I thought everyone agreed, both Casual and Competitive players, after Reach that Bloom was a horrible gameplay mechanic in a series that has always been renowned for no-RNG?
I thought one of the things everyone gave 343 credit for was removing Bloom from the series with 4 and 5?
WHY HAS IT RETURNED FOR INFINITE?
The Sidekick pistol has Bloom.
The Commando has Bloom.
Heck, even the SNIPER has bloom, and even default Reach did not dare to put Bloom on the Sniper (in Reach the Sniper’s bloom is perfectly calibrated to reset at the same time as the reload delay, meaning it was only a visual difference - in Infinite from scant few times I picked up the Sniper I could shoot it before the circle fully reset meaning that, yes, there is actually RNG Bloom on the Sniper)!
IF I want to play a game where some stupid RNG algorithm decides whether my shots land or not, I’ll play Counter-Strike. Or Apex Legends. Or COD. Or any of the other billion FPS games that add in random inaccuracy for hipfiring weapons! Halo has always been different in this regard so why go with the flow again?
Bloom itself is bad, but it is compounded by how the time-to-kill is ridiculously long, perhaps the longest it’s been in the series ever. The Magnum starts in default Reach were 5 shots to kill with low bloom. The Sidekick is 7(?) shots to kill and the Bloom is absolutely ridiculous, not to mention how with everyone sliding and clambering and sprinting everywhere along with regular strafing it means that the majority of the time you’re only getting kills because a teammate helps or you grenaded them first or they were already low shields/hp.