why did 343 mess with the loadout req levels?

Was perfectly fine now halo battle rifle is 5 and extended mag pistol is 3 come on guys…

its weird.

please tell me this was a glitch or error while you guys are fixing things.

This should get you up to speed:

> LOADOUT CHANGES
> As mentioned above, there were quite a few loadout weapons that were clearly under or over performing, so we wanted to adjust them so that they could all have their time to shine. This means lowering the REQ Level of the underperforming weapons and increasing the level of ones that were outclassing other options at that same level.

>
> - Battle Rifle 3 -> 2 - Magnum Extended Mag 2 -> 3 - Halo 2 Battle Rifle 4 -> 5 - DMR 6 -> 5 - Recon DMR 6 -> 5 - Sentinel DMR 6 -> 5 - Hybrid DMR 6 -> 5 - Morph DMR 6 -> 5

dude the req levels had been like that for how long over a year maybe 2?

The halo battle rifle has been like that forever level 4.

why mess with the game this late in its life cycle?

They also updated a bunch of the Arena weapons two years into the game’s life.

Ugh i mean really The MP was perfect so why you go and mess with it?

who was complaining?

whomever decided to tinker with the loadout oh i dont know 2.5 years after release That was a mistake.

I know everybody hates our campaign but they love our MP yeah its pretty damn good…
ok that must mean its time to mess with it…unreal

especially 2.5 in

i mean really i try and defend 343 when people say they ruined halo and they dont have a clue but this isnt making it easy.

> 2727626560040591;4:
> They also updated a bunch of the Arena weapons two years into the game’s life.

Thats cool but i mean really …
was it needed…i play this alot was it really needed?

now its weird i have to adjust to regular pistol until 3 or use that wack as gunfighter pistol almost nobody but noobs use.
seriously nobody used that thing.

Very uncalled WZ changes. I have yet to see anyone who is excited & praising these changes. If the community was asking for them then great, but it seems unlikely… Along with adding new maps to only 1 playlist? Makes sense… oh & skeeball and prophunt are still in action sack? Why i ask, why??

The warzone changes are just fine. The Halo 2 BR or ‘cheese BR’ as I call it is clearly better than any other loadout rifle in Halo 5. If it were up to me I’d kick it up to level 6. At least then people would use other weapons for a while in a match. I would definitely use tactical magnum for a whole match but H2 BR is so easy to use that even average players hit perfect kills consistently. In addition I always have to play on expanded to even get games so the connections are reasonable at best forcing me to use H2 BR too. That weapon just kills all variance in warzone in terms of loadouts. It actually reminds me of vanilla Halo 4 with the DMR being OP and the final state of Halo 4 in which the BR was OP.

In regards of the extended magnum I do agree though. Now I’ll never use the weapon as I go for tactical + gunfighter magnum at level 3 reqs.

> 2533275019447018;5:
> Ugh i mean really The MP was perfect so why you go and mess with it?
>
> who was complaining?
>
> whomever decided to tinker with the loadout oh i dont know 2.5 years after release That was a mistake.
>
> I know everybody hates our campaign but they love our MP yeah its pretty damn good…
> ok that must mean its time to mess with it…unreal
>
> especially 2.5 in
>
> i mean really i try and defend 343 when people say they ruined halo and they dont have a clue but this isnt making it easy.

This summarizes everything wrong with 343i’s management of Halo 5 since November. They “fixed” the things a very tiny portion of the population was complaining about (although I never actually saw any posts about doing a weapon tuning). That completely broke the entire sandbox which was one of the best things about Halo 5.

Ever since then, instead of simply admitting fault and reverting to the way the sandbox was or at least a version very similar to it, they kept breaking it more and more. And now, it has supposedly reached the end of its support cycle which means they went ahead and destroyed a game that was already causing a lot of unrest only to leave it in a crap state.

That is, until the next hardware release when Microsoft will get hard as hell and make 343i “revisit the older games in their portfolio.” I don’t get it, really I don’t. Even the pro players said to make only slight adjustments to the H5BR instead of creating this abominable piece of trash we have now. It’s stuff like this that had caused me to not want to touch Halo 5 for about a month and I don’t have much incentive to play it again since all the weapons either suck or are at a stupid high REQ level.

> 2533275019447018;5:
> Ugh i mean really The MP was perfect so why you go and mess with it?

Perfect? Really? You’re one of the few who has such a high opinion of WZ.

Yea this change is not really going to meet their goals of players not getting stomped in warzone. The way the mode is designed makes it soo that once a team gets a lead chances are they are going to expand on that lead with reqs and such.

Good players will still be good will only mean loadouts won’t be used as much.

What they should have done is addressed the req levels of power weapons that are pretty well never used. Either they are just too weak of a weapon or there are just better options at the same req level.

Examples are twin jewlels of mirhralian, white scar, pool radiance, talon of the lost. All of these weapons are supposed to be the highest veesver of each weapon class but they really aren’t better than the second version.

Then you have issues where two weapons are the exact same level but one is not only stronger but has more ammo. Like the railgun and whiplash, rocket launcher and ad victoriam. These are things that could bring more variety. I think having all the standard weapons being one level below the upgraded version would help. The only exception would be snipers since req level 5 is probably too early for those.

