Why compare Halo 4 to Call of Duty?

Almost everyone knows that Halo 4 has more in common with Section 8. Think about it. You can customize a loadout, capture and hold bases (in Dominion anyways), and customize armor that has more in common to the armor in Section 8 (or Crisis) than in previous Halo titles. This isn’t a complaint thread. However, there are games much more similar to Halo 4 than Call of Duty.

Does anyone agree?

Puts on anti-flame and fanboy suit

Never played section 8 nor crisis. I do know enough about crisis to agree with you on that point though.

Its spelt Crysis and people are comparing the two because it seems that 343 would like Halo to become cod

> Its spelt Crysis and people are comparing the two because it seems that 343 would like Halo to become cod

I am aware of the spelling. However, the spell check caught me. Still, if you’ve played Section 8, you cannot deny the closer similarities.

The comparison is there because they are the 2 most popular Xbox FPS’s.

It’s like people always comparing the two most dominant football teams. You’re not gonna bother comparing the Patriots to the Jaguars right?

i agree actually, there are quite a few similarities with crysis that people over-look in their attempts to compare halo 4 to COD.

> The comparison is there because they are the 2 most popular Xbox FPS’s.
>
> It’s like people always comparing the two most dominant football teams. You’re not gonna bother comparing the Patriots to the Jaguars right?

if you’re a jaguars fan you might.

> Its spelt Crysis and people are comparing the two because <mark>it seems that 343 would like Halo to become cod</mark>

Yea, except that

they play completely different

look completely different

sound completely different

kill times are completely different

weapons are completely different

story is copletely different

movement speed is completely different

jump height is completely different

maps are completely different

map sizes are completely different

art is completely different

gameplay is completely different

music is completely different

multiplayer is completely different

gametypes are completely different

the games are completely different.

The comparison between Halo 4 and cod is ridiculous.

> > Its spelt Crysis and people are comparing the two because <mark>it seems that 343 would like Halo to become cod</mark>
>
> they play completely different
>
> kill times are completely different
>
> weapons are completely different
>
>
> movement speed is completely different
>
>
> maps are completely different
>
> map sizes are completely different
>
> gameplay is completely different
>
>
> multiplayer is completely different
>
> gametypes are completely different

I omitted all the valid points.

No, map size, player speed, map design, gamemode types, and the ranking system are all very much the same. Spawning with a long range, a burst fire, and an automatic is also very similar.

> > > Its spelt Crysis and people are comparing the two because <mark>it seems that 343 would like Halo to become cod</mark>
> >
> > they play completely different
> >
> > kill times are completely different
> >
> > weapons are completely different
> >
> >
> > movement speed is completely different
> >
> >
> > maps are completely different
> >
> > map sizes are completely different
> >
> > gameplay is completely different
> >
> >
> > multiplayer is completely different
> >
> > gametypes are completely different
>
> I omitted all the valid points.
>
> No, map size, player speed, map design, gamemode types, and the ranking system are all very much the same. <mark>*Spawning with a long range, a burst fire, and an automatic is also very similar</mark>.

Are you really trying to tell me that they play similarly and the kill times are the same?

*No, it’s not very similar. Don’t act like you’ve never played CoD before. The difference between the two is that

  1. You can’t add attachments to weapons

  2. You can’t spawn with rocket launchers, grenade launchers, shotguns, snipers and other power weapons.

  3. The loadouts are much more balanced than CoD’s classes, (don’t try to say they’re not cause it’s a losing argument).

  4. Every primary has a fair chance against other primaries in it’s niche (the DMR is the most overpowered which is NOTHING compared to CoD’s starting weapons)

  5. Weapons spawn on-map

Maps are a lot different in Halo than CoD, don’t even try, I don’t need to prove my point there.

Gamemodes in Halo are a lot different than cod, go play cod an you’ll see (1 in a chamber anyone?)

Player speed may not be that much differnt but in cod, the heavier weapon you carry the slower you go, in Halo everyone is the same speed.

Ranking system is the only thing similar but I did not say it wasn’t in my initial post.

> 1. You can’t add attachments to weapons
>
> 2. You can’t spawn with rocket launchers, grenade launchers, shotguns, snipers and other power weapons.
>
> 3. The loadouts are much more balanced than CoD’s classes, (don’t try to say they’re not cause it’s a losing argument).

