> The connection failures are probably the times the game freezes and names start to flicker(Like the game is trying to see if things improve)? Then after that the game continue but one or more immediately drop out(Like the game gives up). Right?
> I’ve never had everybody leave at the same time yet, I think. And most of the time it’s people quitting after voting or on loading screen (dashboarding), quitting right at start of the game (‘leave game’), ragequits on limited because they totally suck, or people going for perfectionist or grounded quitting when they accidentally die early on or I steal their vechicles… <mark>If it were only the disconnects, it wouldn’t be nearly as bad. =]</mark>
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> Btw, I’m playing with at least one friend in the party like half of the time. I’m in the Netherlands, and I’m playing with France, Africa, and US. <mark>Never had disconnects in those games, maybe because my connection is totally awesome? =]</mark>
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> <mark>Btw, 93%, holy yoink, how do you do that? xD I just checked, I have 69%, I guess by just focussing on the objective, but that often isn’t enough.</mark> On normal Invasion (most of the games) it’s doable to force a win by defending well, but on the offense I find it really hard to succeed if your team is not good enough or not focusing. I seem to only get the wins when teams were kinda balanced in the first place, but that can’t happened 93% of the time, so you must kick soms -Yoink!-. 
I thrive most on quitting teammates. Since matchmaking selection is slim, each team tends to have a spread of skill. As long as the average skill of one team matches the average skill of the other… Matchmaking considers it a match. Imagine if both teams had two Grade “A” Players and two Grade “F” players… Both teams average a “c” grade… But if one team has its two “F” players quit, that team is out numbered but it now has an average skill “A” (what team is really at the disadvantage? The outnumbered Ace’s or the the team that has to guard two poor sheep from the wolves?)
If you have a great connection, that is already half the battle. My teammates enjoy pointing out how crap my connection is. Enjoy this video, http://www.youtube.com/watch?v=8DHneTLn8ok
Not as hard as you think. My slayer stats where about the same or worse than yours when I was your rank. Most of my wins in invasion was because my team monitored the leader boards on HaloTracker, recruited people who wanted to win. Most wins just come due to not being matched with anyone willing to fight back. People tend to just roll over, quit and hide. The real struggle comes after you start matching against other Teams. That’s when practicing with your team, studying maps in forge becomes helpful. If you are lucky, the enemy team is only playing to build their K/D. Those such teams, when you meet them with a strong opening push at the beginning, they all quite and try to hope the don’t match against you again. My team recruited me from btb. They were on the opposite team and hammered us till half of us quit, I stayed and got several multikills. After the slaughter, one of them logged off and the others invited me on. The wanted me in invasion because I don’t give two poops about my K/D, I play to win.
> I seem to only get the wins when teams were kinda balanced in the first place, but that can’t happened 93% of the time, so you must kick soms -Yoink!-. 
I can hold my own, but no. Invasion is a team game. All credit goes to the team. Our sniper gets good snipes because his spawn partner Paints his target with waypoints, I protect out vehicles by hunting down threats like Lasers/rockets/plasma launchers. Every body knows their job. I know that if I do my job, my teammates will have an easier time doing there’s and the machine feeds itself till our enemies quit. Nothing pro level, just basic control and communication.