I love the game, and thought everyone else did, but I keep seeing “Hope Halo 4 is better than Reach” and “Reach failed”?
Please someone explain why people don’t like it.
I love the game, and thought everyone else did, but I keep seeing “Hope Halo 4 is better than Reach” and “Reach failed”?
Please someone explain why people don’t like it.
People hate it because it destroyed the Halo mechanics in multiplayer, even the campaign is the worst of the series.
Reach had mechanics taken out and others put in that ruined competitive play. Bloom and armor abilities were the main ones.
Bloom was awkward. It takes a lot creativity to deign a map and make it look nice…so soo grey. Two many Armor Abilities that needed more tuning in the Beta. I was one of the noobbs that kept crying about how powerful Armor Lock was… but then I got used to killing it with ease. But that took two months too long. Same with bloom, its fine once you get used to it but I gotta say I prefer TU’s reduced bloom.
People want simple. Simple is easier to control.
Traditional Halo Skills:
Weapon Proficiency
Map Knowledge
Team Work
Situational Awareness
Halo Reach skills:
Weapon Proficiency (plus added challenge of bloom)
Map Knowledge (Added challenge of the thousands of Forge maps running in peoples minds, and distracting repulsion to GREY)
Team Work ( has become almost more crucial than before without bleedthrough melee. in cqc if you melee an enemy at the same time its important to have a teammate clean up that headshot pronto or you just take the trade… before with bleedthrough you could simply weaken a shield and melee for the kill)
Armor Ability proficiency
Anti- Armor Ability proficiency (how good are you at countering these Armor Abilities?)
Situational Awareness (which was made more challenging by people that could spawn with things like JetPack, Active Camo)
Halo 4 prediction
The people that hate Reach tend to believe it deviated to far from its roots of Guns+Nades. I somewhat agree on that sentiment. But if reach taught me anything is that in general sprint was the most powerful AA. I could get to places and help my team better, get to power positions and power weapons faster. It also made weapons like Shotty, Hammer and Sword more powerful. All other AA had flashy tricks but sprint was the most practical for general combat. Once you get used to sprint all you had to focus on is 1) shooting 2) nerd nades 3) countering other AA’s like AL, AC, JP. I think Halo 4 will see a lot of people using Sprint + Thrust Pack/Pro-Vis as the most used by Pros. In the end the nerfed JP, HLS(nerfed Armor Lock),
The Teams will find they should first master the traditional skills of Halo plus COUNTERING new Armor Abilities will be much more important than learning how to actually use Armor Abilities. Especially with halo 4 featuring larger maps… It will all be Traditional skills+mobility. All the other perks will slow your team down.
I like Halo: Reach! and am not afraid to admit it. 
Listen, there are still players on H3 MM and there will still be on Reach MM well after H4 gets into full swing. The point is we’ve all put in our fair share of criticisms for and against SOMETHING about insert game title here, but the fact remains that in the end . . . we all . . . still play, for our own reasons.
I myself am having fun, sometimes even when I’m having a really crummy game.
All of the (fps) Halo titles have played their parts along their lifespan and if 343i has anything to say about it, they still will.
I say “Keep ‘Em Commin’ 343 Industries!!!” See you on the other end of my reticule 
I find Halo: Reach to be a very good game in my opinion. At most times, I play for the fun of it due to the fact that I have nothing to do in reality. Sometimes I play the competitive role in order to increase my rank and credits so I can buy new armour to flash it off infront of others. I always got killed in Halo 3 but when I saw that Halo: Reach was abit easier, I was proud and I still play the game this very day along with Halo Wars. Sometimes I play Halo 3 multiplayer but sadly, I cannot find my Halo 3 disc (with full campaign) so I have to have Halo 3: ODST with Halo 3 multiplayer.
Campaign was uninspiring, firefight didn’t feel like a survival mode anymore, and some of the mechanics in multiplayer were frustrating i.e. bloom, armor lock, jetpack. That is why I don’t like the game as much as past Halo titles. But, even though the title update helped a lot, it happened too late in the games lifespan when a lot of people had already abandoned it.
In my opinion, Reach is a good game, but not a good Halo.
They’re are casual gamer’s most likely.
See, Ive always loved Halo. I own every game going, including the PC versions. When Halo Reach came out i thought it was great however it never felt as good as playing halo 3 for the first time, Forge maps arnt as impressive as the Halo 3 ones, Grenades and rockets are underpowered. Im my opinion, the halo reach multiplayer beta was more fun to play than the full games multiplayer. I dont like that credits and how much you play will earn you armour, i liked having to get a specific achievement to unlock a piece of armour, that way your earned it, you didn’t just wait for your credits to build up before buying it… This is why i think halo reach wasn’t as good as previous halo games but this is just my opinion.
