i have see some clips from the SingleHaloClips on youtube about it.
https://www.youtube.com/watch?v=mmnh9lb-d7Q look on 7.54 and you see the reason why bots are not the good solution.
and that any difficulty is not going to fix since there are not the same as a player is doing it.
i remember it good.
also nice to see you again.
and i think i told you back then also that its better to have the JIP system then that the old quiting problem is coming back in the halo serie’s and thats something nobody wane see any more.
thats why i told back then also that there are not other solutions for the quiting problem and we need the JIP system to fix that problem for good.
you also understand good that back in halo 3 and halo reach there was a big quiting problem and we ask the developers to fix this problem since it was no fun any more.
when some players quit the match and the other team mate’s are with less players and its becoming a compleet lose if its 4 against 2 or 8 vs 5 then its also no fun any more to keep playing matchmaking any more if its keep happing.
then players leave the matchmaking also and stop playing the game since its not fun any more.
in halo 4 and halo 5 there have fix it with the JIP system and now are people complain since then there hate it.
in halo reach i have got time’s in matchmaking that it was 1 vs 4 and really thats not fun at all if you are the only one left from the team since the other 3 quit the match for some reason.
that the JIP system still can become better in halo infinite when its much better then it was back in halo 4 and halo 5 i can agree.
that for some game type’s there need to stop working at some point since it has then no point.
and that there can add that it not effect stats at all if its a lose is something that also needs to be done.
i was also thinking all how long it needs to take before this discusion about the JIP is going to start again on the forums.
I do understand what they are trying to accomplish with JIP.
That wasn’t the question.
And can we please stop looking at it from the perspective of those who are already in the match but from the perspective of a player who is FORCED into JIP
Who are you to deny them the right of a full and complete match?
And since most people who are forced into JIP quit out of the match you are just creating even more early quitters for no reason. All you have is now twice the number of players with an unpleasant experience.
I guess you just like to make everyone feel miserable just for “the greater good”?
So now you are using the “no fun” argument to make a case PRO JIP ???
How much fun do you think it is for the person forced into JIP?
That person is ON PURPOSE being denied the right to a full and complete match.
That person is ON PURPOSE being denied the right to have the same chance of winning a match
its about the type player.
if the player is only playing it for the fun and joy then there have no problems with it at all.
for players that care more about there win/lose stats and kill/death stats its a diffrend story.
but you have the same problem for both type players if there is no JIP system.
then its no fun and joy any more for the players that only play the game for that and there is a big chance there stop playing at all.
and then the players the care about there stats more are complaing more on the forum that the developer needs to fix it.
why you think back then in halo reach the infection playlist and griftball game type and the firefight mode are becoming hot by a lot off players.
since there the quiting problem was not big any more since stats do not count more on the game type’s there.
in halo 4 i have also joint a lot off match when i join in a team that was losing same with Warzone in halo 5 when i got in a team that has almost lost the match.
but i give no crap about it at all since it was still some fun for me to playing it all it was a losing match.
what your problem was in the first post is something i can agree on that you join a match when that team has 0 life’s left.
for that game type’s there need to chance it that you cant join in that match any more if there are no life’s left.
thats why there need to improve it that things like that is not going to happing any more.
Do you really think people joining a hopelessly lost match will experience any fun when joining?
So where would you propose the threshold?
JIP is perfectly fine when the team has 1 life left vs all 8 on the other team?
I think the best solution is a check box that says enable/disable JIP and let each player be the judge of what is “fun” and what isn’t.
That simple check box needs way less code than any “complex” logic when JIP would be appropriate and when not (I am sorry 343, but complex logic doesn’t seem to be your thing - see the scoreboard showing 1 win 1 loss and 1 tie when I won 2 rounds and lost 1 round or vice versa LOL)
i think between 2 or 3 life’s left that no other new players can join that team any more with the JIP system.
i give no crap about it if i join a match that is about to losing and that its becoming hard to chance it to wining.
and there are a lot off others that give also no crap about it.
to make JIP a option is not the best solution.
its not always the best solution for things to make then a option if its not good.
since if we going end up with that type solution then we going to get a big option list to turn on/off.
and if i remember it good back on the old forum that idea that JIP most become a option to turn on/off has been suggest all since halo 4 time’s.
and it seems there not going to do it so that idea is pointless since its has been suggest all long time ago and by other players in the old threads.
there are things like JIP and lot off other things we need to start to accept it and deal with it its in the game for some reason.
