> making a game more realistic makes it more fun. Im not talking about basic physics such as gravity but more like low jump, bloom, etc.
> I just dont see how just because a game is more realistic makes it better.
> PS: do you think they will start making you trip once in a while on COD or maybe having to stop to eat a energy bar or get something to drink?
lore and science is literally the most illogical argument you can ever make for why something should, or should not be changed, added, removed, etc.
instead of arguing lore and science, people should focus on why the mechanics are BETTER or WORSE for GAMEPLAY.
people dont play video games to see real life mechanics mirrored into gameplay, they play games for them to be FUN.
> If I wanted a game based on pure FPS-skill with no need to understand the world around me to like it, I would have stuck to the PC and Unreal. IF skill and gaming is the end all be all, then that is how I would do it. I would play UT2004 and nothing but if I was that hardcore of a FPS player. Consoles don’t do the term “skillful aiming” justice.
its not about halo taking skill, its about halo being fun to play. a lot of it comes from skill gap, but a lot of it also comes from straight forward, NON-GIMMICKY mechanics (which we have in spades in halo reach).