So you can now req a blood before having a H2BR or DMR? Mhmmm, perfectly logical decision

> 2533274826044245;12:
> So you can now req a blood before having a H2BR or DMR? Mhmmm, perfectly logical decision

Yea it seems that reqs will be used even more now with these changes

> 2533274855740591;13:
> > 2533274826044245;12:
> > So you can now req a blood before having a H2BR or DMR? Mhmmm, perfectly logical decision
>
> Yea it seems that reqs will be used even more now with these changes

Maybe that was the intent? I still think we deserve a very detailed explanation for all the changes, more so for the weapons (not just some weapons are OP or under powered). Has anyone ever came of these forums & expressed concern that the H2BR is too low or the DMR needs to be lowered? The point changes I’m fine with.

Like I said in previous similar post, these changes are not very welcomed from what I’ve read. My best guess is that they are doing this because of the weapon tuning if you think about it. Since the regular BR is trash and DMR being somewhat ok, I guess they are trying to lower those unused weapons to promote them and make the H2BR and extended mag to a higher req level because 343 sees them “too powerful”.

Before I get called out for saying the BR is trash, it’s what most people called it on the weapon tuning discussion. while I do agree that the H2BR is a very good load out, I simply think it should have been at 4 period. These changes are the result of 343’s own mess.

The Duty in Battle Community Update explained why these changes were being implemented
https://www.halowaypoint.com/en-us/news/duty-in-battle

> The team has also been keeping a close eye on Warzone and will be making a few changes to improve the experience next week. From how specific weapons have been performing at their current REQ Levels, to average match lengths, to detailed breakdowns on how players are typically reaching the 1000 score to win, we’ve taken a look at a lot of data. From this information we were able to identify loadout weapons that should receive tweaks to their current REQ Levels and a change to scoring.
>
> LOADOUT CHANGES
> As mentioned above, there were quite a few loadout weapons that were clearly under or over performing, so we wanted to adjust them so that they could all have their time to shine. This means lowering the REQ Level of the underperforming weapons and increasing the level of ones that were outclassing other options at that same level.
>
> - Battle Rifle 3 -> 2 - Magnum Extended Mag 2 -> 3 - Halo 2 Battle Rifle 4 -> 5 - DMR 6 -> 5 - Recon DMR 6 -> 5 - Sentinel DMR 6 -> 5 - Hybrid DMR 6 -> 5 - Morph DMR 6 -> 5SCORING CHANGES
> In order to address a few different concerns of having Warzone matches dragging on for longer than necessary, we’ve decided to increasing the amount a kill will add to your team’s score. To clarify, this change will not impact the REQ Energy given for a kill, only the score increase in the bottom right. By implementing this change, we expect to see the following positive impacts:
>
> - Scores should become even closer
> - Points from kills are closer between winning and losing teams than the points that they accrue from Boss takedowns or holding Bases - Games that have a team more focused on killing than objective play will come to an end faster - The team that wins will do so faster, meaning that both teams spend less time in a “dead team walking” scenarioWe’re eager to see how these changes will impact Warzone gameplay, and we hope you give them a shot next Thursday!
> -Uny

All I’m saying is vehicles. Like, there’s so many vehicles and not enough to combat. Maybe before load out reqs jump, they’d fix the wasp issue…

> 2533274813317074;16:
> The Duty in Battle Community Update explained why these changes were being implemented
> https://www.halowaypoint.com/en-us/news/duty-in-battle
>
> > The team has also been keeping a close eye on Warzone and will be making a few changes to improve the experience next week. From how specific weapons have been performing at their current REQ Levels, to average match lengths, to detailed breakdowns on how players are typically reaching the 1000 score to win, we’ve taken a look at a lot of data. From this information we were able to identify loadout weapons that should receive tweaks to their current REQ Levels and a change to scoring.LOADOUT CHANGES
> > As mentioned above, there were quite a few loadout weapons that were clearly under or over performing, so we wanted to adjust them so that they could all have their time to shine. This means lowering the REQ Level of the underperforming weapons and increasing the level of ones that were outclassing other options at that same level. - Battle Rifle 3 -> 2 - Magnum Extended Mag 2 -> 3 - Halo 2 Battle Rifle 4 -> 5 - DMR 6 -> 5 - Recon DMR 6 -> 5 - Sentinel DMR 6 -> 5 - Hybrid DMR 6 -> 5 - Morph DMR 6 -> 5SCORING CHANGES
> > In order to address a few different concerns of having Warzone matches dragging on for longer than necessary, we’ve decided to increasing the amount a kill will add to your team’s score. To clarify, this change will not impact the REQ Energy given for a kill, only the score increase in the bottom right. By implementing this change, we expect to see the following positive impacts: - Scores should become even closer - Points from kills are closer between winning and losing teams than the points that they accrue from Boss takedowns or holding Bases - Games that have a team more focused on killing than objective play will come to an end faster - The team that wins will do so faster, meaning that both teams spend less time in a “dead team walking” scenario
We’re eager to see how these changes will impact Warzone gameplay, and we hope you give them a shot next Thursday!**-Uny

Yea but that doesn’t explain why they changed the req levels for each specific weapon it’s just a blanket statement for everything. If they said why each weapon had its req level changed that would have been much better. Soo now we are left just scratching our heads trying to figure out why

Maybe we will like the changes with time? Idk, they literally just changed it and i havent had time to grind warzone and feel the overall effects. But the regular br feels ok at req 2

> 2533274851211096;19:
> Maybe we will like the changes with time? Idk, they literally just changed it and i havent had time to grind warzone and feel the overall effects. But the regular br feels ok at req 2

Some things just don’t make sense, don’t they? For example, the DMR and almost all of the different scopes were bumped down to 5, but with the H5BR, only the regular one with the generic scope was bumped down to 2, and the Classic scope, Hybrid scope, etc. stayed at lvl 3! I just don’t know anymore.