Why do people on here want the pistol to be 4SK?

Simple enough question and I don’t mean to come off as condescending with the title - but what are the reasons for making the pistol a 4-shot kill as opposed to 5?

The only answer I can think of is that people are too worried about it not being able to compete with the BR and DMR. To alleviate this concern, I’d like to point out that some Halo 5 pros have stated that the loadouts are balanced as they are. In all of the footage that we’ve seen with the 5-shot pistol, none of those games turned into one sided BR domination.

Because it’s underpowered as a 5sk…

Why stop there

make a legendary magnum thats a one hit kill at headshot, 2 at body shot, now thats a handgun id use

> 2535430275510070;2:
> Because it’s underpowered as a 5sk…

Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?

The 3 sk is the only way for a pistol to be.

> 2535430275510070;2:
> Because it’s underpowered as a 5sk…

Id be OP at 4. it already has a ridiculously fast rof. Its fine as is.

> The 3 sk is the only way for a pistol to be.

Only the CE pistol or its potential legendary reincarnation can have that

A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.

There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.

> Id be OP at 4

No, it wouldn’t.

> 2533274870790671;3:
> Why stop there
>
> make a legendary magnum thats a one hit kill at headshot, 2 at body shot, now thats a handgun id use

People don’t want to leave Halo CE in the past!

> 2533274812698627;8:
> > 2533274870790671;3:
> > Why stop there
> > make a legendary magnum thats a one hit kill at headshot, 2 at body shot, now thats a handgun id use
>
>
> People don’t want to leave Halo CE in the past!

Because it was a great game with good sandbox design. Something modern Halo’s could learn a lot from.

I’m not just referring to the precision weapons, I’m referring to the entire sandbox. Even automatics like the Plasma Rifle were a lot better off in Ce than they are now.

Comparing the accuracy and utility of the Ce Plasma Rifle to the mediocrity of the Storm Rifle in Halo 4 just makes me cringe.

> 2533274819302824;7:
> A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
>
> There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.

The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.

But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?

> 2533274833600810;4:
> > 2535430275510070;2:
> > Because it’s underpowered as a 5sk…
>
>
> Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?

The pistol is hard to aim. I don’t have to link videos for you to know this. Watch any H5 gameplay and you’re going to see a whole lot of 7-9 shot pistol kills. With that said it’s perfect kill time is roughly the same as the AR and BR’s and significantly longer than weapons like the SMG. The AR, BR and SMG are all much easier to aim than the pistol. This makes it underpowered against other weapons.

It’s also underpowered against movement. I’ve seen several instances where a player will get the jump on someone with a pistol and they just walk away. Not sprint. Not thrust. They just walk away as the player’s reticule flails around screen.

If you’re going to give the pistol really low aim assist and you’re going to pack the map with incredibly powerful weapons, the pistol has to have the potential to kill very quickly.

> 2533274833600810;10:
> > 2533274819302824;7:
> > A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
> > There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.
>
>
> The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.
> But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?

I’m not sure which pros you’re getting that from but the general consensus among competitive players it that it could use a buff.

Everyone is going to miss a few shots. The fact that people miss shots is all the more reason to make it powerful, creating a larger gap between theoretical and average killtimes thus rewarding skill more.

It wasn’t physically impossible but you shouldn’t design the game around 100% accuracy either.

> 2535430275510070;11:
> > 2533274833600810;4:
> > > 2535430275510070;2:
> > > Because it’s underpowered as a 5sk…
> >
> >
> > Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?
>
>
> The pistol is hard to aim. I don’t have to link videos for you to know this. Watch any H5 gameplay and you’re going to see a whole lot of 7-9 shot pistol kills. With that said it’s perfect kill time is roughly the same as the AR and BR’s and significantly longer than weapons like the SMG. The AR, BR and SMG are all much easier to aim than the pistol. This makes it underpowered against other weapons.
>
> It’s also underpowered against movement. I’ve seen several instances where a player will get the jump on someone with a pistol and they just walk away. Not sprint. Not thrust. They just walk away as the player’s reticule flails around screen.
>
> If you’re going to give the pistol really low aim assist and you’re going to pack the map with incredibly powerful weapons, the pistol has to have the potential to kill very quickly.

So then the supposed issue is in the aiming and not the amount of shots required to kill.

> 2533274833600810;10:
> > 2533274819302824;7:
> > A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
> >
> > There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.
>
>
> The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.
>
> But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?

By pros you mean 343 employees right?

These are the same people that said halo 4 was awesome and a true return to H4’s roots…until they were no longer collecting paychecks from 343.

> 2533274819302824;12:
> > 2533274833600810;10:
> > > 2533274819302824;7:
> > > A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
> > >
> > > There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.
> >
> >
> > The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.
> >
> > But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?
>
>
> I’m not sure which pros you’re getting that from but the general consensus among competitive players it that it could use a buff.
>
> Everyone is going to miss a few shots. The fact that people miss shots is all the more reason to make it powerful, creating a larger gap between theoretical and average killtimes thus rewarding skill more.

Flamesword talked about how he was happy with it.

I don’t understand how this skillgap you mentioned doesn’t exist with it being a 5-shot.

