Why do people think Warzone is casual?

Okay, I have heard that Halo 5’s Warzone is so much fun and great for casuals, but everything about it leans the opposite direction. I usually loose and really have no idea how to win at this mode. I have played a few matches but have just become demoralized by the mode. I don’t play it very often and when I do, I just become angry because I constantly die. I have heard that Warzone is better in Fireteams but I don’t belong to any Fireteams. How is it casual if you can’t win solo?

I am a casual, yet, I enjoy Arena but dislike Warzone. I actually like ranked because at least I’m playing against people at my level.

Also, I have not got any Wasps or Phatons, and I’m at level 60. I have saved up over 10 tanks just to wast multiple ones in a single match. Most weapons I don’t use. I never find a use for close quarters weapons(just a free weapon for the enemies to pick off my body). Sometimes I don’t want to spawn with a good weapon or vehicle out of the fear of wasting it(I have wasted many before). Why even have limited Reqs? Why not have both teams share the same Req level and items available(only requiring a Req level and no limited cards). This would reduce the snowball effect of the winning team.

Warzone is definitely not casual. At least not for me.

It’s supposed to be casual, but becomes the exact opposite when you have players going in as a large team trying to win and when you have really good players coming in to warm up before Arena

Then again, casual is defined as any skill, any rank, so I guess it does fit that definition

Though I kinda see casual as a place where anyone of any skill level can have fun, regardless of what’s happening in the match. Outside of Action Sack and Infection, there’s no place like this left in Halo

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> Warzone is definitely not casual. At least not for me.

We sweat together, right compadre?

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> > 2533274887841772;2:
> > Warzone is definitely not casual. At least not for me.
>
> We sweat together, right compadre?

All the time :smiley:

It really depends on the situation. The game at times could be casual and at times the game now turns on to a full on sweaty match. In general, it’s all down to the players in the match.

Every req is useful in its appropriate situation and if used appropriately.

Ie: don’t bring a hammer to a sniper fight.

Warzone is definitely casual at times, and it’s also very sweaty at times. The best way to win warzone is just to out req the other team, and that basically means spam as many high level reqs as you can and get tons of kills.

The best way to counter vehicles is to use plasma pistols and teamwork. Voids tear and your team mate hiding in camo can do a lot of damage. A little bit of Mic work goes a long way.

those gamemodes which are supposed to be more casual, are usually the ones which turn out to be the most competitive…probably because the sweaties think they can pad their stats there

Warzone is casual. As there is no fine gameplay balance like in arena to keep it competitive, therefore making it easy to stomp on lower skilled players who play for fun (which is why people think it is “competitive” when in reality, it is unfair). This then leads to a snowball effect of the better players spawning in Req after Req. It is even worsened when these unfair matches have pre-made groups queing in.

If it was competitive, it would be fair. There is no competition if the gametype or player matching is unfair to begin with.

Warzone is absolutely casual. Arena style play (the ranked playlists and gameplay from Halos past) is supposed to be primarily on a level playing field, minimal randomness, using map control and strategy to outwit and outplay the other team. The REQ system alone brings in as much randomness as could be possible in a Halo game. Where in Arena style gameplay, you have specific set weapon and power up spawns which can be controlled, in Warzone you never know if the person around the corner is going to have a rocket launcher, legendary gravity hammer, Nornfang, etc. Not to mention you can’t control vehicles either because an entire team could spawn in Banshees or Phaetons and absolutely demolish the opponent.

As far as the level playing field goes, the REQ system also ruins that because its based on performance. There was a video a while back that someone posted regarding how lopsided the REQ system was. The team who gains the immediate advantage in the beginning of the game is far more likely to win AND dominate because their REQ levels increase faster thus increasing the advantage they’ve already gained. This has the potential to leave one team trying to ward off high powered weapons and vehicles with only BRs and Magnums which simply is not fair.

