Why do devs even think joining a running match would be "cool"

Those are devs? I tbought those were bots joining the game lol. Does Infinite have so little players that devs have to jump in if someone quits?

There’s really not a single title that this doesn’t exist in, but as Spikanor put it, it’s far better to have the empty spot filled by a warm body than a feeding bot than left completely empty altogether.

Stick it out, learn to have fun, and just be glad your own casual matches now have a backfill instead of turning into a long slog to the end of a timer.

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They should at the very least backfill with harder bots (which don’t count towards kills/deaths/scores) if there are no people joining

Just think of how unfun it is for the people who lost a teammate! They’re way worse off.

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I enjoy when someone joins my game in progress. Because of that, I’m okay with the system.

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Apart from the obvious ones you can’t turn like, enemy having five lives left in attrition, it’s the last round and your team is down two players when you enter, or when it’s stockpile and the enemy’s putting in the last core they need to win as you barely stumble out on the map. It’s that the majority of JiP matches are on the losing side, and quite a few times so badly there is no turning it no matter how hard you try.

Random disconnects can be attributed to even out equally over winning and losing teams.
However, a player missing for how long is an advantage the other team can take. Of course depends on how the missing player was contributing.

Anyway, rage quitting is more often on the losing side than not, due to own performance and team performance. Yes, people on the winning side can quit but that’s rarer.

Resulting in the disadvantaged team being even more disadvantaged.

It can take considerable time before someone joins, and they’ll join a match they have no idea what’s going on.
I rarely get my bearings in a JiP match untill half a minute in, sometimes even later, often dying to a power weapon I didn’t know was in use.
I mean, on Bazaar it can either be a Cindershot or Rockets.

Not to mention, the playtime is considerably shorter compared to the search and load time, I’m missing out on important parts of the match allowing me to have a full view of what’s happening, learn enemy movement and spots as well as team capabilities

I’ll take three 2v4 losses over one JiP any day.
I’m frustrated with both situations but atleast in the former ones it’s not the game throwing me under the bus on a mostly certain loss for the sake of a few other players’ “right to even teams”.

How about if a player leaves, the bigger team can’t have more players on the map than the disadvantaged team? If you die, you’ll be in spawn screen untill an ally dies.
Or, a forfeit option for the disadvantaged team.
I think there’s a lot of things which can be done to alleviate some of the issues we’re having.

This is pretty normal trend for my games when someone is forced to fill in a spot that some loser decided to create:

https://steamcommunity.com/sharedfiles/filedetails/?id=2698690555

I’m actually rather happy it keeps peoples names on the list even after they leave. I was also a back filled player for this match, other wise there would have been two bots plaguing this team…

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Easier to flag them as quitters? :thinking:

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While mid-match joining for Attrition, and bots in that mode for that matter, probably shouldn’t be a feature. Joining mid-match in modes like slayer and CTF is really great at combatting the issue of players leaving the match early.

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I’ve won plenty of attrition games that I’ve joined in progress, actually feels great when I can swoop in and save a team that lost a player.

However they should do something about it, so it doesn’t affect your stats or maybe give you an XP boost for joining in progress like some other games do.

do you have any other solution that can fix the quiting problem in the halo serie’s that players in the team from the players that quit the match can have a chance to make the tie on the fight then in the match.
and i not mean bots since there are not good as a basic player.

the point is more in the COD titels nobody from the player base is complaing about the JIP system there.
there all have deal it and have accept it.
and its the same as in halo that some people there also leave and quit the match.
but the diffrend is more in cod if you enter in a match that has already start the stats you gain there not count on your on since it was a JIP match.
and thats why people in the cod community have accept it and deal with since it has notting to do with the stats there get if there lose the match or have more death’s and less kills.

and i have see video’s from some bots that got the flag in a CTF match and got stuck on a really stupid place where you only need to jump to get out from it and there not do that since its a bot that cant do all the things a normal player can do when that bot only needs to jump on the right time to not get stuck but thats is all hard for a bot to do and thats why people not like to have bots in there match always since we the players think compleet diffrend then a bot do’s in a match.

