I’m not talking about the spawn system
I’m talking about the dynamic spawn points in BigTeamBattle and why 343 went back to such a bad system
Static spawns are what play best and are balanced…
Please fix this 343
I’m not talking about the spawn system
I’m talking about the dynamic spawn points in BigTeamBattle and why 343 went back to such a bad system
Static spawns are what play best and are balanced…
Please fix this 343
Well duh, everyone needs a fair chance to spawn with out being in a spawn trap no matter how they’ve gotten themselves there.
> Well duh, everyone needs a fair chance to spawn with out being in a spawn trap no matter how they’ve gotten themselves there.
How does punishing a team for pushing and giving a spawn behind the other team should like a good idea
And most maps in Halo 4 BTB are some what symmetrical so static spawns would work great…
For Slayer and Objective
> How does punishing a team for pushing and giving a spawn behind the other team should like a good idea
Because spawning behind someone that just out played you is fair…everybody wins! 
> > How does punishing a team for pushing and giving a spawn behind the other team should like a good idea
>
> Because spawning behind someone that just out played you is fair…everybody wins! 
I can only hope you are joking.
It’s one of the worst things in slayer or obj
Possibly because spawn traps would be almost impossible to escape from with the insanely quick kill times in this game.
Also, spawn traps suck for the team getting destroyed and it makes for a boring game for the trappers.
The new spawn system on BTB is perfect. A strong team can still surround a weak team and hold them back on their spawn. However, unlike Reach’s terrible spawns, too many enemies pushing to deeply into the spawn zone will override the respawn zone influence and try and spawn the defending team more safely elsewhere. You can still gain map control but you can’t be a spawn trapper jerkwad anymore.
> > > How does punishing a team for pushing and giving a spawn behind the other team should like a good idea
> >
> > Because spawning behind someone that just out played you is fair…everybody wins! 
>
> I can only hope you are joking.
>
>
> It’s one of the worst things in slayer or obj
Your damn right I’m joking. This crap is terrible!
> Possibly because spawn traps would be almost impossible to escape from with the insanely quick kill times in this game.
>
> Also, spawn traps suck for the team getting destroyed and it makes for a boring game for the trappers.
Raising your kill count is never boring.
> > > > How does punishing a team for pushing and giving a spawn behind the other team should like a good idea
> > >
> > > Because spawning behind someone that just out played you is fair…everybody wins! 
> >
> > I can only hope you are joking.
> >
> >
> > It’s one of the worst things in slayer or obj
>
> Your damn right I’m joking. This crap is terrible!
It’s not only in slayer it’s also in team flag
I go in ur base and grab the flag then you spawn in the middle of the map or on my teams side of the map…
Lame
> Possibly because spawn traps would be almost impossible to escape from with the insanely quick kill times in this game.
>
> Also, spawn traps suck for the team getting destroyed and it makes for a boring game for the trappers.
I’m sorry but being able to spawn on the other teams side of the map in any playlist or game type is just silly…
It’s punishing the better team for pushing and that’s BS
This should be fixed
Again im talking mostly about BTB or ctf on the bigger maps
The only reason you’re complaining is because you can’t spawn kill people. It’s people like you that ruin the game.
What maps appear to have dynamic spawns, and how, specifically, does this cause gameplay problems? Not just in theory, but in practice, too.
I’m not asking out of skepticism; I know the usual theory (dead team respawns behind a pushing team). But explaining these things might give those less familiar with the problem the ability to understand it a bit better.
Dynamic spawns work great in some situations.
Especially if the power positions are in the center of the map
I don’t feel like Ragnarok fits that description… Kinda if you count pelican and other center features. But that really sucks. Dynamic spawns on this map encourages people to not move forward because it will cause enemies to spawn behind them. Not exactly ideal gameplay for this particular map.
I can’t believe this is even a question. Dynamic spawns prevent someone with a sniper rifle or DMR who learned all of the static spawn points from killing you with a headshot as soon as you spawn. Dynamic spawns prevent spawn camping and prevents the game flow from grinding to a halt when the other team has several spawn campers.
> > Possibly because spawn traps would be almost impossible to escape from with the insanely quick kill times in this game.
> >
> > Also, spawn traps suck for the team getting destroyed and it makes for a boring game for the trappers.
>
> Raising your kill count is never boring.
Let me guess you are one of these types who goes into objective games and just goes in there to kill the opposition like it’s a slayer match and not actually play the game?
This game does not need people like you who see kills as a means to brag.
Being a team player gets you bragging rights, not kills.
> I can’t believe this is even a question. Dynamic spawns prevent someone with a sniper rifle or DMR who learned all of the static spawn points from killing you with a headshot as soon as you spawn. Dynamic spawns prevent spawn camping and prevents the game flow from grinding to a halt when the other team has several spawn campers.
It’s former spawn campers and people who feel a need to inflate their kill scores that complain about dynamic spawns.
There is nothing worse than playing on a map and having the opposing team push you all the way back and kill you over and over because they’ve cornered the static spawn points.
Dynamic spawns prevent that and encourages better map control through the use of teamwork.
> > I can’t believe this is even a question. Dynamic spawns prevent someone with a sniper rifle or DMR who learned all of the static spawn points from killing you with a headshot as soon as you spawn. Dynamic spawns prevent spawn camping and prevents the game flow from grinding to a halt when the other team has several spawn campers.
>
> It’s former spawn campers and people who feel a need to inflate their kill scores that complain about dynamic spawns.
>
> There is nothing worse than playing on a map and having the opposing team push you all the way back and kill you over and over because they’ve cornered the static spawn points.
>
> Dynamic spawns prevent that and encourages better map control through the use of teamwork.
Absolutely. Indeed, it’s not just encouraging better map control, so much as CONSTANT map control. In the latter days of Halo 3 (just before Reach launched), it became a recurring trend, whereby a team of H3 vets who’d memorised everything from map layouts to weapon/team spawns would be able to cream newcomers to the game with little or no effort. I’ve been on both sides of that fence, and neither of them constitute ‘enjoyable, engaging gameplay’ (creaming people with no map awareness is easy, but boring and somewhat cruel - I actually prefer a foe who can fight back, or knowing that I’m winning due to skill, not just because I’ve memorised the map and the other guy hasn’t).
So yeah - dynamic spawn points and instant respawns help keep teams on their toes. Odds are, if you’re all in one part of the map, the enemy will mostly start respawning on the other side - you’ll need to keep aware, if you want to avoid getting caught from behind/flanked.
As for camping? Good luck with that! It’s now a lot harder to just sit in one part of the map and play ‘Duck Hunt’ with everyone else - odds are, if you get the drop on someone, you won’t be able to maintain it for long.
Ultimately, things like sitting on enemy fixed spawns and camping feel like a way that people can get an advantage over other players without needing to work at their gunplay - exploiting game mechanics and memorising maps isn’t taboo, but it’s the antithesis of meritocracy, IMO. Therefore, anything that undermines those things and requires people to be able to out-shoot, out-manoeuvre and out-wit the enemy is only a good thing in my book.
> The only reason you’re complaining is because you can’t spawn kill people. It’s people like you that ruin the game.
A. That’s not the reason but thanks for that great input…
B. It punishes aggressive teams and is bad for flag or any slayer game…
In slayer I don’t mind it, as stated above it helps prevent long term spawn killing, but in CTF it sucks! On Complex when you have the crappy spawn and they kill you and grab your flag, you spawn on the backside of the building far enough away that you will never catch up to the flag carrier.