Same happened to me. The match was on round 3 (so 1 vs 1 on the scoreboard) and I was just an orb. My feet literally never touched the ground. They have the bot system, this is easily the most appropriate scenario for a bot.
No player EVER looks for a match instance like this.,
Good for you and I am happy for you for that.
Maybe 343 should hard-code that 100% of your matches are JIP since you are enjoying it so much.
However, there are more people who do NOT enjoy it and they shouldn’t be forced into it. END OF STORY
That is your opinion. Nothing more, nothing less.
Still, it doesn’t make your opinion a fact.
So you are saying if people can’t get what they are asking for right away they should stop asking for it?
You are seriously saying we should sacrifice progress and evolution just you - again in your opinion - think it is “pointless”?
Maybe in your opinion women shouldn’t have the right to vote then - because they had to fight for women’s suffrage for almost a hundred years.
I could add several other and more controversial examples of what you apparently would include in historical revisionism only because it had been asked for and demanded but being rejected or ignored for a long time.
The principal is the same. You are simply trying to dismiss something because it wasn’t implemented the first time it was asked for.
You just gave up any credibility you may have had left.
I’d like to see something like this implemented. Or at least for the system to give them a warning - “You can’t join another game while one you quit is in progress - do you want to rejoin the game you left?” - gives one option to leave and not play, but penalizes it, while also allows people who got d/cd to rejoin the game.
I must say though in general JIP could be optional, I would keep it on, but I understand not everyone likes it, just like not everyone likes working in a team and some like to run around slaying instead of playing with the team. But if someone is to JIP just to leave or grief, I’d rather not have them.
Still, it sucks to be a player down - usually, you can’t win 3 vs 4 unless it’s the weakest player that you lose. But with players of similar skill levels playing 3vs4 is usually an automatic win for 4 person squad.
if there wane do that sure since there cant do that.
and to do it in the first place you need to play matchmaking first and since i am that not doing it yet since there are some other reasons first there need to fix and chance before i going to start playing matchmaking in the first place.
you can ask for it since thats no problem with it.
but if its things that have been request all a lot off time’s all and for years ago long all then its becoming more pointless to request it again.
If you enjoy such a challenge so much you should be begging 343 for the “challenge playlist” in which you always start a slayer match with being 25 kills behind the other team.
You make it sound like this will be the most popular playlist ever.
But I am sorry to break it for you - such a list would probably not even find enough concurrent players to begin any match in the first place.
never had this bother me due to my own experiences in MW2 and such back in the day, but I can see how it can be bothersome, especially for a player thats just there to get a gun challenge done with the XP booster they have on, 5/10 times end up in situations where its just a waste of time
Backfilling exists for a number of valid reasons, and generally improves the experience for everyone in the lobby when people quit, albeit often somewhat at the expense of the player filling in.
In the specific case of elimination modes though, they really shouldn’t be backfilling. Attrition really should be a ranked mode with a ranked ruleset, but if they have to put it in casuals there really should be a lock on filling players when remaining lives get too low. Or at a bare minimum, a player filling in should be spawned into the game as a living player rather than a dead one.
People usually don’t get into the game is already in a state where that person join just doesn’t matter any more. When you have lower player counts, I game usually becomes one sided if it takes longer then 10-30 seconds to get someone in. The person coming in needs to quickly figure out what’s going on so he can adjust to what the team needs in order to win. Usually people are very disoriented coming into matches that have already started…
Doesn’t help that you cannot communicate nearly 90% of the time with your team when you first enter too, so you’re left to figure out everything on your own.
Idk, my experience is usually you join in and unless it’s in the final minute or so of the game it’s not hard to turn a stomp into a close game unless the lobby is super sweaty. But I generally lose against qp sweats in any case because I don’t go to those lobbies for the competitive experience.