> > I feel that in Halo 4, through speculation, that the DMR will be more effective in general use than the DMR. I say this because:
> > 1.) DMR is a mid-long range gun that ALSO works great in short range
> > 2.) The BR is mostly a short-mid range gun that is limited to long range combat
> > 3.) The BR, from what I hear, has been tweaked down to a 5 shot kill, which is the same rate as the DMR.
> > 4.) If this is mostly true, then a team of 4 with DMRs can easily out-kill a team of 4 with BRs at medium range combat (and perhaps an equal battle at short since the dps is close to the same, however it might go to BR…barely)
> > 5.) This makes the DMR more versatile to use for medium, long, and perhaps short range compared to the BR’s short and medium specialty.
> >
> > From what we’ve seen so far, what are your thoughts?
>
> 1) The DMR has been said that it will have a slower rate of fire than the Battle Rifle. Unless the BR guy can’t hit the broad side of the barn, or is too far away, the DMR will actually do less damage.
>
> 2) The Recoil prevents the gun from being absolutely dominate in all ranges. From previous info, which is still being tweaked at this time until otherwise, missing 1 bullet per burst turns the battle rifle from a 5SK weapon to a 7SK weapon. Miss 2 per burst and you got yourself a 13SK weapon.
>
> 3) Again, the difference between the 2 is that the DMR shoots slower, while using 1 bullet per trigger. The BR shoots faster, but the recoil prevents it from being effective at longer ranges, allowing the DMR to take over. If 343 balances this correctly, the weapons can Co-exist.
>
> 4) That depends on the Range. If the BRs are real close, the DMRs are going to get trashed. If the DMRs are far away, the BRs are going to get trashed.
>
> 5) The DMR would be more versatile if the rest of the players in the match can’t shoot with the BR.
>
>
> In short, the BR and DMRs have been changed to allow them to co-exist, without fulfilling the same role. Both guns needs to be dead-on to make 5SKs. However, if the BR can get close to the DMR to make all 3 bullets connect, the DMR is in trouble. Otherwise, the DMR will win.
I agree with this sentiment, however…stating that missing 2 bullets per burst is somewhat a statement to exaggerate the point. I mean, who the hell misses 2/3’s of a burst all the time? It would be way easier to miss entirely, or hit 2/3’s of a burst and miss a little. It’s probably more difficult to intentionally miss 2/3’s of a burst than it is to 5 shot someone outright.
None the less, off launch there are going to be experienced players using the DMR to thrash people at range, then using grenades well enough or just completely out strafing people to make it seem like the BR isn’t worth it’s salt, or dumb kids who try to go toe to toe with a BR user or AR and lose out because they didn’t think things through so…
INB4 every gun is OP/underpowered.