> 2533274833600810;13:
> > 2535430275510070;11:
> > > 2533274833600810;4:
> > > > 2535430275510070;2:
> > > > Because it’s underpowered as a 5sk…
> > >
> > >
> > > Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?
> >
> >
> > The pistol is hard to aim. I don’t have to link videos for you to know this. Watch any H5 gameplay and you’re going to see a whole lot of 7-9 shot pistol kills. With that said it’s perfect kill time is roughly the same as the AR and BR’s and significantly longer than weapons like the SMG. The AR, BR and SMG are all much easier to aim than the pistol. This makes it underpowered against other weapons.
> >
> > It’s also underpowered against movement. I’ve seen several instances where a player will get the jump on someone with a pistol and they just walk away. Not sprint. Not thrust. They just walk away as the player’s reticule flails around screen.
> >
> > If you’re going to give the pistol really low aim assist and you’re going to pack the map with incredibly powerful weapons, the pistol has to have the potential to kill very quickly.
>
>
> So then the supposed issue is in the aiming and not the amount of shots required to kill.

Uh. The weapon is intentionally designed to be difficult to aim. You can’t make it have a long kill time and give it low aim assist. That’s why it needs a power buff. An increase in aim assist would do the trick as well, but that is a less desirable way to fix the problem IMO.

> 2535430275510070;14:
> > 2533274833600810;10:
> > > 2533274819302824;7:
> > > A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
> > >
> > > There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.
> >
> >
> > The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.
> >
> > But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?
>
>
> By pros you mean 343 employees right?
>
> These are the same people that said halo 4 was awesome and a true return to H4’s roots…until they were no longer collecting paychecks from 343.

Don’t throw their words away so hastily, if they were in support of changing it to a 4-shot kill then you’d be using them in your argument too.

> 2535430275510070;16:
> > 2533274833600810;13:
> > > 2535430275510070;11:
> > > > 2533274833600810;4:
> > > > > 2535430275510070;2:
> > > > > Because it’s underpowered as a 5sk…
> > > >
> > > >
> > > > Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?
> > >
> > >
> > > The pistol is hard to aim. I don’t have to link videos for you to know this. Watch any H5 gameplay and you’re going to see a whole lot of 7-9 shot pistol kills. With that said it’s perfect kill time is roughly the same as the AR and BR’s and significantly longer than weapons like the SMG. The AR, BR and SMG are all much easier to aim than the pistol. This makes it underpowered against other weapons.
> > >
> > > It’s also underpowered against movement. I’ve seen several instances where a player will get the jump on someone with a pistol and they just walk away. Not sprint. Not thrust. They just walk away as the player’s reticule flails around screen.
> > >
> > > If you’re going to give the pistol really low aim assist and you’re going to pack the map with incredibly powerful weapons, the pistol has to have the potential to kill very quickly.
> >
> >
> > So then the supposed issue is in the aiming and not the amount of shots required to kill.
>
>
> Uh. The weapon is intentionally designed to be difficult to aim. You can’t make it have a long kill time and give it low aim assist. That’s why it needs a power buff. An increase in aim assist would do the trick as well, but that is a less desirable way to fix the problem IMO.

How?

> 2533274833600810;17:
> > 2535430275510070;14:
> > > 2533274833600810;10:
> > > > 2533274819302824;7:
> > > > A slight buff to a 4sk will make it more viable as a spawn utility weapon. As a 5sk people feel it’s a bit too weak.
> > > >
> > > > There’s a thread on the front page with some Fathom gameplay. The second video in that thread has a few examples of people getting away as one-shot.
> > >
> > >
> > > The pro’s don’t feel that way, I’d rather trust their judgment when it comes to weapon balance.
> > >
> > > But did they get away because it was physically impossible to get the kill? Or did the shooter just miss a few shots?
> >
> >
> > By pros you mean 343 employees right?
> >
> > These are the same people that said halo 4 was awesome and a true return to H4’s roots…until they were no longer collecting paychecks from 343.
>
>
> Don’t throw their words away so hastily, if they were in support of changing it to a 4-shot kill then you’d be using them in your argument too.

No. They lost credibility with H4 IMO. I’ll form my own opinions, thank you.

> 2533274833600810;18:
> > 2535430275510070;16:
> > > 2533274833600810;13:
> > > > 2535430275510070;11:
> > > > > 2533274833600810;4:
> > > > > > 2535430275510070;2:
> > > > > > Because it’s underpowered as a 5sk…
> > > > >
> > > > >
> > > > > Can you provide me an example (preferably video evidence) that the pistol is underpowered and needs to be changed?
> > > >
> > > >
> > > > The pistol is hard to aim. I don’t have to link videos for you to know this. Watch any H5 gameplay and you’re going to see a whole lot of 7-9 shot pistol kills. With that said it’s perfect kill time is roughly the same as the AR and BR’s and significantly longer than weapons like the SMG. The AR, BR and SMG are all much easier to aim than the pistol. This makes it underpowered against other weapons.
> > > >
> > > > It’s also underpowered against movement. I’ve seen several instances where a player will get the jump on someone with a pistol and they just walk away. Not sprint. Not thrust. They just walk away as the player’s reticule flails around screen.
> > > >
> > > > If you’re going to give the pistol really low aim assist and you’re going to pack the map with incredibly powerful weapons, the pistol has to have the potential to kill very quickly.
> > >
> > >
> > > So then the supposed issue is in the aiming and not the amount of shots required to kill.
> >
> >
> > Uh. The weapon is intentionally designed to be difficult to aim. You can’t make it have a long kill time and give it low aim assist. That’s why it needs a power buff. An increase in aim assist would do the trick as well, but that is a less desirable way to fix the problem IMO.
>
>
> How?

How what?