So I’ve been listening to all the complaints that Halo is becoming just like CoD. Well, that’s not true, and I’ll reserve any type of judgment until I actually play the game.
But let’s face it: the FPS genre continues to evolve, and will continue on into the future. Custom loadouts are big in almost any FPS nowadays, and the reason it works in those games is the reason it will work in Halo:
REPLAYABILITY.
Now, I have always loved Halo multiplayer, and when you have friends online it remains infinitely replayable. But particularly when you’re by yourself, after the game’s been out a year or more and you’ve unlocked all the cosmetic armor and everyone’s a General or higher, it gets a bit dull. However, with custom loadouts, you can continually unlock and equip different guns, grenades, equipment, armor abilities, and armor pieces as you play the game more and more. All of these options will be different, but equal, so that you can change your different classes to suit your particular play style.
Now, I believe that Halo should keep being and feeling like Halo as much as the next guy, but custom loadouts will not dampen this experience. Want to go into battle with the mid-range BR? Go ahead! Want to use the slightly longer-range, single-shot DMR instead? That’s okay too!
I trust 343 that no permutations will overpower any others. And power weapons will still continue to be pickups in Halo 4.
(tl;dr) To sum it all up, unless my opinion changes after I play the game, I staunchly believe that custom loadouts will improve Halo because it gives the player more of a reason to keep playing and unlocking new ways to play and experience the game.