Why did you Bother Adding QTEs to Halo 4 343?

Buckle in kiddies. Buy your candy and snacks. Remember to use the bathroom. This is a lengthy read. There will not be any bathrooms for the next 100 miles. There will not be a TL:DR.

Also, readers, if you’re going to blindly post that all QTE’s are bad: Shut up. Right now. Leave. Do not bother posting.

Now, on to business…

Why did you bother adding QTEs to H4?

You use them two times: To open an elevator, climb up the shaft and kill an Elite and then to shove a grenade into an incapacitated Didact for a near killing blow. If you added them to other parts of the game, then you failed at their implementation because they were so unmemorable.

Don’t worry though. Pretty much nobody has gotten QTE’s right and on the Suck-O-Meter, “Minimal, Under The Radar, No Making Waves, No Boat Rocking” QTEs are a far, far, far cry from the horror that was Capcom and RE4. But you could have done more, you should have done more. And not just more QTE’s but better quality QTEs. Meaningful QTEs. Purposeful QTEs.

First let me identify the problem.

What is a video game?

“It’s an interactive-” I hear you saying, interrupting you with a statement that it was a rhetorical question. Video games are an interactive medium.

So why, in a medium that is entirely interactive, do we stop interacting with the medium to just simply watch and listen? Why in a medium where the player must create his own story do we remove that control from the player just to simply show a short movie clip to tell a story? Originally it was epeen flexing. ‘Look at all my processing power! RAWR!’ and all that. Now a days? Tradition. Checking off little tick marks on the laundry list of features.

How about this for an idea: Instead of watching a cutscene, how about I play a cutscene.

I’m going to give a plug and shout out right now to a game that already launched and flew under everyone’s radar: Asura’s Wrath. It is a game that simply must be played. I’m giving this game a plug and a shout out not only because it’s a -Yoink- crazy insane Japanese title that has you dueling a man on the moon that ends with the you and the Earth being impaled by said man’s Earth lengthed sword, but because they pushed the boundaries on QTEs.

A significant part of this game is just nothing but QTEs. But here’s the kicker: You don’t have to press this QTEs. You certainly want to though, if you want a good score for the game. But from a storyline perspective, there’s no need. The other kicker: The QTEs that you perform have a rhyme and reason to them. When Asura swings his arms out wide before delivering an epic punch, you move both the LStick and the RStick out wide to simulate the action on screen.

Now, this is the point where I marry what I just said together with what I said earlier and pitch this idea to you.

You create a game that has cutscenes that are loaded with QTEs. Utterly loaded. But you don’t have to press any buttons during these cutscenes. And if you don’t, the only ‘punishment’ you get is the absence of interacting with the video game and a corresponding reaction on screen for your action. You get the normal cutscene while if you follow one of the several simultaneous QTE prompts, you get a slightly different story being told.

What this accomplishes is that it allows us to “play” cutscenes, tailoring them though the details to the type of player we are and restoring the interactivity to the entirety of the game. This is what should have happened with H4’s QTEs. I’m sad it didn’t. I’m hoping you deliver in H5.

I thought they were a nice subtle dip-a-toe-in-the-water introduction for Halo. Not OVERLY dramatic. Not game altering.

Even if the one at the end was completely ripped from COD. It added a bit of drama to the moment and I didnt find myself hating it.

No offense, I only read like 6 sentences of your post :smiley:

That moment when you get to the end of a LASO/Mythic run and you forgot all about the QTE.

Blind skull removes the QTE warning - luckily there is no punishment for hitting the wrong buttons in H4 QTEs (just spam all the buttons when you finally remember!)

> That moment when you get to the end of a LASO/Mythic run and you forgot all about the QTE.
>
> Blind skull removes the QTE warning - luckily there is no punishment for hitting the wrong buttons in H4 QTEs (just spam all the buttons when you finally remember!)

Happened to me too.

Minus the Blind Skull.

It was kinda like running a marathon only to get a hurdle suddenly springing up at the last 100 yards, 2 yards in front of you.

I watched the entire game of Asuras Wrath on Youtube. Very stylish, over the top, and generally awesome (if a little bit generic). However, i don’t think i would pay full price for what is essentially QTEs with a lot of yelling :P. At best, it worked for the game in spades, very unique in that regard.

However, i am not quite sure if many would like the idea of button prompts in Halo Cutscenes. Call me old fashioned but when it comes to Halo, i just want to relax, sit back, and watch the story play out. The QTE in Halo 4 (thank god there is only two instances of them) felt more experimental rather than essential.

I liked them alot I hope they put more into halo 5.

I hate H2’s Regret itself, but not the guantlet of Elites protecting him.
I don’t dislike H4’s QTE’s but I ask, what happens if you don’t press X on the Elite? What happens if you don’t attempt to jump out of the way of the falling debris?
What happens if you don’t attempt to use the L-stick to climb up?
What happens if you don’t smash the button?

Are there consequences to the actions if no reaction occurs?.. Where you the machine ala Chief, or do you feel cheated for not being able to choose to fail?