The campaign as a whole was mediocre in comparison to prior Halo games. The implementation of bloom is highly debated, along with Armor Abilities. Having multiple “playstyles” of the game led to divisions within community. DLC management also wasn’t great, with your only way to play non-Anniversary DLC in matchmaking being to hope that you’re matched with others who also have it. Those are the big ones that I’ve seen people bring up as to why they don’t like it…
That being said, I personally enjoyed Reach, even with its issues. I enjoyed moments of Reach campaign (I wish there were more space battles akin to LNoS). I actually think bloom as an idea is great (but, as I said, Reach’s implementation of it is debatable). Armor Abilities brought another layer of gameplay that I really enjoy, even if Armor Lock is aggravating at times.
I’ve had many great memories playing Reach; the little idiosyncrasies of a game don’t dictate whether I enjoy it or not!
> Grenades and rockets are underpowered.
You can’t be serious…
No other Halo game (I hardly consider reach halo) can you get players that vote for the worst maps, gametypes, and can get away with the cheapest crap.
Reach is the definition of bad.
Nades are overpowered as hell.
Armor Lock is plain annoying. Simply for the fact that whenever someone armor locks, they are guaranteed to get help from their friends.
Jetpack ruins maps and the point of cover.
Double Pummel + Sprint never ceases to bug me.
As a general consensus, Reach’s campaign was pretty bad…
Warthogs get flipped like crazy from DMR SHOTS. So stupid.
One thing that kind of bugs is the overpoweredness of the DMR. If you go at it with any non-power weapon in the game, you will lose.
Other than that, I really liked Reach. I don’t understand why people don’t like bloom. “It puts in randomness as a factor derp!” Well, no it doesn’t. If you pace your shots, there’s no randomness; that’s the point of bloom.
Falcon was genius. Forge was good besides the grey.
Halo reach was one of the best halo games and stil will be
when halo reach came out it showed that halo can evolve , the people who hate on reach are probably people who could not get the hand of armour abilities and therefore died alot…
I’m also one that enjoys playing reach…I understand why so many people hate it but I like to just play the game to enjoy it.
Can’t wait for H4 though!
I loved playing reach, saying that, I also have to say that there are many things bad with the game. Many of the gamemodes got ruined by the options in maps/gametypes. for example people would always vote for BTB Heavies. They mostly voted for it because you can get lots of kills, but, in reality there was always one team being spawn killed. It was just the small things that made people not like Halo: Reach.
> Other than that, I really liked Reach. I don’t understand why people don’t like bloom. “It puts in randomness as a factor derp!” Well, no it doesn’t. If you pace your shots, there’s no randomness; that’s the point of bloom.
> Falcon was genius. Forge was good besides the grey.
The randomness of bloom is caused because sometimes spaming rt it’s better than pacing shots, it’s very ridiculous how sometimes i kill people just by pressing rt fasster than them when i am kilometres away.
anyone saying the halo reach campaign (while frustrating to put to actual canon) was the worse halo campaign, quite simply are being childish.
H1 Were running from stuff, Cortana is just a “Push this button cause this” voice in my head. stuff is blowing up…
H2 We need to blow up more stuff… cause we’re gonna finish this fight.
Arbiter: MYAH! LIES!
H3 I Fell, I’m Lucky, Oh this stuff was on earth! WHY JOHNSON!? stuff is blowing up.
Seriously, the story telling in the campaigns were extremely loose and not very much had been put into them, there were always some good epic parts but all in all to really understand ANYTHING you HAD to read the books to fill in the HUGE gaps in actual story telling. So don’t try to say the campaign was uninspired. The campaign was incomplete, but overhauling the graphics engine, giving some importance to characters (failed on many levels) and telling the story of a team weaving in and out of a covenant invasion to accomplish missions was still pulled off, and done well and more engaging than any other Halo.
Reach needed a lot of refinement (especially after playing H4) but most of the people whining about reach either: A never actually played campaign or B. Just jumping the bandwagon. I’ve met plenty of people in person who say reach was terrible… and never ever played.
> Other than that, I really liked Reach. I don’t understand why people don’t like bloom. “It puts in randomness as a factor derp!” Well, no it doesn’t. If you pace your shots, there’s no randomness; that’s the point of bloom.
> Falcon was genius. Forge was good besides the grey.
Uh yes it DOES place randomness as a factor.
Yes you can make an effort to reduce the bloom on YOUR end of the equation, but not letting the randomness happen on your end is not the same as saying it doesn’t exist.
Secondly you’re ignoring the other side of the equation, your opponent!
If YOU pace your shots, you don’t have bloom
If your opponent spams their shots, they have bloom
In some battles you will win, in others your opponent will win. This is called RANDOMNESS. You’re trying to win through being skilled and pacing, your opponent could be a complete and utter noob just spamming the hell out of their shots, but are still able to kill you due to the randomness which occurs, combined with their faster rate of fire landing the 5th shot before you do because you’re pacing.
That is the randomness caused through bloom in a nutshell. It isn’t based on opinion, it isn’t circular logic, it is fact. Randomness leads to players firing quicker and landing their shots anyway, killing those who fire at a slower pace, and vice versa. It isn’t skill, it is randomness, and it should be minimized in FPS games, not introduced as a feature.