First off, we said “similar”, not “the exact same”. And I don’t give a damn what anyone says, the Plasma Pistol and Plasma Grenades ARE power weapons.

Nope, they aren’t. Camo is ridiculously OP, Jetpack is a good contender, and then there are the DMR and Boltshot.

Having slight reload/speed/radar differences vs spawning with camo and extra mobility. Halo 4’s loadouts are less balanced.

> 4. Every primary has a fair chance against other primaries in it’s niche (the DMR is the most overpowered which is NOTHING compared to CoD’s starting weapons)

Now I am the one that has never played CoD? Remember the Type-95? Or how all the unlocks were basically straight upgrades to their beginner counterparts anyways…

> 5. Weapons spawn on-map

But it doesn’t really matter since they are all random anyways and don’t factor into map design at all.

> Maps are a lot different in Halo than CoD, don’t even try, I don’t need to prove my point there.

Nope. The vast majority of them are large, asymetrical, and have very few significant points to control, just like CoD. There aren’t very many true arena maps, adrift and haven are the only ones that come to mind.

> Gamemodes in Halo are a lot different than cod, go play cod an you’ll see (1 in a chamber anyone?)

Headquarters.
Team Deathmatch.
Etc.

> Player speed may not be that much differnt but in cod

You agree with me even partially, enough said.

> Ranking system is the only thing similar but I did not say it wasn’t in my initial post.

But you said the running speed was similar.

Halo and CoD are worlds apart. Literally.

No one mentioned rewards for kills? That’s a big similarity.

And the dmr is your equivalent to spawning with a rocket launcher to take out vehicles.

And your sniper rifle for having considerably better range than any other primary.

And the fact that primaries seem to be either op or under powered, which has always been a problem in cod, but hasn’t been a problem in halo…until now.

> > 1. You can’t add attachments to weapons
> >
> > 2. You can’t spawn with rocket launchers, grenade launchers, shotguns, snipers and other power weapons.
> >
> > 3. The loadouts are much more balanced than CoD’s classes, (don’t try to say they’re not cause it’s a losing argument).
>
> First off, we said “similar”, not “the exact same”. And I don’t give a damn what anyone says, the Plasma Pistol and Plasma Grenades ARE power weapons.
>
> Nope, they aren’t. Camo is ridiculously OP, Jetpack is a good contender, and then there are the DMR and Boltshot.
>
> Having slight reload/speed/radar differences vs spawning with camo and extra mobility. Halo 4’s loadouts are less balanced.
>
>
>
> > 4. Every primary has a fair chance against other primaries in it’s niche (the DMR is the most overpowered which is NOTHING compared to CoD’s starting weapons)
>
> Now I am the one that has never played CoD? Remember the Type-95? Or how all the unlocks were basically straight upgrades to their beginner counterparts anyways…
>
>
>
> > 5. Weapons spawn on-map
>
> But it doesn’t really matter since they are all random anyways.
>
>
>
> > Maps are a lot different in Halo than CoD, don’t even try, I don’t need to prove my point there.
>
> Nope. The vast majority of them are large, asymetrical, and have very few significant points to control, just like CoD. There aren’t very many true arena maps, adrift and haven are the only ones that come to mind.
>
>
>
> > Gamemodes in Halo are a lot different than cod, go play cod an you’ll see (1 in a chamber anyone?)
>
> Headquarters.
> Team Deathmatch.
> Etc.
>
>
>
> > Player speed may not be that much differnt but in cod
>
> You agree with me even partially, enough said.
>
>
>
> > Ranking system is the only thing similar but I did not say it wasn’t in my initial post.
>
> But you said the running speed was similar.

^ DMR isn’t as OP as you’re making it, 1hk a banshee or warthog with the DMR, then you can talk.

I don’t have the time to go on about my other points (which are correct btw but you’re just to stubborn to admit it.) so i’m just going to show you the difference between the maps.

1st off, the maps in cod have many small corridors and random items like cars, crates, etc on a large map. Making it much smaller in gameplay. Maps in Halo are set and easy to remember without much randomness going on. Almost every map in CoD is filled with destruction and has litter everywhere making the place more of a hellzone. The only map that compares in 4 is wreckage and even that is calm in comparison.

