why do people hate regicide?

post a comment down below and lets hear your thoughts about regicide.

I don’t mind it.

Unless I’m JiP’d into a game where 4 people have over 200 points.

Like, 3 times in a row.

I like regicide, but I would prefer they bring back FFA Slayer.

  1. It “awards” the best player with a giant wanted/bounty sign over their head.
  2. It doesn’t matter how many kills you get, but whether you kill the “king”.
  3. Campers everywhere…
    Regecide is okay, but I definitely prefer FFA/Lone Wolves, I only play regecide cause its the only sorta FFA playlist.

I don’t it mind to. But i prefer Team Regicide.

Randomness is what it comes down to. Too many factors come into play that may cost you a win. Someone could go JUST for the King and still win because of it WHILE going negative doing so. I’ve had waaay too many encounters where I would be king throughout the whole match with a 35 bounty going positive and have that occasional -Yoink- that would go after me the ENTIRE game but when he finally reaches the 260 point mark, he would hunt me down while still having the 35 bounty over my head, kill me, and win the match because of it.

Once we get into the lobby so I can check the stats, not only does he have like 7 regicides, he also went very negative by just going after me the whole match. Sure he would get a couple of kills on other players but still, he ended up going like 11 kills and 24 deaths while I went 27 kills and 8 deaths.

That should never happen in FFA.

No one have a problem if there was both Regicide and FFA Slayer.

the thing people have to realize is that regicide isnt FFA. it is its own objective type game, and if you play it as such it will be a lot more fun.

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Regicide is terrible due to these factors:

Setting aside the stupid piece of garbage that is Join in progress…

This is how Regicide funtions:

The winner has a target over his head
Anyone that kill him gets 35 points. This is = to 3.5 kills.
The person “in the lead” can only earn 10 points per kill. or 1 kill per kill.

If you are winning you are punished with a location marker AND everyone whose behind you gets to catch-up at a 3.5x greater ratio than you.

I have played games and lost. I have 25 kills to 9 deaths, and the person who beats me has 8 kills and 20 deaths.

BUT because he killed “the king” his 8 kills got him 8 x 3.5. so over 25 kills.

Regicide is trash

> the thing people have to realize is that regicide isnt FFA. it is its own objective type game, and if you play it as such it will be a lot more fun.

Regicide is FFA. It just has a different rule set. The whole point of playing any type of FFA game is so that you can win. When there are too many random factors that come into play that may cost you that win, it gets pretty frustrating for players.

> > the thing people have to realize is that regicide isnt FFA. it is its own objective type game, and if you play it as such it will be a lot more fun.
>
> Regicide is FFA. It just has a different rule set. The whole point of playing any type of FFA game is so that you can win. When there are too many random factors that come into play that may cost you that win, it gets pretty frustrating for players.

yes, it is FFA, technically. perhaps i should rephrase and say it isnt a classic FFA. there is randomness to it, but theres just as much randomness to classic FFA. the only real addition is the objective. which forces players to play smarter or lose. you can go into regicide and kill everyone and win sometimes. However if you actually play the objective like you should. you will find that it isnt all that random. youre the king, everyones going to go for you. its how the game works.

when you say you were in the lead with a 35 bonus on your head the whole game, the guy behind you who killed you the entire game won because he played smart and played the objective. K/D isnt important in objective types W/L is.

> > > the thing people have to realize is that regicide isnt FFA. it is its own objective type game, and if you play it as such it will be a lot more fun.
> >
> > Regicide is FFA. It just has a different rule set. The whole point of playing any type of FFA game is so that you can win. When there are too many random factors that come into play that may cost you that win, it gets pretty frustrating for players.
>
> yes, it is FFA, technically. perhaps i should rephrase and say it isnt a classic FFA. there is randomness to it, but theres just as much randomness to classic FFA. the only real addition is the objective. which forces players to play smarter or lose. you can go into regicide and kill everyone and win sometimes. However if you actually play the objective like you should. you will find that it isnt all that random. youre the king, everyones going to go for you. its how the game works.
>
> when you say you were in the lead with a 35 bonus on your head the whole game, the guy behind you who killed you the entire game won because he played smart and played the objective. K/D isnt important in objective types W/L is.

So you’re telling me that if you were in my position that had 27 kills and 8 deaths which in fact you should’ve won 2 kills ago, gets robbed from a win because of the player that went only for the King, you would brush it off saying to yourself, “Oh wow he played extremely smart there, good show.” No, thats not how FFA should work.

Maybe some people like randomness to their gametypes but for me, when I consistently get 25 kills before everyone else in FFA, that should reflect my skill in that playlist. Look, I’m not talking about K/D here. I could care less about K/D in actual FFA. The ONLY thing that should matter is consistently reaching the score limit by out smarting and out playing your opponents. That is, if everyone has equal chance of earning points. When you put in the Bounty factor into play as well as having the waypoint over the leader, it leads to some unfair advantages for other players who aren’t in the lead.