I agree with you on this one, you’re below my bracket.
I never saw your name back then. You are basically a nobody. Your not even in a bracket. Your not even on the radar
That… is the whole point… of Halo’s multiplayer.
- Match Start!
- Teams coordinate and try to hold the power weapons and the high ground.
- Everything has its counter though. You have the Scorpion? The enemy is going for the Rocket Launcher to blow you up. So now your team has to focus on keeping the SPNKR out of their hands.
It is what makes game-modes like CTF amazing. If you are going to have a man moving slower escorting the Flag, you best get a weapon to compensate for the lack of damage output that they will be doing during the flag walk. Same goes with Oddball.
Halo has always been a game of “You got guns, but there is better stuff on the field. Go get it!”
- Power Weapons
- Vehicles
- Armor Abilities
- Power Ups
The team that has the best skill with aim and the coordination to go and grab the goods to use them effectively is the victor of the match.
Except it was only like this in halo 3. Every other Halo aside from reach and Halo 4 had just power weapons and power ups and they worked just fine
You’re right, that .92 kd vs diamond players is a good representation on where you are on the radar.
I hate to chime in on yalls little argument since its off topic… i think its funny for the record. But to tie it back to the original topic…
@DeadCassette It seems like youre upset about some pretty basic changes that will not be changed moving forward. Your stats show it, and you even confirm that by saying you were this in Halo 5, and that in Infinite. Will you be as amazing and adapt?
Wow that says so much. You probably don’t even know what gbs are. Come back to me when you have real accomplishments under your belt. All I hear is hot air
We’re playing infinite, not halo 5. The fact that you’re bragging about FFA is also quite hilarious.
HMU when you actually get picked up and we’ll scrim.
No.
Every Halo game has been like this.
All Halo 3, Reach, 4, and Infinite have done is give you equipment that can give you a more passive advantage instead of the aggressive advantage of weapons. And for some reason you are sour about that?
No longer was the equipment/powerups limited to Overshield and Active Camo. We now had other tools that changed the playing field -
- Bubble Shield
- Regeneration Field
- Drop Shield
- Trip Mine
- Deployable Cover
- Hardlight Shield
- Hologram
- Radar Jammer
- Flare
- Degeneration Field
- Auto-Sentry
- Invulnerability
- Promethean Vision
- Evade
- Thruster Pack
- Jet Pack
- Armor Lock
- Sprint
- Speed Boost
- Damage Boost
- Overshield
- Active Camo
- Grapple-Shot
- Repulsor
- Drop-Wall
- Deployable-Sensor
These all subtly change how the weapons sandbox work and how players move around in engagements. They deployed a shield to cover themselves from fire? Well now you must target the source of the shield if you can.
They deployed a Regen Field? Well if you have rockets and a good line-of-sight; you can blow up the whole team that is using it to restore themselves.
It’s almost as if you would be mad if they added a new grenade type or brought back the Firebomb Grenades.
“upset”.
“Will not being changing”.
A lot of assuming going on here.
Ofcourse. Give me ranked FFA and I’ll be on the top of the charts again. I’m not ganna give effort in a social playlist. Why bother if there is no rank?
The game is also broken so adapting to someone phasing through you while you back smack isn’t possble. Things need to be fixed
I take it you didnt play H1 or H2? The first trilogy was the best of its time, and now the devs have finally gone baxk to what made Halo great…
It’s not a combat sim, it was a figurative statement meant to drum up some immersive hype. It wasn’t meant to be taken in a literal sense.
It’s an analogous example meant to point out the unnecessary point of giving everyone a power up to create balance.
Halo is built on balance. But just enough balance so as not to give anyone a specific advantage. Your starting loadout is meant to give you enough capability to fend for yourself and/or to seek out better alternatives than can give you an edge in fights
Both power-ups function as an edge in some fashion. Give everyone an edge and now no one has an edge, or players have an edge that they can utilize better than the other players inherently creating imbalance where balance should be.
Place this edge strategically central or within reach of both teams and now the teams either fight for this edge that can secure one side/player a temporary advantage or giving players a tool they can utilize if they so choose to seek it out.
Nope, as I explained further in the previous quote: introducing more variables into “equal starts” can either be redundant or create inequality where equality needs to be.
You can prefer it, but that doesn’t mean there aren’t inherent issues with it.
It doesn’t slow down gameplay, it changes it.
I’m not gonna go too deep on this. But every match every player makes choices. Flanking might take some time but it could guarantee you a couple of easy surprise kills. Making a beeline solo for the rockets could pay off, or it could lead to an ambush, a kill for the opposing team and a power weapon advantage for them.
There’s ebbs and flows in the combat loop in this game. Slowing down to grab an item that can speed things up is simply a trade off that the player must calculate as they do with all choices and actions within a match.
As well as equipment as it functioned in Halo 3. Halo Infinite’s equipment system is simply an evolution of that. Whereas weapons could turn the tide of combat or give you an edge in some situations, now equipment has been tuned accordingly as well.
And thrusters work the same way in a micro level rather than a macro one like rockets. Rather than map control, it’s more like engagement control, making the tool more valuable when you find a niche to use it in.
From that last point it kinda sounds like you’re on my side brother 
For the same power dynamic simply scaled down.
