One of the principal arguments against Pro/Big Team Slayer is that it’s unfair as it places players on even footing.
^whaaa
When IS has 7 unpredictable loadouts, with unlocks that aren’t available to everyone until they’ve played a lot, and random ordnance that handicaps either the pro or noob depending on the game’s dice…
Pro is simple, it’s easy to keep track of power weapons, and there’s less unknown traits at work (perks are unreliable and cannot be found out, and AAs cannot be seen until used, but that’s less of a problem).
The second argument is that it takes more skill to track unknown elements.
Literally having weapons dropped from the sky onto your face is IMPOSSIBLE to track for the other team until it hits them. Three power weapons on-map can be tracked simply because you know where they landed. Only an opponent concealing it can hide it.
The final point is that in Infinity, no match is the same.
In Pro, it’s far easier to operate a new strategy simply because it won’t be ripped apart by 5 iCannons. It can only be stopped by an equally coordinated team, creating interesting map movement. In Infinity…
Bum Rush
Kill
Die
Bum Rush
Kill
Assist
Die
Bum Rush
Kill
Assist
Kill
Lucky Assassination
Die
Call In Ordnance
Spam
Kill
Kill
Die
Game Over
Is approximately what Infinity becomes.
Thanks for reading. I wrote this because I can’t STAND playing IS.