Second, the maps in cod don’t have the same things as 4, or any other halo for that matter. You, can’t shoot through walls in halo, you can’t blow up unmovable vehicles to get a kill. There aren’t grav lifts, teleporters, etc. in cod. Maps in 4 actually have a certain flow to them which cod does not. There are many camping spots on cod maps, not saying there aren’t any in 4, but nothing comparable to cod. In 4 you’re basically forced to move (only exception is complex).

Maps, in cod aren’t even designed for play. It’s basically any setting they could think of made into a map playable in multiplayer. At least in 4, they think about things such as cqc areas, vehicle flow, viewpoints for snipers, cover, and multiple entrances for flanking. All things not even thought about in cod, look at nuketown for example. do you really think they thought about any of those things? no, they just made a map and put it into multiplayer, simple as that.

Ever wonder how they could make so many maps post launch at such a high rate?
Well there’s you’re answer, no thought at all. Maps in 4 are much different than in cod.

This game definitely feels similar to crysis 2. maybe its just because i usually go kill for kill (1kill then die repeat). but its a lot more smooth and fast. I read a lot in this post comparing cod and halo and i just dont get it. Im a 3rd prestige in blops 2 (never touched mod3, 10th prestige mod2) and im a mythic in reach and bleh bleh ranks and all that, ive experienced it all. both games FEEL completely different when played. you can sit and compare oh custom classes and map structure and guns. ALMOST EVERY FPS HAS CUSTOM CLASS STUFF AND MAP STRUCTURE STYLES ARE STANDARDIZED IN EVERY GAME. This still feels like halo to me. im not as good at 4 as i was at reach, but thats because this halo requires a different play style. and that play style is not a sprint and spray cod style. please stop comparing 2 very different games. im sure 343i is paying attention and will change things for future halo games.
Also, why are these forums always about comparing multiplayer? The halo campaign is fantastic! every game has had an amazing story. and cod has just had rehash the same over the top explosions and testosterone mayhem.

> > 1. You can’t add attachments to weapons
> >
> > 2. You can’t spawn with rocket launchers, grenade launchers, shotguns, snipers and other power weapons.
> >
> > 3. The loadouts are much more balanced than CoD’s classes, (don’t try to say they’re not cause it’s a losing argument).
>
> First off, we said “similar”, not “the exact same”. And I don’t give a damn what anyone says, the Plasma Pistol and Plasma Grenades ARE power weapons.
>
> Nope, they aren’t. Camo is ridiculously OP, Jetpack is a good contender, and then there are the DMR and Boltshot.
>
> Having slight reload/speed/radar differences vs spawning with camo and extra mobility. Halo 4’s loadouts are less balanced.
>
>
>
> > 4. Every primary has a fair chance against other primaries in it’s niche (the DMR is the most overpowered which is NOTHING compared to CoD’s starting weapons)
>
> Now I am the one that has never played CoD? Remember the Type-95? Or how all the unlocks were basically straight upgrades to their beginner counterparts anyways…
>
>
>
> > 5. Weapons spawn on-map
>
> But it doesn’t really matter since they are all random anyways and don’t factor into map design at all.
>
>
>
> > Maps are a lot different in Halo than CoD, don’t even try, I don’t need to prove my point there.
>
> Nope. The vast majority of them are large, asymetrical, and have very few significant points to control, just like CoD. There aren’t very many true arena maps, adrift and haven are the only ones that come to mind.
>
>
>
> > Gamemodes in Halo are a lot different than cod, go play cod an you’ll see (1 in a chamber anyone?)
>
> Headquarters.
> Team Deathmatch.
> Etc.
>
>
>
> > Player speed may not be that much differnt but in cod
>
> You agree with me even partially, enough said.
>
>
>
> > Ranking system is the only thing similar but I did not say it wasn’t in my initial post.
>
> But you said the running speed was similar.

Halo and COD are very different in every comparison.

> Never played section 8 nor crisis. I do know enough about crisis to agree with you on that point though.

I have not played those games either but I hear crisis is like Halo in the modern day instead of distant future.