I can’t relate. Social matches are for poops and laughs. I see how it can suck, but how often does this even happen? Out of my 900+ games I have maybe joined about 20 matches in progress. I think even if I took social seriously, I could honestly live with that ratio.

To each there own. Not trying to take away from the OP. Vent away.

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It should be an option if I want to join games in progress for faster matching. Should also be an option if I want to wait longer to get players more my skill range. They don’t give these options because they know 95% of us would use them, and it would slow down matching lol. So instead they force us into fast but one sided games that half the people quit out of. Halo MCC had the same problem but worse due to lower population. This game is fast getting there.

Its a way to basically keep the match alive in combat flow, when an enemy team or allied team is lacking in members, this typically results in the matches devolving into a game of hide and seek in the past, the bots that replace early quitters do end up resolving this issue somewhat, unless someone joins and they disappear resulting in a moment when the numbers go back down.

Joining a game in progress can be better implemented. If a player joins too late to avoid a loss they should not record the loss. If the player contributes and wins they get the win.

Titanfall did this and it worked, if I joined a late game to make up numbers I was not penalised with a loss I could do little about, but I was rewarded if a win was achieved.

I think Halo Infinite should do this, players joining have nothing to lose and everything to gain, and team with players short get their numbers back.

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cod game’s have this also that if you join later in a match and lose it that the stats not count then since it was a JIP join more.
and halo needs to do it also then a lot off players that care about there stats have think no problem with it.

but i think that the JIP most not work in game type’s that use life’s and when it has 0 life’s left that nobody can be join the team any more since the life’s are out from that team so its pointless join more for that player in that type game mode’s.
its a diffrend stroy when there are still some life’s left in that type game mode’s.

since i know in cod zombie’s mode that you also can join in the match if its running only you can JIP between Wave 1 - 5 and in wave 6 no new players can join any more in that type match any more so if there can use the same system but then with the game type’s that have life’s in halo infinite then you get also this type problems not any more.

I distinctly remember explaining all of this to you back in the old forum.
It was also covered here.
A JiP match will rarely be a win due to the many negatively affecting factors in a game where a team is down one or more players. The only instance is if the leaving player was a direct liability pulling the team down, in slayer, or if the leaver left a snowballing team. That’s basically it.

They could literally just increase bot difficulty and make it even slightly competent.
Or attach a basic neural network to each player, learning how they play and have a bot mimicing that if one were to leave.

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Why would you assume they think? :rofl:

  1. so now you are even reducing the goal to a “tie” - so you are admitting that the player forced into JIP shouldn’t even expect any realistic chance to win. why would those people be happy in the first place?

  2. so your solution is to punish the innocent and make them suffer for the misdeeds of the early quitters?
    that is NOT a solution and IMHO it is a sorry excuse for dealing with the real problem which is the early quitter!

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We have limited solutions though.

  1. Allow JIP - sucks to join being down 25-12 but it’s social so WiNnInG DoEsN’t MaTtEr!!! right guys?!!?!?!?! (screws over the guy joining usually)
  2. Bots - bots blow, even at spartan rank they still get rocked by goldies. (screws over the remaining team to have a feeding bot)
  3. Play man down - with strict SBMM, unless some feeds on the group of 4 or they just rambo all game, the group of 3 will lose 99% of the time. Teamwork is required in infinite. (screws over the remaining team having to fight man down)
  4. Forced rejoin - player A leaves a game, if they want to search again, they are forced to rejoin the game in progress. Stops from just being able to quit and join friends and stops from being able to just quit ctf and find an oddball game for challenges. (screws over the challenge hopper or person looking to join friends)

I prefer 4 but I know most of you dont. My friends can wait a few minutes. Challenges for specific game types are dumb and will continue to put tickets in until they are gone or we can just search for what we need or challenges are just gone. And frankly, you shouldn’t just get to the leave the mess you failed to control. I also don’t enjoy being put into a JIP where I have to clean up your mess - I usually just leave again. All 4 of those solutions are not “fun” for someone. Don’t think there’s a real 5th option.

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