Why do soo many people in these forums think that the more the master chief talks the ‘better he is as a character’ and has more ‘character development’.
Master chief was masterfully designed as a character by bungie to be a walking tank that you can step inside of and explore the Halo universe. He didn’t talk much which made what he said more meaningful and sound more baddass and absolutely most importantly, didn’t alienate any new players playing as the chief. Chief not talking much, allowed him to be a broad, vague character that allowed ANYONE to BE the chief and feel like a baddass doing it.
In Halo 4 and potentially Halo 5 however, it’s doing the opposite. Giving chief an extensive amount of dialogue and introducing strong feelings for him is alienating players from relating to chief as a much as before (not entirely). As chief ‘develops’ as a character in halo 5 and 6, i feel that chief will eventually reach the point where a large amount of Halo fans will dis-connect from chief as he is developing to much as a person and will start seeing him from a third person perspective.
Everyone says how Halo 4, master chief felt like a ‘proper character’ and not just a big guy ‘walking around shooting aliens in space for no reason’.
Halo 1-3 Master chief was the most interesting, well developed character in the game. He had this mysterious, walking tank vibe that only talks when absolutely needed and very really after destroying a whole halo ring or something will ask a funny question as a joke. He didn’t have any cheesy one lines-they were all original and sounded badass, he only talked sometimes and when he did it would be all he needed to say and the delivery and timing was fantastic.
Halo 4. Master chief talked far to much and said completely unnecessary stuff throughout the campaign.-BUT in peoples eyes this was better because the more he talks the better character he is?-WTH What kind of logic is that?
Coming from a brother who has a masters degree in theater arts and is always reminding me of it; QUANTITY is the simplest, most generic way of making a character interesting. Adding more and more and more of something doesn’t build up anything unless it is absolutely best quality-(dialogue for chief). It’s about the QUALITY of the content and the execution-delivery (pitch, tone, pace, etc)-All of which Steven Dowens, masterfully did in all Halo games however was downplayed in Halo 4 with unnecessary, small talk as a lazy attempt to ‘develop character’-
Master chief is a walking tank and always will be, there are far more creative options rather than, quantity of dialogue to develop him as a character, which i hope is demonstrated in Halo 5 through visuals such as flashbacks, or play as important characters to chiefs life to develop his history.