I made this thread to make people stop believing this lie.
The aim of this thread is to make my fellow Reach gamers stop being so ignorant.
I won’t be bashing bloom and say that spread is better, or won’t be bashing spread and say that bloom is better, both could be soooooooooo good if implemented correctly.
First of all, the spread with the pistol of Halo CE and Halo PC were different from each other, the PC version actually let bullets go outside the reticle when you spammed, and not only when you held the trigger.
Bullet spread and bloom are not the same thing, please people don’t say that they’re the same thing because they are not.
The best example of bullet spread would be in the Halo 3 BR -> At long range you couldn’t control the randomness, and this is bad for compettive play, but if you only use the BR in close-medium range it won’t matter as much. Another example of spread is the CE and 3 AR, because <mark>you can’t control the randomness</mark>.
The best example of bloom is in the DMR (Q: in what other Halo were we encourage to pace our shots?) -> At long range randomness can be controled, but the killtime becomes slower, which is good and doesn’t promote randomness in long range. But the problem are the close-medium range battles, where spamming the trigger can beat pacing because the closer you’re the more effective spamming will be, this is bad for competitive play, and since 4 vs 4 is the mode which is considered the most competitive, the randomness of the DMR ruins the game the same way long range battles were ruined in Halo 3. Another example is the Reach AR, because were <mark>you can control the randomness</mark> when you’re shooting at longer ranges.
Can you see it now? Bloom and Spread are pretty much opposites, so why do people still claim that they are the same? White isn’t Black and an Apple isn’t an Orange. There was a good reason why bloom was lowered to make the DMR and Magnum more consistent.
Halo CE, 2, 3 and ODST used bullet spread (shots were always random depending on reticle size) with static reticles.
Reach uses bloom (shots go from accurate to inaccurate) with dynamic reticles.
Please, stop this “Halo has had bloom for over 10 years!” nonsense and have a good day.
The Coolest thing would be for Halo 4 to use static reticles and spread for close-medium range combat, and bloom for long range combat
Please I beg you, don’t link me to any Halo PC bloom videos, Thank You
Here’s a cool site I found, It’s about 100% bloom vs 85% bloom.