Why do people enjoy the Halo campaigns so much?

Hello!

First off it should be noted that I am not a Halo veteran, and have only started playing about 8 months ago or so. Primarily I’ve played multiplayer, although one day I finally decided to playthrough the campaigns since I have heard they are really good. So I started with Halo CE, then Halo 2, Halo Reach, and now Halo 3’s campaign (which I have heard is the best). However, I have noticed myself not being as interested in the story as I had hoped for, and found myself bored at times. The only camaign I have played through so far that I completely enjoyed was Halo 2’s campaign. It should be noted that I have not played Halo 3’s campaign completely (don’t give any spoilers about it), Halo 4’s campaign, or Halo 5’s. I always enjoyed the gameplay of these campaigns (apart from portions of Halo Reach’s) however I couldn’t ever seem to get engrossed in the story, apart from Halo 2’s somewhat. I plan to play all of the Halo campaigns eventually. But is there something I’m missing here as to why I am not completely interested in the stories of Halo’s campaigns? I just can’t see why people have given so much praise to the campaigns of these games, since they are relatively simplistic in nature (in comparison to other games at the time). I thought the level design in Halo 3 had the best, although Halo 2’s aesthetic and story I enjoyed the most. Do I need to keep playing to enjoy these campaigns more? What are your thoughts?

I have never liked playing campaign games. cuz I don’t like playing games against a computer. I need the human factor to have fun! ')

i partially agree, but I guess the stories isnt for everyone some people get so hooked they get into the books or replay campaigns hundred of times

and well others dont even bother playing the campaign and find multiplayer the best

me personally i think campaign is best and have done 3000 missions in mcc and keep replaying and multiplayer is fun, but personally I think campaign is best part is jus stories arent like TWD

Nostalgia is a part of it for a lot of people. Another thing to remember is that Halo was something of a trailblazer at the time, certainly as far as console FPS was concerned. We may have been spoiled by a lot of games with big set pieces and strong narratives nowadays, but back then Halo was the gold standard for console shooters. And a lot of modern games built upon the trends set by Halo to become what they are today.

The games have aged. The technology, scope of narratives possible and the industry around them have evolved. For someone who never played them originally, I think that is worth bearing in mind. You view them very much removed from their own time and context.

I still very much enjoy the old games and their campaigns. Yes, part of that for me will be nostalgia and the love I developed for them when they were new, novel, top of the line shooters. It may be harder to appreciate them today going in fresh. But I think there is value in them still, both because at their core I think they are fun games and as a window into the nature of games of their time.

If you still don’t enjoy them, that’s fine. There are plenty of game series others assure me are masterpieces that I find little more than a chore. If something is not for you, don’t force it. It is great that you gave them a chance and tried to appreciate something others cherish. You didn’t dismiss them out of hand. That is enough. It is okay to draw your own conclusions and develop your own tastes.

If I might make a recommendation; try co-op if you haven’t already. I got into the games playing split screen on my friend’s original Xbox back in the day. They are a lot of fun to play through with a friend, particularly one sitting right beside you.

(ODST is probably better solo though, at least on the first run. It’s more appropriate for the atmosphere of the game.)

CE had an okay campaign, (gets a pass, it’s the first attempt after all). Halo 2 despite all its development issues delivered a pretty amazing campaign. It has chief’s most bad -Yoink- moments, a complex story woven from 2 POV and has beautiful environments. Halo 3 fumbled the ball quite a bit. While it’s gameplay was tight, the story is pretty dumb. There are plot holes throughout, and lot of characters are more boring compared to their portrayal on 2. Reach and ODST are fun to play and are much better stories than H3. Halo 4 breaks a lot of story telling rules established by its predecessors, and for the better. Whatever interesting setup H4 is unfortunately ruined by H5.

Two words: The Music

(but, you know, the gameplay’s pretty good :wink: )

The campaigns are masterpieces in their own right.

I didn’t understand the story either until somebody I met on lfg explained what was going on as we completed each campaign. After earning a grasp of the total story arc the holiness of Halo’s lore revealed itself to me, and i became completely engrossed in the campaigns. You clearly don’t understand what’s going on and that’s ok because it’s a lot to take in. I hope you one day learn the magnitude of what you’re missing because its likely going to be the greatest of all time video game stories for years and decades into the future.

