why did everyone hate reach?

i’ll be honest and say halo ce wasn’t my first halo game and that i didn’t play it fully until CEA

but why do you guys hate reach? i’d played 2, 3, odst and wars and LOVED them all but it was while playing campaign in reach that i just got that “SO TOTALLY AWESOME” feeling

in my eyes i enjoyed playing reach more then i am currently playing 4 however after playing a load of reach i have got bored of it and sold it so i won’t be getting it again

i’ve never been good at the halo series and always struggled but i love it none the less and i think halo 4 is a perfect addition to the series and i’m glad i bought the limited edition

I really miss Armor Lock
said no one ever.

Armor/Armour Lock

Greatest Trolling Tool in any Halo

so the fact you can’t splatter EVERY damn enemy means you don’t like an entire game?

you do know you could easily kill them when used on infantry maps simply by waiting a few seconds then throw a grenade, as i said i’m a bad player but this was one of the easiest ways to kill i found…

I don’t really get it either, and I actually think it’s funny. Anytime I ever talked to someone who was a try-hard, and they’d challenge me to 1v1s, it was always H3. Never understood that. Like, why in the world, would I subject myself to playing a broken, obsolete, outdated game, in an effort to prove my skill, over the choice of a more current, balanced, and updated game? It’s ridiculous. I said it when it first came out, and I’ll continue saying it now that it’s been replaced; People that didn’t like Reach were just whiners.

  1. The ranking system became extremely terrible because no longer did it require skill of ANY kind like Halo 3 it just involved playing a lot of games. To most sane people “rank” should be a true reflection of how good you are, like Halo 3 (although Halo 3 had a perfect combination of Ranked games showing skill and social games showing how much you’d played it for)

In short, the ranking system became like COD.

  1. Because winning meant nothing (only playing), there was no true teamplay unless you play with friends.

  2. Armor abilities like Armor Lock made the game extremely frustrating as opposed to extremely fun in Halo 3.

  3. They took out the LEGENDARY BR. Why? You tell me.


Coupled with trying too much and thinking the community needed things like Armor Lock and Invisibility as well as a crap ranking system and mostly underwhelming maps made the game a big step down from Halo 3 in nearly all Multiplayer aspects.

Also the campaign was NOTHING. Very underwhelming didn’t even compare to Halo 3.

Armor lock crutch… and bloom.

Not entirely sure if this belongs here… But I’ll answer. I personally enjoyed reach very much, and Halo CE was my first Halo game.

And your only accounting for the people on the forums and the rumours, I had dozens of people tell me they heard reach sucked, but not a single person who said this had played it. Truth be told Reach was fine for the most part, but it definitely felt fragmented and the campaign felt… like they had a lot more planned and never got around to it.

With that said a TU would definitely be nice for H4, Although my main concern is mostly just a few redundant armour abilities like thruster pack being kind of worthless (but in concept my favourite) and exploit fixes. <mark>But I learned of this today:</mark>

It was ridiculously slow. The longer kill times, slower movement speed, lower jump height, heavy focus on armor abilities, and dominance of certain weapons made it a chore.

Because it was a bad game.

-There were too many off-spawn abilities that absolutely cripples map and game flow, such as Armor Lock, Camo, and Jetpack.

-There was only a ranking system in a single playlist; players would be matched up randomly, regardless of skill or connection.

-A high degree of random elements were added in. Grenades would do random damage and have inconsistent fuse times, especially when insta-sploding Plasmas.

-Many of the weapons were too weak for their own good, and went unused. The DMR was the king, despite it being a bad weapon itself.

-Reach required teamshot, as 1v1 skill was very low.

-Movement acceleration and aim acceleration made strafing near, and aiming against an ascending Jetpacker respectively impossible.

-Bloom.

-Vehicles controlled terribly, with small arms weapons able to flip Warthogs around like they are made of cardboard.

-Overpowered Banshee.

-The story was bad, with flat uninteresting characters. The only one that Bungie decided to add any character to died halfway through.

-The credits system killed objective games. Since there was no ranking based on skill, it was advantageous to just go for kills the entire time.

