Why did the outer space have gravity?

The outer space area of the level “Dawn” had gravity. That made no sense. I was hoping that area of the game would let you jump super high, and feel light (like in the outer space parts of Halo 2). But the exterior of the forward unto dawn didn’t have Zero Gravity. Halo 2 had this, but Halo 4 didn’t, it felt like a step back.

The Physics in this zone in the level are weird too, the enemies would just freeze in place after you killed them, same with objects, it would float around (makes sense) and then just suddenly stop moving in mid air.

I geuss Chief was wearing special boots to give him normal gravity. Still, this level could have offered innovative gameplay if they had done this space zone properly.

Don’t see why they didn’t make you feel super light, and jump extra high, in this part of the game.

Because 343i didn’t bother letting the community try it out and let them know how the battle played out.

They said it didn’t flow well, but this was just developer testing.

I hope they realize the importance of a beta for Halo 5.

But there was no gravity. (That’s why stuff just floated around. Not “weird physics”, unless that’s what you want to call zero-G.) Chief and and the enemies he fought just had magnetic boots for EVA work.

Personally, I find “zero-G environments” (really just normal environments that make jumps really high and floaty, and not even “zero-G”, technically “low-G”.), like that one section of LNoS, kinda annoying. Makes jump-strafing worthless. Dawn did just fine. Better than screwing with the physics and in the process screwing up gameplay (I’m looking at you Water Temple…) .

And let’s not forget that this is the intro-mission. Why in the world would you introduce a game to it’s players with a false representation of it’s core? The first mission is where you keep it simple. You don’t throw in “innovative gameplay” which isn’t ever going to be encountered again.

TL;DR- Dawn as-is makes sense from both canon and gameplay perspectives. There’s nothing wrong with it.

> Because 343i didn’t bother letting the community try it out and let them know how the battle played out.
>
> They said it didn’t flow well, but this was just developer testing.
>
> I hope they realize the importance of a beta for Halo 5.

Since when have open campaign betas been a thing? I’m genuinely curious. Maybe a little confused.

You aren’t being sarcastic, are you?

> And let’s not forget that this is the intro-mission. Why in the world would you introduce a game to it’s players with a false representation of it’s core? The first mission is where you keep it simple. You don’t throw in “innovative gameplay” which isn’t ever going to be encountered again.

You make a good point there. But you’re forgetting Midnight also has a zero-g environment, which was underutilized.

Why does the zero-g only last for a small section in this instance? You have to glitch past a trigger to maintain it.

> > Because 343i didn’t bother letting the community try it out and let them know how the battle played out.
> >
> > They said it didn’t flow well, but this was just developer testing.
> >
> > I hope they realize the importance of a beta for Halo 5.
>
> Since when have open campaign betas been a thing? I’m genuinely curious. Maybe a little confused.
>
> You aren’t being sarcastic, are you?

I wasn’t necessarily talking about a Campaign beta.

I’m saying they should consult with the community regularly.

Look at how Anniversary LASO turned out.

> But there was no gravity. (That’s why stuff just floated around. Not “weird physics”, unless that’s what you want to call zero-G.) Chief and and the enemies he fought just had magnetic boots for EVA work.

But the thing is after dead enemies or objects were floating for a while, they would eventually just stop and stay stationary in mid air, as if time froze.

> And let’s not forget that this is the intro-mission. Why in the world would you introduce a game to it’s players with a false representation of it’s core? The first mission is where you keep it simple. You don’t throw in “innovative gameplay” which isn’t ever going to be encountered again.

Halo 2 had low gravity in the outside areas of Cairo Station in the very first level.

> TL;DR- Dawn as-is makes sense from both canon and gameplay perspectives. There’s nothing wrong with it.

Well canon wise, they lacked a good explination for the Covenant’s spontanious return after the war ended, but that’s another story.

> You make a good point there. But you’re forgetting Midnight also has a zero-g environment, which was underutilized.
>
> - YouTube
>
> Why does the zero-g only last for a small section in this instance? You have to glitch past a trigger to maintain it.

Makes for a cool transition?

> But the thing is after dead enemies or objects were floating for a while, they would eventually just stop and stay stationary in mid air, as if time froze.
>
> Current-gen tech limitations possibly? I wouldn’t know.
>
> Halo 2 had low gravity in the outside areas of Cairo Station in the very first level.
>
> Bungie isn’t above mistakes.
>
> Well canon wise, they lacked a good explination for the Covenant’s spontanious return after the war ended, but that’s another story.
>
> And speaking of Bungie’s mistakes, they lacked a good explanation for the Covenant’s existence in general. I guess you could say 343 is staying true to the franchise’s roots.
>
> In any case, that’s an entirely different discussion.

Could also be that the artificial gravity generators are effective for a short distance outside of the ship.

Sliding ghost… what are you talking about?

There have not been 0 gravity levels in halo. The dawn and Cairo station are too close to planets for that.

People confuse 0 gravity with 0 acceleration, G. Astronauts experience gravity. nearly 1G, but they keep falling. Falling forward, which provides the simulated no gravity effect.

Why is anything in Halo 4?

  1. If something has mass, it has gravity. Everything pulls on each other.

  2. Being in space does not remove gravity. Micro-gravity exists when not near a massive object (compared to our mass) like an asteroid, or the Didact’s ship.

  3. Size does not matter with gravity, it’s all about density of mass, not the volume that it occupies.

  4. Magnetically tethered footwear is likely how both Covenant and the Chief could run, and even jump, around the vacuum decks and remain on deck.
    Death of the Covenant causes the tether to stop working, and just like the weapons, the ship’s mass (and internal artificial gravity generators) keeps things from floating away as though gravity did not truly exist but isn’t enough to instantly bring the weapons “down.”

the same reason it did in H-2 and Reach, low gravity is easier to program than actual zero-g.

personally though, I think It’s time halo took a page out of its sci-fi power-armored cousins (Crysis) playbook, and made a true Zero-g “no floor” level, I mean come on, nearly every suit in the game has zero-g thrusters on their backs, lets put 'em to use.