Why did Scripting change????

So I am about to finish a map, and I went to script a door. Scripting has changed, and I have no idea how to Script with whatever they did. I would love a video on how to use this new thing, and if they didn’t make a video, how about don’t change something and expect people to understand it.

I don’t think they’ve changed it, only added to it.

They overhauled the scripting significantly. By most meaures it is much better than it used to be, but unfortunately they broke a TON of existing script setups. Are you trying to script a door to open with a button/switch or have it automatically open when someone walks up to it? My brother, SoS Darth Algar, has a ton of really good prefabs and one of them is a perfect door that opens/closes as people get close/far from the door. I’m guessing he included "door’ in the name of the prefab. With the December update they did make a noticeable effor to improve the descriptions for script events, so be sure to read the details for everything at the bottom of the scripting menu.

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> They overhauled the scripting significantly. By most meaures it is much better than it used to be, but unfortunately they broke a TON of existing script setups. Are you trying to script a door to open with a button/switch or have it automatically open when someone walks up to it? My brother, SoS Darth Algar, has a ton of really good prefabs and one of them is a perfect door that opens/closes as people get close/far from the door. I’m guessing he included "door’ in the name of the prefab. With the December update they did make a noticeable effor to improve the descriptions for script events, so be sure to read the details for everything at the bottom of the scripting menu.

It’s a door you open with a switch. Not one when you walk up to it. The entire set up is weird for scripting now. I looked on YouTube for help, but no videos.

Yea there are a lot more options then before when trying to script a door. I haven’t attempted it since its changed but I’m sure I have a few scripted maps all messed up now.

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> > 2533274794242693;3:
> > They overhauled the scripting significantly. By most meaures it is much better than it used to be, but unfortunately they broke a TON of existing script setups. Are you trying to script a door to open with a button/switch or have it automatically open when someone walks up to it? My brother, SoS Darth Algar, has a ton of really good prefabs and one of them is a perfect door that opens/closes as people get close/far from the door. I’m guessing he included "door’ in the name of the prefab. With the December update they did make a noticeable effor to improve the descriptions for script events, so be sure to read the details for everything at the bottom of the scripting menu.
>
> It’s a door you open with a switch. Not one when you walk up to it. The entire set up is weird for scripting now. I looked on YouTube for help, but no videos.

I’m super rusty and going based on memory, so sorry if this is slightly off but it should be close.

Switch: On Interaction → Power Alpha Toggle
Door Script 1: Power Alpha On → Move X Units (figure out which axis to use, I recommend turning local off) and take X seconds to move
Door Script 2: Power Alpha Off → Position Reset and take X seconds to move

If it’s setup this way (assuming I remember correctly) then people can spam the button/switch and the door shouldn’t get messed up. If you don’t need/want the door to close then change the script on the switch to Power Alpha On and skip the second script on the door.

> 2533274794242693;6:
> > 2533274873349282;4:
> > > 2533274794242693;3:
> > > They overhauled the scripting significantly. By most meaures it is much better than it used to be, but unfortunately they broke a TON of existing script setups. Are you trying to script a door to open with a button/switch or have it automatically open when someone walks up to it? My brother, SoS Darth Algar, has a ton of really good prefabs and one of them is a perfect door that opens/closes as people get close/far from the door. I’m guessing he included "door’ in the name of the prefab. With the December update they did make a noticeable effor to improve the descriptions for script events, so be sure to read the details for everything at the bottom of the scripting menu.
> >
> > It’s a door you open with a switch. Not one when you walk up to it. The entire set up is weird for scripting now. I looked on YouTube for help, but no videos.
>
> I’m super rusty and going based on memory, so sorry if this is slightly off but it should be close.
>
> Switch: On Interaction → Power Alpha Toggle
> Door Script 1: Power Alpha On → Move X Units (figure out which axis to use, I recommend turning local off) and take X seconds to move
> Door Script 2: Power Alpha Off → Position Reset and take X seconds to move
>
> If it’s setup this way (assuming I remember correctly) then people can spam the button/switch and the door shouldn’t get messed up. If you don’t need/want the door to close then change the script on the switch to Power Alpha On and skip the second script on the door.

Those aren’t the options. I have a Switch, and it’s asking for (When. . . Condition). It doesn’t have just Power Alpha and all that like it used to.

> 2533274873349282;7:
> > 2533274794242693;6:
> > > 2533274873349282;4:
> > > > 2533274794242693;3:
> > > > They overhauled the scripting significantly. By most meaures it is much better than it used to be, but unfortunately they broke a TON of existing script setups. Are you trying to script a door to open with a button/switch or have it automatically open when someone walks up to it? My brother, SoS Darth Algar, has a ton of really good prefabs and one of them is a perfect door that opens/closes as people get close/far from the door. I’m guessing he included "door’ in the name of the prefab. With the December update they did make a noticeable effor to improve the descriptions for script events, so be sure to read the details for everything at the bottom of the scripting menu.
> > >
> > > It’s a door you open with a switch. Not one when you walk up to it. The entire set up is weird for scripting now. I looked on YouTube for help, but no videos.
> >
> > I’m super rusty and going based on memory, so sorry if this is slightly off but it should be close.
> >
> > Switch: On Interaction → Power Alpha Toggle
> > Door Script 1: Power Alpha On → Move X Units (figure out which axis to use, I recommend turning local off) and take X seconds to move
> > Door Script 2: Power Alpha Off → Position Reset and take X seconds to move
> >
> > If it’s setup this way (assuming I remember correctly) then people can spam the button/switch and the door shouldn’t get messed up. If you don’t need/want the door to close then change the script on the switch to Power Alpha On and skip the second script on the door.
>
> Those aren’t the options. I have a Switch, and it’s asking for (When. . . Condition). It doesn’t have just Power Alpha and all that like it used to.

Condition = On Interaction
Action = Power Set, Channel = Alpha, Toggle

You need to dig in there a bit more.