why did knights change

why did the promethean knights chang from 4-5 why are they so much stronger is there a lore reason or just some gameplay reason

I’m sure it started as a gameplay reason to make them more unique compared to Elites and Soldiers, but I wouldn’t be surprised if a lore reason was crafted after the fact.

In H5 343 introduced the Forerunner soldiers (armigers) to the game play. So in my opinion, with them filling a middle-of-the-road role, the Knights had room to become harder units to kill

Because they were absolutely boring and easy to fight against in Halo 4, so they were made into tougher enemies with fewer appearances in Halo 5 to make them more important, with the skinny Soldiers taking their place as the regular cannon fodder. It was entirely a gameplay decision. If I had to guess for a lore reason behind it, then I’d have to say that Soldiers are the result of the citizens of New Phoenix getting Composed. Lower quality Durances in lower quality bodies.

But yeah, gameplay.

I think the lore reason could be that the strong ones are a result of the prometheans turned knights and the weaker ones of requiem are the ancient humans with less combat experience

(btw that is just my opinion trying to make a cannonical reason)

> 2533274838418174;4:
> If I had to guess for a lore reason behind it, then I’d have to say that Soldiers are the result of the citizens of New Phoenix getting Composed.

Nope. Soldiers are purely artificial; they’re armigers, not Composed humans. I, too, thought that it would have been perfect for the victims of New Phoenix to have become the more humanoid-looking Promethean Soldiers, but that is not the case.

Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.

I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.

> 2533274929866600;7:
> Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.

The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.

They started adapting to current threats, first reported on Oban.

> 2533275010817669;8:
> I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
> I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.
>
>
> > 2533274929866600;7:
> > Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.
>
> The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
> Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.

Wait I thought the forerunners still used some actual metals to build stuff like the Halos, Arks, dreadnoughts and Requiem and that hard-light was mostly made for ammunition and armor (like the spartan ability in Halo 4)? Especially since it all seems to rust over time like in Halo 2 on Quarantine Zone where much of the “metal” is a rusty brown. Also what I meant was that whatever entity is in charge of making the chasis’s that the knight AI’s / composed beings control may have just changed the design to be heavier and more of a heavy infantry unit instead of the chasis they had used on Requiem to adapt to fighting covies and UNSC forces.

> 2533274929866600;10:
> > 2533275010817669;8:
> > I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
> > I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.
> >
> >
> > > 2533274929866600;7:
> > > Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.
> >
> > The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
> > Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.
>
> Wait I thought the forerunners still used some actual metals to build stuff like the Halos, Arks, dreadnoughts and Requiem and that hard-light was mostly made for ammunition and armor (like the spartan ability in Halo 4)? Especially since it all seems to rust over time like in Halo 2 on Quarantine Zone where much of the “metal” is a rusty brown. Also what I meant was that whatever entity is in charge of making the chasis’s that the knight AI’s / composed beings control may have just changed the design to be heavier and more of a heavy infantry unit instead of the chasis they had used on Requiem to adapt to fighting covies and UNSC forces.

Hard light is quite pervasive in Forerunner design actually. Just look at almost every bridge you have to cross on the rings and shield worlds. As far as rust, I thought the rusty brown coloration was a result of Flood biomass getting everywhere and not the metal itself rusting.

I wish they kept the halo 4 version because they are so unsatisfying to shoot at in halo 5.

> 2533274929866600;10:
> > 2533275010817669;8:
> > I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
> > I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.
> >
> >
> > > 2533274929866600;7:
> > >
> >
> > The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
> > Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.
>
> Wait I thought the forerunners still used some actual metals to build stuff like the Halos, Arks, dreadnoughts and Requiem and that hard-light was mostly made for ammunition and armor (like the spartan ability in Halo 4)? Especially since it all seems to rust over time like in Halo 2 on Quarantine Zone where much of the “metal” is a rusty brown. Also what I meant was that whatever entity is in charge of making the chasis’s that the knight AI’s / composed beings control may have just changed the design to be heavier and more of a heavy infantry unit instead of the chasis they had used on Requiem to adapt to fighting covies and UNSC forces.

Well, you can look at Halo 4, quite a lot actually. There are some parts in the campaign, namely Forerunners, Shutdown and Midnight where platforms just appear and disappear out of thin air. That’s that: light converted into a solid metal, one that’s incredibly durable and can regenerate what was lost (shooting Forerunner stuff in Halo 5 will be recovered, unlike in UNSC or Covenant stuff where the shots stay there).

