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> So because it’s persisted for a decade, that means these people should force themselves to enjoy something that doesn’t bring them joy? That’s some really flawed logic.
Well, they’ve had time to get used to the new style, and they’ve wasted it.
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> > > Why should they be obligated to accept features that drastically change something they enjoy? If those features change the experience to the point where it no longer offers what made them enjoy it, why should they have to adapt? Because brand loyalty?
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> > They had Reach and 4 to get used to the new style. That’s 5 years of gaming and by 2015, they should’ve been willing to accept the new style, and now that it’s been 9 years, they should’ve been able to now, right? Well, apparently not.
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> > > Again, I’ll repeat what I wrote that you clearly looked over. I never said you are not allowed to like H4. Halo fans like Halo, not CoD. Imagine throwing shields and aliens into CoD. CoD fans aren’t going to like that, are they? And neither would I because that would ruin CoD for me also. And yes, I do like CoD. Halo did its own thing and did it well, just like CoD and Battlefield appeal to their own audience.
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> > > Again, you can like and play what you want, that’s why things like the match composer in MCC exist and why there are still people who play Halo 4 even on the 360. I’ll also reiterate that I enjoyed Halo 4’s BTB. I think it is definitely 1st or 2nd on the list of games with the best BTB, miles better than H5’s casino-based Warzone. But take the time to understand why something you might love is not necessarily what most fans of a franchise want instead of repeatedly saying the same things and ignoring what others are trying to explain. After all, you posed the question by making the topic.
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> > > The point is that Halo stuck to that independent mentality and beat out other competitors at the time. Either that or it thrived in itself. It’s not like there were no competitors at the time of Halo 3, for example. CoD4 was incredibly successful and is still a great game to this day. Halo 3 and CoD4 both managed to break records without doing anything that the other did.
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> > > As a fan since the CE days, I’m definitely not looking for another game with “advanced movement.” I’m not the only one since MCC is extremely successful and even managed to be more popular than H5 after its big update last year. And before you mention that Halo 4 is a large reason for that, consider that 343i had to release the match composer because no one could play other games because everyone kept voting for H3. As much as I love H3, I personally think H2A is Halo MP perfection, so I was happy to see that feature added.
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> > I don’t think you said that I was never allowed to enjoy Halo 4. Everyone is allowed to enjoy whatever they want, including you, and it’s not like I’m going to discriminate anyone who likes prefers different things from me.
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> > Halo only started having competition with CoD 4, which coincides with the start of Halo’s slow demise. Halo 3 didn’t have any problems as far as popularity is concerned, but CoD was catching up at a very really fast pace, and the first hits at Halo came when Reach was released, which started the divide between the community. Even when CoD started to decline with Ghosts, it was still very popular, also taking into account the displeasure with Halo 4. It didn’t get any better with Halo 5, and although things looked not so great in BO3, CoD was still #1. From then on, Overwatch, Fortnite, PUBG, and Apex Legends, have all competed for the #1 game in addition to Halo and CoD. But it seems like Halo isn’t even competing at all.
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> > I don’t think that Halo 4 was the reason why the MCC is so popular. In fact, I don’t even play MCC, so I can’t say anything about it, and if I did, I would say that it’s that 5 really good games + another one coming soon, is in one collection. IMO, if Halo wants to be at the top of gaming, then they should try to appeal to a wide enough audience and not just the veterans by keeping things like sprint that many like, while retaining the Halo feel. Of course, you have a different opinion, so I wouldn’t argue with you. I just wanted to express my opinion, and it’s good that you did as well.
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> Always good to have discussions like this. I guess my thinking is that when a game starts to lose its identity to try and satisfy everyone, it fails to satisfy anyone. Or, at least, not as many people. I’m glad you enjoy Halo 4 because it’s not like it’s a terrible game. Credit where credit is due, the gameplay is super tight and the graphics are still top notch especially in MCC. A few things bug me about it which make it not as compelling to play, most of them having to do with the multiple ways in which 343i chose to experiment with Halo before releasing a game that followed the path of the older games.
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> I think a big reason why H5 wasn’t as successful was because they forgot what Halo was. Of course, as you mentioned, the campaign played a big role in that as well. And while I was among the crowd who thought H5’s MP was one of the best, I eventually began to dislike it because I realized I was only playing the same 2 or 3 gametypes rather than enjoying nearly every mode like I did with H3. A lot of that had to do with how it continuously reminded me of other games and how I did not feel that “magic” of the older games.
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> I get what you mean about appealing to a wider audience for sure. And games do need to evolve otherwise they’ll just get repetitive and stale. But, to me, the approach should be evolutionary rather than revolutionary, if that makes sense. And a game’s design should maintain the core of what gives it its identity. One example is equipment in H3 compared to pure pick ups in CE and H2. I can’t say what’s the best way to approach future games since I’m not getting paid to do so, but I’m hoping the guys who are have it figured out.
Even with loadouts and many more CoD elements, I think that Halo 4 still felt Halo, just with modern elements, unlike H5, which forgot what it was. I never really liked Halo 5’s MP with all the microtransactions and I can’t belive that 343 think that people liked it MTX, so IMO Halo 5 was just a terrible game all-round, except for maybe Forge and Custom Games.
I agree when you say that you didn’t feel the magic and the feel of the old games, and that’s what I want back. I hope that this time, 343 know what they’re doing and how they’re going to appeal to the fans + newcomers. No one, including me, truly knows what’s best for the franchise, except for them. So we can only assume what they’re going to do with Infinite.