Edit: Halo 5 doesn’t count.

> 2533274809681413;7:
> I didn’t understand the story either until somebody I met on lfg explained what was going on as we completed each campaign. After earning a grasp of the total story arc the holiness of Halo’s lore revealed itself to me, and i became completely engrossed in the campaigns. You clearly don’t understand what’s going on and that’s ok because it’s a lot to take in. I hope you one day learn the magnitude of what you’re missing because its likely going to be the greatest of all time video game stories for years and decades into the future.

I would argue that the games mostly stand on their own in terms of narrative. The plots are relatively simple, it’s a lot of the background elements and things surrounding the core narrative that are left mysterious or ambiguous, in some cases deliberately so. Things like ‘who is Master Chief?’, ‘what is a Spartan?’ and ‘who were the Forerunners?’. The books did a lot to flesh this out during Bungie’s tenure for those interested, but they weren’t required reading.

Halo 5 definitely leaned too far in that direction. Going from 4 to 5 I had no idea who most of the characters were or what was going on. That was clearly a mistake. The extended universe stuff should expand on the narrative of the games, not be essential to even comprehend it.

So in short I would say that for the majority of the series you don’t need to know the extended or future canon to appreciate the games but it offers you more if you want it. You don’t need someone filling you in throughout your playthrough. We didn’t have that back when the games were new.

The depth and scope of the story and lore, which is enhanced dramatically by the books.

Then you have some truly memorable moments both in cut scenes and gameplay wise.

Then when you combine all of the above, everything means a little bit more, it all has a deeper meaning. Lines of dialogue have so much more gravity and become more incisive, and the momentous gameplay set pieces become so much more significant.

They also helped pioneer (or embed) ‘legendary’ difficulties and had really good AI for their time.

Nostalgia and I actually really like the story. Also, I am a fan of speedrunning .

I’m like you, I’ve grown and lived off of the Halo MP. It’s the only game I’ve ever really played. Yet I’ve never finished the campaigns. I jus like competition.

the sandbox element has always been the draw especially on harder difficulties because there willl always be something different that can occur during the combat encounters making each playthrough unique. Even without the story this gameplay aspect is fun to many. This is most true in HaloCE and Halo3 I would personally say. I’ve played a combination of campaign levels probably thousands of times and I always come away with a different playthrough thanks to how dynamically they play out. Other shooters don’t other this same experience

I played Halo Reach back when I used to play on Xbox but all the other games I didn’t play through their campaigns till just recently when I started to play Halo MCC on PC. I’ve always been a single-player kinda guy and enjoy getting engrossed into a story and find the story very good though it’s a very noticeable change when you get to Halo 4 for story but I still rather enjoyed it.

> 2533274798142730;4:
> Nostalgia is a part of it for a lot of people. Another thing to remember is that Halo was something of a trailblazer at the time, certainly as far as console FPS was concerned. We may have been spoiled by a lot of games with big set pieces and strong narratives nowadays, but back then Halo was the gold standard for console shooters. And a lot of modern games built upon the trends set by Halo to become what they are today.
>
> The games have aged. The technology, scope of narratives possible and the industry around them have evolved. For someone who never played them originally, I think that is worth bearing in mind. You view them very much removed from their own time and context.
>
> I still very much enjoy the old games and their campaigns. Yes, part of that for me will be nostalgia and the love I developed for them when they were new, novel, top of the line shooters. It may be harder to appreciate them today going in fresh. But I think there is value in them still, both because at their core I think they are fun games and as a window into the nature of games of their time.
>
> If you still don’t enjoy them, that’s fine. There are plenty of game series others assure me are masterpieces that I find little more than a chore. If something is not for you, don’t force it. It is great that you gave them a chance and tried to appreciate something others cherish. You didn’t dismiss them out of hand. That is enough. It is okay to draw your own conclusions and develop your own tastes.
>
> If I might make a recommendation; try co-op if you haven’t already. I got into the games playing split screen on my friend’s original Xbox back in the day. They are a lot of fun to play through with a friend, particularly one sitting right beside you.
>
> (ODST is probably better solo though, at least on the first run. It’s more appropriate for the atmosphere of the game.)