> 2535435902217648;11:
> > 2533274929866600;10:
> > > 2533275010817669;8:
> > > I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
> > > I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.
> > >
> > >
> > > > 2533274929866600;7:
> > > > Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.
> > >
> > > The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
> > > Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.
> >
> > Wait I thought the forerunners still used some actual metals to build stuff like the Halos, Arks, dreadnoughts and Requiem and that hard-light was mostly made for ammunition and armor (like the spartan ability in Halo 4)? Especially since it all seems to rust over time like in Halo 2 on Quarantine Zone where much of the “metal” is a rusty brown. Also what I meant was that whatever entity is in charge of making the chasis’s that the knight AI’s / composed beings control may have just changed the design to be heavier and more of a heavy infantry unit instead of the chasis they had used on Requiem to adapt to fighting covies and UNSC forces.
>
> Hard light is quite pervasive in Forerunner design actually. Just look at almost every bridge you have to cross on the rings and shield worlds. As far as rust, I thought the rusty brown coloration was a result of Flood biomass getting everywhere and not the metal itself rusting.

Fair point on the Hard-light, I don’t know how you could solidify light, but hey technology I guess.

1: it’s stated between buck and another Osiris member that they upgraded and “seemed different” due to what is later found out to be Cortana and warden’s work, or at least that’s what we are lead to conclude if we pay attention to the abismal bread crumb trail in the campaign.

2: this was likely a rewrite after the changes from 2013 version of Halo 5 was scrapped.

i believe whole heartedly the Halo 4 knights and by extension the crawlers and watchers were all more dynamic, creative and meanacing to fight in combat compared to the boring, lumbering bullet sponges we fight now.

Reality Answer: Gameplay

Lore Answer: They probably evolved and adapted to the Spartan-IVs that are combatting them.

> 2533274929866600;14:
> > 2535435902217648;11:
> > > 2533274929866600;10:
> > > > 2533275010817669;8:
> > > > I heard they weren’t changed but replaced. I remember something that said that these Knights aren’t composed Humans or Forerunner Warrior-Servants anymore, but pure AI.
> > > > I think it’s quite proven seeing how different they act in Halo 4 and Halo 5. In Halo 4, they were more active and thought more tactically. In Halo 5, they became tanky and barely thought about strategy. They tank everything and send it back.
> > > >
> > > >
> > > > > 2533274929866600;7:
> > > > > Maybe the Prometheans / their network / whoever is in charge is able to adapt designs of the Promethean units? So whatever it is, may have seen Halo 4 knights as too weak / bulky to be front line, mass-assault units in the current galactic situation and so made them more of a heavy tank to be supported by soldier units. And now they have hardened armor and “exhaust” points and this may “cost” more hard light / whatever forerunner metal to produce and so knights are now outnumbered by the more efficient soldiers.
> > > >
> > > > The Halo 4 Knights were the ones that were deemed extremely effective and lethal against the Flood.
> > > > Now, saying that the Forerunners were running out of hardlight? W00t? Forerunners use hard light for literally everything. It’s just light transformed into a solid. Infinite resources. Read my sentences above too.
> > >
> > > Wait I thought the forerunners still used some actual metals to build stuff like the Halos, Arks, dreadnoughts and Requiem and that hard-light was mostly made for ammunition and armor (like the spartan ability in Halo 4)? Especially since it all seems to rust over time like in Halo 2 on Quarantine Zone where much of the “metal” is a rusty brown. Also what I meant was that whatever entity is in charge of making the chasis’s that the knight AI’s / composed beings control may have just changed the design to be heavier and more of a heavy infantry unit instead of the chasis they had used on Requiem to adapt to fighting covies and UNSC forces.
> >
> > Hard light is quite pervasive in Forerunner design actually. Just look at almost every bridge you have to cross on the rings and shield worlds. As far as rust, I thought the rusty brown coloration was a result of Flood biomass getting everywhere and not the metal itself rusting.
>
> Fair point on the Hard-light, I don’t know how you could solidify light, but hey technology I guess.

Space magic son… and being the smartest -Yoinks!- in the Universe only next to the Gods themselves.

Mostly for gameplay reasons.

Weird how we went from why knights changed to hardlight talk lol

> 2535421150298645;19:
> Weird how we went from why knights changed to hardlight talk lol

A bit off-topic, just to tie some loose ends =)