> > 1. You can’t add attachments to weapons
> >
> > 2. You can’t spawn with rocket launchers, grenade launchers, shotguns, snipers and other power weapons.
> >
> > 3. The loadouts are much more balanced than CoD’s classes, (don’t try to say they’re not cause it’s a losing argument).
>
> First off, we said “similar”, not “the exact same”. And I don’t give a damn what anyone says, the Plasma Pistol and Plasma Grenades ARE power weapons.
>
> Nope, they aren’t. Camo is ridiculously OP, Jetpack is a good contender, and then there are the DMR and Boltshot.
>
> Having slight reload/speed/radar differences vs spawning with camo and extra mobility. Halo 4’s loadouts are less balanced.
>
>
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> > 4. Every primary has a fair chance against other primaries in it’s niche (the DMR is the most overpowered which is NOTHING compared to CoD’s starting weapons)
>
> Now I am the one that has never played CoD? Remember the Type-95? Or how all the unlocks were basically straight upgrades to their beginner counterparts anyways…
>
>
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> > 5. Weapons spawn on-map
>
> But it doesn’t really matter since they are all random anyways.
>
>
>
> > Maps are a lot different in Halo than CoD, don’t even try, I don’t need to prove my point there.
>
> Nope. The vast majority of them are large, asymetrical, and have very few significant points to control, just like CoD. There aren’t very many true arena maps, adrift and haven are the only ones that come to mind.
>
>
>
> > Gamemodes in Halo are a lot different than cod, go play cod an you’ll see (1 in a chamber anyone?)
>
> Headquarters.
> Team Deathmatch.
> Etc.
>
>
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> > Player speed may not be that much differnt but in cod
>
> You agree with me even partially, enough said.
>
>
>
> > Ranking system is the only thing similar but I did not say it wasn’t in my initial post.
>
> But you said the running speed was similar.
^ DMR isn’t as OP as you’re making it, 1hk a banshee or warthog with the DMR, then you can talk.
I don’t have the time to go on about my other points (which are correct btw but you’re just to stubborn to admit it.) so i’m just going to show you the difference between the maps.
1st off, the maps in cod have many small corridors and random items like cars, crates, etc on a large map. Making it much smaller in gameplay. Maps in Halo are set and easy to remember without much randomness going on. Almost every map in CoD is filled with destruction and has litter everywhere making the place more of a hellzone. The only map that compares in 4 is wreckage and even that is calm in comparison.
Second, the maps in cod don’t have the same things as 4, or any other halo for that matter. You, can’t shoot through walls in halo, you can’t blow up unmovable vehicles to get a kill. There aren’t grav lifts, teleporters, etc. in cod. Maps in 4 actually have a certain flow to them which cod does not. There are many camping spots on cod maps, not saying there aren’t any in 4, but nothing comparable to cod. In 4 you’re basically forced to move (only exception is complex).
Maps, in cod aren’t even designed for play. It’s basically any setting they could think of made into a map playable in multiplayer. At least in 4, they think about things such as cqc areas, vehicle flow, viewpoints for snipers, cover, and multiple entrances for flanking. All things not even thought about in cod, look at nuketown for example. do you really think they thought about any of those things? no, they just made a map and put it into multiplayer, simple as that.
Ever wonder how they could make so many maps post launch at such a high rate?
Well there’s you’re answer, no thought at all. Maps in 4 are much different than in cod.