-Firefight was made too easy, with many casual gametypes added later. Firefight was abused to gain a high amount of credits at a time.

-The game shipped with bad maps.

-MLG was a social playlist.

-Team restrictions were all but nonexistent. Full teams of Inheritors could match someone who literally got the game just then.

Need I go on?

People like different games for different reasons. Reach was okay. It turned out to be far more playable than I initially thought. I used Armor Lock some, only because I wanted to know what the fuss was all about…well…I knew what the fuss was all about, because I hated taking what I knew was a death shot with the shotty only to have it bounce off…LOL.

I have similar hopes for H4. IMO 343 hurt itself by announcing to the world that if you loved H3, this was going to be YOUR GAME. They didn’t say it quite like that, but the whole “getting back to its roots” thing was a lot of bunk. And yes, I was very, very disappointed as soon as I played the first objective in campaign. It was like…ahhh…Reach meets COD…this is definitely NOTHING like H3. Ah, well…they got my money…again.

The only improvement in Reach in my eyes was Forge. This is completely unacceptable.

had fun times on it, i wont lie.

but really broken, I hated the DmR errrr

I miss armour lock,
no one said ever -

i prefer slower kill times, i hate COD simply because you run around like a rabbit on crack so instead you have tme to think and plan your moves more like the battlefield series

no rank should not = skill, skill should equal skill

why should all the nice cool armour be exclusive to the best players? if i grind at a game i should be able to rank up and earn everything just like everyone else albeit slower

however your skill level should be completely based upon your skill and thus you should only play against other people within your skill band

Bloom.
Movement.
Jumping.
All AAs.
Maps.
Matchmaking.
Arena.

Armor lock, bloom, nuke grenades, terrible maps, poor substitute for a ranking system (Arena), cardboard vehicles, sword block, sprint/double melee…etc

Basically, the game strayed too far from the original Halo formula. The core game mechanics were altered too much and the familiarity and the game everyone came to know and love was changed so drastically that it just didn’t feel right. Not to mention a lot of these mechanics where implemented very badly. That’s why I didn’t like the game anyway.

I rather liked reach multiplayer a bit more, too me its a steap backwards and one reason i say that is firefight isnt in halo 4. And like cobat evolved you play a spartan. I was kind of hoping that 343 industries would have evolved their multiplayer at least include other covenant and unsc forces other than spartans. UNSC marines, UNSC Navy, brutes, and even jackal/skirmishers. Would been nice play different unsc and covenant forces in multiplayer see how you play them and which one better at.

> i prefer slower kill times, i hate COD simply because you run around like a rabbit on crack so instead you have tme to think and plan your moves more like the battlefield series

Reach had the slowest killtimes in the entire series. The DMR was the fastest non-power weapon, and it killed in 1.8-2 seconds. Previous games had between 0.7 and 1.6 second killtimes.

> no rank should not = skill, skill should equal skill

Skill-based rank is a visible representation of your skill.

> why should all the nice cool armour be exclusive to the best players? if i grind at a game i should be able to rank up and earn everything just like everyone else albeit slower

Who cares? Armor doesn’t do anything. Regardless of skill, players could just run Arcadefight all day and rack up millions of credits.

> however your skill level should be completely based upon your skill and thus you should only play against other people within your skill band

This was absent in Reach.

Armor Lock was simply silly, maps were incredibly bland and the campaign was forgettable. Went through 2 days worth of playtime on Reach until I had finally had enough and stopped playing. I already have about a day and 8 hours on Halo 4 already.

Halo 4 once everything is tweaked and all the kinks are out > Reach ever was.

> Armor lock, bloom, nuke grenades, terrible maps, poor substitute for a ranking system (Arena), cardboard vehicles, sword block, sprint/double melee…etc
>
> Basically, the game strayed too far from the original Halo formula. The core game mechanics were altered too much and the familiarity and the game everyone came to know and love was changed so drastically that it just didn’t feel right. Not to mention a lot of these mechanics where implemented very badly. That’s why I didn’t like the game anyway.

Then you must really hate Halo 4.