A QTE that causes a sense of choice, now those that are the most fitting for a gaming experience… I can’t help but feel that though they existed within H4, their existence were just extensions of “instinct” over conscious interaction. If Legendary didn’t show those QTE’s, they’d have been second nature actions that we know to make anyways…

Just to note on well done QTE’s; We already QTE in game as a main means to interact with the environment. We jack vehicles, load terminals and assassinate enemies via QTE’s of the same “calibre” as the the campaign H4 experience of other more over QTE’s.

And this is all in me giving the benefit that QTE’s are no longer strictly cutscene-centric as H4’s cutscenes are cinematic upgrades to the in-game engine and not interactive like QTE’s truly are.

tl;dr

can someone summarise

Ha ha I used to love beating the prophet up used to look forward to punching him

what the heck is QTE?

> what the heck is QTE?

Quick Time Event, Resident Evil franchise has boatloads of them.

> > what the heck is QTE?
>
> Quick Time Event, Resident Evil franchise has boatloads of them.

Does no one remember Shenmue?

> > > what the heck is QTE?
> >
> > Quick Time Event, Resident Evil franchise has boatloads of them.
>
> Does no one remember Shenmue?

Who?

I have Shenmue 2

> > > > what the heck is QTE?
> > >
> > > Quick Time Event, Resident Evil franchise has boatloads of them.
> >
> > Does no one remember Shenmue?
>
> Who?

Shenmue was a game on the Dreamcast, and probably the first game to implement the use of QTEs. As a semi-open world title, there was even an arcade where you could spend your daily in game allowance playing arcade games within the game (as opposed to chasing Lan Di, your fathers killer). Two of which were “Excite QTE 2”, and “QTE Title”, literally mini-games in which you played a never ending QTE for a high score.

Have a look : http://www.youtube.com/watch?v=-63yyha1BWA

good story bro!

so basically (and correct me if im wrong) you want halo to take a more half-life approach to cutscenes, where you can still control your character in key diologue moments of the game? if so, yeah, i can agree to that.

> > > > > what the heck is QTE?
> > > >
> > > > Quick Time Event, Resident Evil franchise has boatloads of them.
> > >
> > > Does no one remember Shenmue?
> >
> > Who?
>
> Shenmue was a game on the <mark>Dreamcast</mark>, and probably the first game to implement the use of QTEs. As a semi-open world title, there was even an arcade where you could spend your daily in game allowance playing arcade games within the game (as opposed to chasing Lan Di, your fathers killer). Two of which were “Excite QTE 2”, and “QTE Title”, literally mini-games in which you played a never ending QTE for a high score.
>
> Have a look : http://www.youtube.com/watch?v=-63yyha1BWA

Oh, that’s why barely anyone remembers it lol.

> so basically (and correct me if im wrong) you want halo to take a more half-life approach to cutscenes, where you can still control your character in key diologue moments of the game? if so, yeah, i can agree to that.

Something more inbetween.

HL’s and HL2’s cutscene’s being completely in game at times ruins the atmosphere. I’m looking for something more cinematic than that but more “editable” than the current bar.

Maybe even if a bit like the Walking Dead in that cutscenes become a sort of point and click adventure. Spoilers (I guess:) After the crash at the start of the game and you exit the cop car you have several options in front of you: Investigate the sheriff’s body first or pick up the shotgun and/or shotgun shell.

Doing either one first sets Lee up as a different kind of person in the eyes of the player. He might have actually done the crime he was committed off if he picks up the shotgun first before investigating the body. Or he’s being cautious. Investigating the body might make him look foolhardy or curious.

That’s really in essence what I want to capture.

Each player’s Master Chief is different based on your playstyle: Marksman in defaulting to ranged combat with the precision based rifles or CQC brawler in the assault rifles and shotguns. Maybe even all around badass.

Yet there’s only one flavor told in cutscenes.

> I hate H2’s Regret itself, but not the guantlet of Elites protecting him.
> I don’t dislike H4’s QTE’s but I ask, what happens if you don’t press X on the Elite? What happens if you don’t attempt to jump out of the way of the falling debris?
> What happens if you don’t attempt to use the L-stick to climb up?
> What happens if you don’t smash the button?
>
> Are there consequences to the actions if no reaction occurs?.. Where you the machine ala Chief, or do you feel cheated for not being able to choose to fail?
>
> A QTE that causes a sense of choice, now those that are the most fitting for a gaming experience… I can’t help but feel that though they existed within H4, their existence were just extensions of “instinct” over conscious interaction. If Legendary didn’t show those QTE’s, they’d have been second nature actions that we know to make anyways…
>
> Just to note on well done QTE’s; We already QTE in game as a main means to interact with the environment. We jack vehicles, load terminals and assassinate enemies via QTE’s of the same “calibre” as the the campaign H4 experience of other more over QTE’s.
>
> And this is all in me giving the benefit that QTE’s are no longer strictly cutscene-centric as H4’s cutscenes are cinematic upgrades to the in-game engine and not interactive like QTE’s truly are.

I know that if you mess up the QTE at the end the didact throws you off the bridge.