What’s this about being “sour” the original topic ended a while ago. I already made my points. Now everyone wants to jump in with off topic things because they disagree with my opinions. Not a single time have I’ve been sour. I’ve just been replying to the weak arguments these people have.
Halo reach multiplayer when it came to loadouts we’re bad.
Halo 4 multiplayer was bad.
That leaves you with Halo 3 and Halo infinite. Halo infinite doesn’t have equipment that Halo 3 does so it’s not the same as Halo 3. So that leaves you with just Halo infinite. The only game to feature a grapple and repulsor. All of these games do everything differently
Which brings me to Halo infinites way of doing it I think Halo infinites balance on equipment is flawed. I like and prefer Halo 3s equipment if we were to have equipment but over all halos like Halo CE, Halo 2 and halo 5 work just fine without them. IN MY OPINOIN. Since all of you are getting pressed about what I think. Like y’all need to chill. I have opinions. You have yours. Never see so many people attack you like sharks over an opinion
Maybe i was assuming too much by thinking you were upset. Im sorry for that. But i can promise you the ability pickups will not be changing. Atleast not for the core of the game. Maybe in customs or some obscure playlist. Bookmark or screenshot this and we’ll see in the next 5yrs.
This we can agree on. The thruster just isnt included in that lol.
This game has the best overall balancing since H2 or H3.
Halo Reach had loadouts that were mostly “what equipment will you spawn with to give you a subtle edge?”
Which usually amounted to everyone getting an AR and Magnum to start with and then going -
- Do I want to have Sprint so I can get to the objectives and power weapons first?
- Do I want Active Camo to try to be a sneaky ambusher with a shotgun or sniper?
- Do I want the Hologram to attempt to fake out gullible players?
- Do I want the Drop Shield to protect and heal my team?
- Do I want Evade so I can quickly get out of the way of inbound damage like Rockets or close the gap with a sword in my hand?
- Do I want Jet Pack so I can get up high really quick and not go through the choke-point hallways in order to flank the enemy?
- Do I want Armor Lock to be a coward?
Again, something everyone can agree on, let’s move on.
No, they treat their equipments equally.
You go for the Bubble-Shield the same reason you go for the Drop-Wall, to mitigate damage from ranged combat and deny explosives from killing you so easily.
You go for the Grapple-Shot the same reason you go for the Gravity-Lift in Halo 3 - Verticality on demand.
You go for the Proximity Sensor for a similar reason you go for the Radar Jammer - Intel advantage.
Point is - Just because the Thruster Pack isn’t part of your default kit DOESN’T make it useless. It made it a more valuable tool to fight over.
Nice alt account AlternateVolt
Who? I don’t see this name in the thread… …
But dawg, H5 had abilities/ equipment. You just spawned with a few of them while pickung up a couple others. Thrust, hover, spartan bash, ground and pound were starters. It was a sort of hybrid compared to infinite or reach (which are total opposites in terms of pickups vs starters)… and H5 was fine because of that! I played a good amount of H5.
No one is chastising you for having an opinion. You just hapoen to be the only one with the opinion, so naturally you feel attacked lol. Maybe the calvary is coming for you??
Several of the arguments opposing yours are very sound, youre just failing to see it because you see the franchise as a fundamentally different thing.
The simplest way I can break it down is that in Halo, you start with some basic things. You fight with a team to gain some more advanced tools, whether that be weapons or equipment. From there, you use those tools to aid you in the goal: kills, capture the flag, hold a skull… its that simple. If your team cannot overcome the odds and compete while having fun doing it, rhen maybe just continue to play the title you really like the most. Its no big deal.
More on topic though: the thruster is fine 
It was ment to be taken in the literal sense. Breakout had a literal floating arena in space for this simulation. But you didn’t pay attention to Halo 5 so you wouldn’t know that. It’s even a forge map. A giant floating ship dedeicated to simulated battles.
You keep calling the truster pack and power up when it isn’t one and never was one to bed in with.
Exactly. Halo is built on balance. Equal starts across the board IS balance. Having MORE vairbles on the field creates less balance. This is common sense.
If you have a rocket launcher in halo 5 you already have an edge over the enemy. Now you can have a grapple AND and rocket launcher. That’s double the edge over a player that just spawned. If Halo is built on balance then that ain’t balance. This creates imbalance.
This would be true if every equipment was in the middle but they are not. This would be true if equipment wasn’t on spawn. For example on bazzar the thurster is on the side and you spawn there. This you get an equipment just for Spawning there.
You still haven’t explained the issues with it. Every arugument you ever came from was that you didn’t like it. The abilites worked. Map control worked. It’s ok that you don’t like it but spartan charge and ground pound were the only issues. Everything else worked.
Yes. It was changed. Changed to be slower. Ofcourse you won’t go deep into it because it will reveal the issues with equipment. Many instances where it becomes a mess of equipment on the floor. A lot of the time players are scrambling to pick things up instead of fighting. In top of that you seem to think it’s always a players choice but when someone dies he drops the equipment. It could be any equipment. If your near him you automatically pick it up. There are many scenarios where you just have the equipment by simply exsisting in the game.
I’d rather all of Halo 3 equipment instead.
How rich. I guess any come back is valid now if they don’t like their opinion