Edited by Moderator - Please do not create/use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.
*Original post. Click at your own discretion.
I want competition.
Starting with different weapons add randomness and thus take away skill.
Sprinting adds randomness and thus take away skill.
Perks add randomness and thus take away skill.
Loadouts add randomness and thus take away skill.
And the list goes on…
Do you know why Halo 4 has not been popular within the MLG realm? It’s because Halo 4 does not distinguish expert from amateur.
Before anyone rages. No, Halo is not CoD. However, it’s more CoD than Halo.
To move on from that point.
i343 did what they did not because of “industry standards”, or to “catch up with the competition” because there are no such things in the video game world. Halo was never outdated, was never behind on anything and as much as you may think it was, it was never unpopular until recently. But they did it to try to lure in another audience than the one they already had, the CoD audience. To make the game “more accesible”. I shouldn’t have to remind anyone of the GDC.
You can bring out outside factors but they are universal for any game. What matters is the gameplay, not if the players have jobs and so forth. If the game is losing more fans than it’s making then it’s clearly not a good game as it’s competition. And yes, there was competition to Halo back when Halo 2 and 3 were in their prime, perhaps you just forgot it.
So, as I said, the reasons i343 infused Halo with a lot of CoD features were to cash in on the CoD audience and to make the game more accesible to not so skilled players and new players.