Besides that, there doesn’t seem to be ANY system in place whatsoever to prevent solo searchers from being matched against larger parties and highly organized teams which is another huge issue which adds to the sheer randomness and imbalance of the playlist. Although this issue isn’t a huge factor on what makes it casual, the other issues I listed are big factors. Just because some people take it more seriously doesn’t mean its a “competitive” game mode in the respect of speaking “casual vs. competitive”.

Casual =/= Easy.

Custom Games can be as casual at it gets, but you can still get killed very often while playing.

And considering that people will naturally go into “casual” gametypes to dominate and bring up their stats, yeah.

By comparing my turbo games to my past normal warzone games I feel I’m able to put up more of a fight.

I I just wish it was balanced I don’t get why people think that they should gain an unfair advantage just because they are winning.

I would much rather have a warzone that sets the levels up over time equally. Like 1+ ever 2-3 minutes. Or after an event like some one caps a base or kills a boss.

I think it’s casual because there is no ranks involved and there is stuff I do in warzone that I wouldn’t do in ranked play. It’s basically big team fiesta except you get to pick what you want to a degree.

It used to be, long drawn out matches, however once people started realising that you could spawn trap players at their base, the grind for achillies was real and increasing. Nowadays unless your not playing with friends or a clan, it can be seen as not so much casual. I can see why solo players don’t view it as casual. .

Usually what happens to me is: I run out with a rocket launcher, I die from DMRs and sniper rifles. I drive out in a tank, I’m hit by sniper rifle fire and Spartan lazers. I stay in my base and am sitting around doing nothing, which contributes nothing unless our base is under attack. I spawn a shotgun, Warzone’s maps are far too big for me to ever use a shotgun and as a result I die from BRs and ARs. I usually don’t even have a high enough Req level for a sniper rifle(I suck at sniper rifles anyway).

I do occasionally go on a Scorpion spree or choose a random vehicles which turns out to be a Mantis. These times are rare but fun. When I first played Warzone, I spawned a couple of Wasps(not knowing they were my only ones). I haven’t got a single wasp since. And what is the purpose of a Mongoose or Scout Warthog? I sell them every time. I sell Suppressors as well, I don’t even see the point of Suppressors(low damage and accuracy).

The enemy team always seems to capture the middle base early and I can never take because it is too well defended. Should I just focus on AI enemies because I am so bad against other players? The middle base seems to control the whole battlefield and make killing the AI difficult as well.

Pretty much what Noble 29 and LethalQ said on there posts on this page.

You can make any game, anything you do in life for that matter competitive if you want too, but overall Warzone IS super casual for reasons that people put here. The only time it SEMI isn’t casual is when you play full teams vs full teams. Even then, still is IMO.

WZ is an interesting idea but terrible game mode IMO.

Because you can run out and pretty much do whatever you want without having to worry about losing a rank.

That’s a tough question. Warzone is supposed to be casual (I think). It’s wildly unbalanced, has limited fireteams, and 343 marketed the chaos as a fun thing, so I think it’s supposed to be casual. Problem is that in warzone a high skilled, high SR player with tons of reqs is going to destroy. I think that is the design flaw in warzone. It causes low/average skilled newer players with few reqs to think they are experiencing sweaty, competitive matches, when really they are just experiencing the imbalance caused by the req haves and req have nots. Add in the fact the the above average skilled players req up faster in the match, getting access to their huge req collection quicker, and then warzone doesn’t feel casual at all, but it’s not competitive, it’s the req system and it’s flaws.

Welcome to Halo 5, everything is overly competitive, I hope this changes in Halo 6

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> those gamemodes which are supposed to be more casual, are usually the ones which turn out to be the most competitive…probably because the sweaties think they can pad their stats there

Yes there were some fireteams that did stadpad however a majority of teams just wanted to play each other and have good games. And yes 343 meant for Warzone to be “causal” however I think Warzone is the most fun thing in Halo 5 when 2 teams of 12 take it serious. There is nothing like a competitive sweaty Warzone match, I’ll even link a couple games if anyone here is curious to see what a competitive Warzone match looks like between top notch teams.

Dominated vs ALG / Dominated vs Slayer of Sweaties / Dominated vs Triple Cap “Craziest Game Ever”