This pretty sums up my opinion on the campaigns. I personally love them and don’t get tired from them as what other people may do but I always found at least with me, if the story of the game wasn’t as up to par as some of the other ones (Ex. Halo 3’s story compared to Halo 2’s) the level design and gameplay usually make up for it at least to me. Halo 5 is a big example as I really didn’t like the story but the level design wasn’t that bad. Playing in co-op also just adds another layer of fun and experiences that you wouldn’t get playing solo.

Although the market was completely different from what it is today, I still think the campaigns are great and some although older I think still hold up well pretty well today in modern standards. I’m a firm believer that if Halo 3 had it’s gameplay and level design, but with the quality of written story Halo 2 had I think it would have been hands down one of the best games ever made (Still is to me but I can definitely understand why people do have complaints).

I never used to like them when I was younger, they were just something I finished and then did multi. Nowadays I appreciate a challenging, curated experience that you can modify.

I WISH they had campaign matchmaking in the MCC and hope Halo Infinite does eventually. It is fun solo but would be even better with others.

For someone who’s been playing for years and looks back on the campaign’s from time to time, I admit the campaign is really simple and it is common for newcomers to get bored quickly; I’ve seen this mostly with friends who try the series out to play with me or because I urge them to try it out. I completely understand that the campaign seems bland or boring, I mostly see it as a foundation to set-up the story and prepare players for the extended lore that happens around the campaign, stuff that you read online or seen in the books, rather than the story within the campaign itself because I find that if you only do the campaign, you actually don’t know that much about what’s really going on. But there’s also other factors that I can appreciate which I enjoy such as dialogue, moments between characters, the environment and music placement + selection. A guy on here awhile ago said that he really enjoyed Halo CE’s campaign more compared to the others because it felt really alien, quiet, mysterious and dreamscape-y and I honestly agree. I also love ODSTs campaign… I’ve since figured out that I’m more drawed in when Chief isn’t involved that much; at first I didn’t know why, but then I realised it was because I didn’t find it him interesting in the games, I guess until Halo 4 where they gave Chief some semblance of an identity or character development.

Honestly, I find the cutscenes and parts where things actually happen more exciting than the controlled gameplay. Take for example the terminals in each game, which are essentially snippets outside the campaign, though the campaign still serves as the baseline… I suppose. Also, as others have said, it’s probably because a lot of people have nostalgia for the series. Some of my closest friends who are new to the series have tried other games with a campaign/main story weren’t all too impressed by Halo; they said it was “OK”. Lmao😂

You may also be not feeling that entertained by the campaign since Halo characters are generally less interesting than characters from other franchises or Sci-Fi’s, mostly because the characters are largely one-dimensional within the universe, which is a shame because the universe they’re set up in seems so mysterious and cool. But a lot of people like how the characters are like that - e.g Master Chief doesn’t get any real “character development” till Halo 4. Bear in mind that this is when an entirely new company comes along. A lot of people were divided on the campaign (lots of lovers and lots of haters) mostly because it, as UnheardCARNAGE said, breaks a lot of story telling rules established by its predecessors. Some people don’t really need or want intensive characterisation and emotion, they just wanna be a badass and blow things up, or explore an alien world and learn about it, while being badass.

Although, some characters do undergo development within the series, like Arbiter, Rtas 'Vadum, Guilty Spark and Cortana (to some extent, however mostly in Halo 4). But characters at the forefront of the story like NOBLE Team, Sergeant Johnson, the Keyes family and the Prophets don’t exhibit much character development that makes them stand out in terms of real change - even by the end of the story. Bear in mind that I love all of these characters, but even I can admit that they’re pretty one-dimensional, at least in the games. The novels and side stories make an effort to develop or add some depth to characters outside the games, like Johnson, some Forerunner characters and Master Chief; so if you’re bored how they are in-game, you can watch or read some stuff about them outside the games.

I still think you should play through the entire series’ campaign, and if you don’t like it, then it’s just proof that the story and gameplay of the campaign isn’t for everyone. And that’s completely okay.

