Why Did Duel Wielding Have to Die?

The 2 most popular games had duel wielding… yet none of the new games now have duel wielding? Why was duel wielding taken out to pasture?
I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.
Duel wielding wasn’t inherently unbalanced so why can it no longer exist in halo?

> 2533274800656155;1:
> The 2 most popular games had duel wielding… yet none of the new games now have duel wielding? Why was duel wielding taken out to pasture?
> I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.
> Duel wielding wasn’t inherently unbalanced so why can it no longer exist in halo?

It was inherently unbalanced in some ways.

The big issue that came from it was that dual-wielding effectively gimped the weapons that relied on it, and this would get much harder to balance when you can mix-and-match the weapons.

Having played these same games that had the feature as a selling point, I can objectively agree that the CE approach might be better for balance reasons. However, I do think that they should at least look into it for Halo 6.

duel wielding a PP and pistol would be OP

When dual wielding wad a thing, the weapons that were dual wieldable were either garbage when solo or ridiculously OP when together. That said, what 343i could do, is add an armor mod for Warzone that’d allow for dual wielding smaller weapons, like pistols and smgs and such. Warzone isn’t meant for balance, so it’d be fine there. Warzone is meant for causing as much chaos as possible and adding an armor mod there for dual wielding would be hella fun.

> 2533274826920712;2:
> > 2533274800656155;1:
> > The 2 most popular games had duel wielding… yet none of the new games now have duel wielding? Why was duel wielding taken out to pasture?
> > I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.
> > Duel wielding wasn’t inherently unbalanced so why can it no longer exist in halo?
>
>
> It was inherently unbalanced in some ways.
>
> The big issue that came from it was that dual-wielding effectively gimped the weapons that relied on it, and this would get much harder to balance when you can mix-and-match the weapons.
>
> Having played these same games that had the feature as a selling point, I can objectively agree that the CE approach might be better for balance reasons. However, I do think that they should at least look into it for Halo 6.

look at the mauler for example, not a powerful weapon, but still useful (Everyone would pick it up given the option) but when duel wielded was a legitimate power weapon (could beat a shotgun pretty easily).
That seems fairly balanced.
The ranged weapons were problematic, I’d agree… but still could be useful and allowed for good combos (Plasma rifle/SMG, plasma pistol/magum… etc)
One of the most iconic images of the series is this…
Master Chief Duel Wieldinganyways, hopefully they think about it for the future.

> 2533274857640962;4:
> When dual wielding wad a thing, the weapons that were dual wieldable were either garbage when solo or ridiculously OP when together. That said, what 343i could do, is add an armor mod for Warzone that’d allow for dual wielding smaller weapons, like pistols and smgs and such. Warzone isn’t meant for balance, so it’d be fine there. Warzone is meant for causing as much chaos as possible and adding an armor mod there for dual wielding would be hella fun.

that would be fun!

try halo 2 with duel wield SMGs or Needlers, halo 3 had two spikers, or smgs again. These weapons were useless without the second one. Now SMGs seems to actaully feel useful and OP

> 2533274868062286;7:
> try halo 2 with duel wield SMGs or Needlers, halo 3 had two spikers, or smgs again. These weapons were useless without the second one. Now SMGs seems to actaully feel useful and OP

which makes little sense as logically they should be far less powerful than the AR… they fire subsonic rounds.

> I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.

I wonder why that is. Perhaps because on their own they are too weak.

Maybe it would work if the weapons could only be picked up and dropped in pairs. Still would be rather pointless.

I think because it got overpowering I mean in Halo 2 and 3 dual wielding was so fun you just wanted to make your own game type, but i do admit it was very overpowering and fun while it lasted i do hope that the could make one comeback on this new graphics system because it would look so sweet.

I still think weapons should be balanced for single-use in multiplayer. Then have dual wielding added in campaign only. (Maybe firefight.) Nobody cares about OP weapons/combinations when using them against bots.

> 2533274819302824;9:
> > I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.
>
>
> I wonder why that is. Perhaps because on their own they are too weak.
>
> Maybe it would work if the weapons could only be picked up and dropped in pairs. Still would be rather pointless.

So you wouldn’t be able to use smart link for dual wields right? Or do they shoot simultaneously with just the right trigger?
Then we could throw them in as basically one weapon anyway, so dual really has no place in H5.
Or at least how it used to work (one dropped when melee and seperated firing).

> 2535457892133665;12:
> > 2533274819302824;9:
> > > I miss the brute weapons (Mauler/Spiker) but know they wouldn’t work without duel wielding.
> >
> >
> > I wonder why that is. Perhaps because on their own they are too weak.
> >
> > Maybe it would work if the weapons could only be picked up and dropped in pairs. Still would be rather pointless.
>
>
> So you wouldn’t be able to use smart link for dual wields right? Or do they shoot simultaneously with just the right trigger?
> Then we could throw them in as basically one weapon anyway, so dual really has no place in H5.
> Or at least how it used to work (one dropped when melee and seperated firing).

Basically one weapon with the appearance of two weapons. Fire simultaneously with right trigger.

Balance

> 2533274800656155;8:
> > 2533274868062286;7:
> > try halo 2 with duel wield SMGs or Needlers, halo 3 had two spikers, or smgs again. These weapons were useless without the second one. Now SMGs seems to actaully feel useful and OP
>
>
> which makes little sense as logically they should be far less powerful than the AR… they fire subsonic rounds.

they were to the point where when I played MCC, I never touched them. ever. they were useless, why would you put a gun into the game that does not have at less some TTK compared to the other guns in the game?

Halo 5 is by far the most balanced game, Halo 2 an 3 were terribly balanced. The H3 pistol was totally useless, the needlers in H2 were ridiculously OP. Literally none of the dual wield weapons were viable on their own, especially in H3. Guns have to fill a role. One gun can’t fill two roles, that is why the shotgun can’t hit across the map, and why sniper rifles are not easy to get snap shots with. Two of the same gun would have to fill the same role as one gun, without being OP. This is impossible and should stay out of the game, despite how cool it looks.

Because it wasn’t really that great and people usually used it for noob combos or double needlers, which is all horribly unbalanced.

To have a balanced dual-wielding system, you either have to nerf the solo version of a gun, or take away abilities from someone dual wielding. Either way, I like how Halo 5 is rn better.

because while cool, it was useless since the BR and nades beat anything you could dish out besides maybe PP+pistol.

> 2533274832089275;16:
> Halo 5 is by far the most balanced game, Halo 2 an 3 were terribly balanced. The H3 pistol was totally useless, the needlers in H2 were ridiculously OP. Literally none of the dual wield weapons were viable on their own, especially in H3. Guns have to fill a role. One gun can’t fill two roles, that is why the shotgun can’t hit across the map, and why sniper rifles are not easy to get snap shots with. Two of the same gun would have to fill the same role as one gun, without being OP. This is impossible and should stay out of the game, despite how cool it looks.

Mauler was pretty much a power weapon even if you were only using one.

As for the halo pistol… pistols are supposed to be the most useless of guns (although halo would convince you otherwise)