Why Do Console Players Want Crossplay Disabled Anyway?

And what’s instantly turning 180 degrees? A skill? I don’t really care about this topic any longer.

I don’t get what your point is. But turning 180 is not it. Maintaining your mouse over the course of 4 burst to get a kill with no aim assist is the skill. Which doesn’t exist on controller because the AA is holding your hand the whole time. I know you don’t care. :smiley:

I guess halo has never required skill, by that logic.

I agree. I think the training wheels analogy is nonsense (I wasn’t the one who brought it up). I think a better analogy is this:

Lets think of M&K and Controller as two cars racing each other like NASCAR (the race is a big circle). The cars are identical except the controller car has a tough time making the left turns; however, the controller car is also outfitted with a NOS button. The M&K car has no modifications.

Yes, the controller car will go slower around the corners, but will absolutely blast on the straights with their NOS. NOS = Aim Assist in this analogy btw, if it wasn’t obvious.

This isn’t true because classic games was console exclusive. Therefore everyone input was the same. This only changed after MCC to my knowledge.

Those games all had aim assist, which you say is hand holding.

It is hand holding, always has been. The difference now is you have a choice to have your hands held or not.

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Am I supposed to buy a mouse and keyboard to make other people feel better?

No. I don’t care if you use controller or M&K.

Let’s just not pretend that controller is as skillful as M&K. Because, well, it’s not.

You claim not to care what input people use, but seem to enjoy disparaging controller players at every opportunity.

Interesting.

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Good point. Maybe saying “I don’t care what you use” was incorrect wording.

What I should’ve said is:

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We all hope to be as clever as you someday.

I’ll put you down as an aspiring fan.

I’ll be the first one rocking a D Dawgy t-shirt when the merch is available.

Shut. Up. Does it look like care about your philosophy on gaming peripherals?

I told you I don’t care. That would you be your cue to go bother somebody else willing to spend 5 hours arguing back and fourth on a pointless topic.

Go on. Shoo. Go away.

As most Halo fans keep saying, this Halo Infinite has less aim assistant than previous titles. By that logic, controller halo players had never required aiming precision skill.

These topics about MnK vs Controllers are mostly brought by the casual players since the ranking competitive allows you to choose your input.

You guys keep talking about controller flaws, but let’s talk about MnK flaws.

So taking the ranked players aside. The casual MnK don’t have the aiming precision you controllers are claiming. They can turn around faster and more accurate than controller, that’s undeniable, but they don’t have the pixel precision you guys keep assuming.

Precision is much more important in a game where TTK is very high, casual controller players do have that precision needed thanks to the aim assist specially in mid range fights where is prominent in this game but a casual MnK don’t have that precision without spending hours and hours practicing their aim, not even talking about aiming to staffing foes. MnK players are no better than controller aiming at staffing foes.

For a causal point of view. It’s much more easier to rank with an external aiming help than without it. Therefore, controllers have the average advantage here.

I said it before and I will say it again: it’s a shooter game, not a race, not a hide and seek, not a movement contest. It’s a shooter game at its core, miss your shoot and you are yoinked. Doesn’t matter how fast you turn around, if your can’t even track your targets, you can’t kill staffing dudes.

Another of the MnK flaws. For a casual player, to achieve pixel precision, you need to reduce considerably your sensitivity to a point where it is controllable, therefore you gonna need a large space on your table for your arm movement along with a decent arm speed to cover all that long route to be able to quickly snap onto the targets. Again, they are casual players, they don’t bother on all that stuff. This is why they claim that aim assist reduces half of the work and not even talk about the money needed to get the right tools for them.

You guys keep talking about MnK players as if they always achieve perfect precision. That’s totally absurd, you need to spend big amount of time finding the settings that is right for you and then spend hundred of hours to practice and develop your muscle memory.

If you think MnK has the superior input here, why aren’t you guys using it rather than controller? Because you play in a couch? Because you don’t have the necessary space? Because you are just a causal player and don’t want to go too deep? What? Casual MnK have similar problems too.

Highly Pro players play their games with the thought that everyone has a perfect precision, so they don’t bother in topics like this. They have other important skills to develop.

If you guys are still worried about balancing inputs, I again suggest to implement gyroscope as a input controller for shooter games. It’s more intuitive, more precise and keep these yoink arguments away. I made a topic about this here.
h ttps://forums.halowaypoint.com/t/suggestion-new-and-more-fair-raw-input-for-crossplay/31577

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You managed to make a lot of assumptions about me and my point of view, lumping me into a group.

I play for fun. Controller vs MNK will never be perfectly balanced, and I accept that.

IBMM is the best solution in terms of balance, but harms the population, specifically for MNK players, as I’m sure there are fewer. I don’t expect IBMM to be implemented beyond solo/duos in ranked.

Some games favor MNK, some favor controller.
This game most certainly favors controller, I’m well aware of that.

I apologize for replying directly your comment. My reply is not just to you, it’s to all these people having unnecessary and braindead arguments about their choice of input without even stating a solution or reason.
I got mad for all these stupid comments. Dividing the community is never a solution.

Ah, I see. I may have come across a bit hostile myself.

It’s a situation I haven’t seen a perfect solution for yet, and there is clearly a lot of contention over it.

Regardless of which input is better in a given game, people just want fairness, not having to question the integrity of the system every time they die.

I’m done questioning it. I made the switch to controller last night. It’s gonna take me a little while to retrain my brain for the muscle memory, but I guess you either adapt or quit the game. It really is unfortunate, oh well.