> 2535440479043140;1:
> Hello!
>
> First off it should be noted that I am not a Halo veteran, and have only started playing about 8 months ago or so. Primarily I’ve played multiplayer, although one day I finally decided to playthrough the campaigns since I have heard they are really good. So I started with Halo CE, then Halo 2, Halo Reach, and now Halo 3’s campaign (which I have heard is the best). However, I have noticed myself not being as interested in the story as I had hoped for, and found myself bored at times. The only camaign I have played through so far that I completely enjoyed was Halo 2’s campaign. It should be noted that I have not played Halo 3’s campaign completely (don’t give any spoilers about it), Halo 4’s campaign, or Halo 5’s. I always enjoyed the gameplay of these campaigns (apart from portions of Halo Reach’s) however I couldn’t ever seem to get engrossed in the story, apart from Halo 2’s somewhat. I plan to play all of the Halo campaigns eventually. But is there something I’m missing here as to why I am not completely interested in the stories of Halo’s campaigns? I just can’t see why people have given so much praise to the campaigns of these games, since they are relatively simplistic in nature (in comparison to other games at the time). I thought the level design in Halo 3 had the best, although Halo 2’s aesthetic and story I enjoyed the most. Do I need to keep playing to enjoy these campaigns more? What are your thoughts?

I’m not sure if you’ve played with friends before or not, but I will say that playing the campaign with friends is like 99% of the fun experience, and though you can still have fun with the campaign by yourself it is nowhere the experience as with playing with a sibling or friend. That’s literally what made the campaign for me, but even by myself it’s still fun, but nowhere even remotely close to as fun. Also, before I got to play Halo MCC on PC, The only Halo campaigns I played were Halo CE’s and Halo 2’s. When first playing the other Campaigns, I noticed that they weren’t nearly as fun as Halo 2’s or even CE’s. However I began to enjoy them more Each play-through (Except Halo 4).

Thank you all for your feedback. So it sounds like nostalgia and extended lore from the books (which I have considered reading) are all big factors into why these games’ campaigns are enjoyed by so many (as well as halo being advanced for its time). Now it should be said that I have played games from and even before this era, so I knew going into these campaigns they were going to be not as flashy as games now are. I was just hoping for better story pacing. The games either felt like they were trying to do too much (Halo Reach) or had a good story at it’s core with long and boring missions that felt like filler (Halo CE). It should be noted that in every Halo campaign I’ve played, I have found missions I loved, and missions that felt long and drawn out with little added to the story.

It sounds a lot like a Star Wars kind of situation to me: the movies are great on their own, but not overly complex. However the extended lore in the form of comic books, literature, and spin off shows make them all the more interesting. And I saw someone mention earlier that they enjoyed the cutscenes and terminals quite a bit; I completely agree with that. I found the cutscenes to be very entertaining.

With all this being said: Halo is my favorite FPS, and the multiplayer and gameplay is phenomenal. Each games’ holds up well even today. Is there a way I should go about playing the campaigns to better enjoy their stories?

I’m not sure how you think the gameplay’s simplistic unless you’re playing on an easier difficulty where strategy’s irrelevant as enemies die fast to anything.
It’s the fact that the gameplay is so much more strategic and involved on Legendary than most other first-person shooters on their hardest difficulties that makes them so endlessly replayable for me. It’s more reminiscent of old-school FPS design where ammo, enemy types, and weapon types all play a big role in how to approach any given situation, except with innovative new concepts (for its time) such as vehicles being tied to the sandbox, better story-telling, regenerating shields, etc. etc.

They’re still the best campaigns in the FPS business and I’ve played a hell of a lot. That goes for CE right down to Reach.

> 2535429252060275;19:
> I’m not sure how you think the gameplay’s simplistic unless you’re playing on an easier difficulty where strategy’s irrelevant as enemies die fast to anything.
> It’s the fact that the gameplay is so much more strategic and involved on Legendary than most other first-person shooters on their hardest difficulties that makes them so endlessly replayable for me. It’s more reminiscent of old-school FPS design where ammo, enemy types, and weapon types all play a big role in how to approach any given situation, except with innovative new concepts (for its time) such as vehicles being tied to the sandbox, better story-telling, regenerating shields, etc. etc.
>
> They’re still the best campaigns in the FPS business and I’ve played a hell of a lot. That goes for CE right down to Reach.

Half Life 2 is up there too…for many of the same reasons :slight_smile: