll to figure out who got the kill.
The DMR is fine. They just need to buff the BR and Carbine to follow suit. If they leave the BR and Carbine unchanged and nerf the DMR, rifles will feel very sub-par compared to the rest of the sandbox.
> They just wanted the BR to dominate like it did in Halo 2 and Halo 3 and now that it isn’t and its the DMR, that is why people are complaining and will keep complaining until they get what they want but I doubt that will happen.
Hardly.
People who like using any other weapon than the DMR are sick of the DMR working better in the niches of their weapon of choice.
For example, the BR. The BR is supposed to be a good mid-range weapon. The DMR is better than the BR for mid-range combat mainly because of its significantly faster ROF. They require basically the same accuracy, but the DMR outpaces the BR 5:4, meaning the BR loses at mid-range pretty consistently.
Or how about the carbine? The carbine is supposed to excel in mid-range combat. Carbine vs. DMR at mid-range gives the DMR an even greater advantage. Not only does the DMR user have a faster kill time, but the DMR requires only 5 shots to kill versus the carbine’s 8, meaning the carbine user has to be much more accurate than the DMR user. Not only does the carbine have to land more shots without missing at all, the carbine user has to hope the DMR user misses at least once if not twice.
These are scenerios where the DMR is supposed to be at a disadvantage. It just doesn’t work that way right now. The DMR is beating the carbine and BR on their home turf. It’s also reliably beating the automatic rifles in close quarters.
> People hated bloom on the DMR (and the pistol) because mid-longe range fire fights came down to luck. You and your opponent would both go down to 1S, and then it was just a dice roll to figure out who got the kill.
This always baffled me. What is so hard to get about pacing your shots for greater accuracy? (What’s this? I have to think about how i’m going to engage my enemy instead of just run sideways and shoot alot! MADNESS!)
> > People hated bloom on the DMR (and the pistol) because mid-longe range fire fights came down to luck. You and your opponent would both go down to 1S, and then it was just a dice roll to figure out who got the kill.
>
> This always baffled me. What is so hard to get about pacing your shots for greater accuracy? (What’s this? I have to think about how i’m going to engage my enemy instead of just run sideways and shoot alot! MADNESS!)
It didn’t promote taking your time between shots, halo is supposed to be fast pace.
All it did promote was spamming. It also came down to luck not skill.
> > > People hated bloom on the DMR (and the pistol) because mid-longe range fire fights came down to luck. You and your opponent would both go down to 1S, and then it was just a dice roll to figure out who got the kill.
> >
> > This always baffled me. What is so hard to get about pacing your shots for greater accuracy? (What’s this? I have to think about how i’m going to engage my enemy instead of just run sideways and shoot alot! MADNESS!)
>
> It didn’t promote taking your time between shots, halo is supposed to be fast pace.
>
> All it did promote was spamming. It also came down to luck not skill.
Uhm, having no recoil and bloom promotes spamming. (Look and shoot. Mash the trigger as fast as you can and you get your kill.)
And, maybe two dudes spamming shots at each other was luck based, but I generally came out ahead of any enemy who spammed shots at me from medium long distance. At close range, it didn’t matter as much, but it was also a change due to distance of engagement.
There mistake was bringing in both the DMR and the BR into the game. Personally I like the DMR for Firefight and Spartan Ops. But nostalgia will not allow people to accept that the DMR is a better weapon in its current state over the BR. You have a lot Halo 3 fans who want to kill Reach fans with the BR all the time at all ranges, the fact that not happening and the DMR is still the best rifle everyone uses is killing them.
I think if they made the SAW and Railgun a load out option you’d see the DMR would balance out fairly fast and the tactics everyone wants would be available. The old guns need to be retired back to Halo 3.