Why Change Progression?

As someone who made over 50 level 50 accounts many 0xp level 50 accounts I can not tell you how wrong you are.

Halo 2 sure only had a ranked mode for progression. But with Halo 3 we got xp for winning we got to show not only our skill level but or dedication to the game.

Halo Reach took out that skill level being shown in favor of showing our dedication, which I am fine with because the better you are the faster you leveled anyways.

Currently we are back to Halo 2 which was an okay system at best. It has been 14 years since Halo 3 launched and gave us something new.

People don’t want easier progression we want consistent progression and challenges that don’t make us play the game in a way that hinders our team. We also want an actual progression system that shows our dedication and progress not some dumb battlepass mechanic.

The battlepass issue would NOT be that big of a deal if we had a secondary progress system that we have had for years.

Someone offered to pay me to help them get their 50 before ha.

Infinite’s skill system is nothing like Halo 2’s. 343 has developed some sort of black magic algorithm that makes a good guess at your skill with just a few games, and then you start somewhat close to your skill and gain or lose based on your performance. At least, that’s how Halo 5 was. Right now it looks like it’s not possible to lose rank, but that’s so insane that I am having trouble believing it’s really the case. In either case, this isn’t anything like Halo 2, where everyone started at 1 and then gained or lost a set amount of rank for each win or loss. Halo:MCC is using a system very close to that of Halo 2.

I’m confused… people absolutely bought 50s in Halo 3.

I agree with this. The battlepass system is not comparable to previous progression systems in Halo in my opinion. Infinite does have skill progression, like Halo 2, but it does not have account progression like all the games since Halo 3. Hopefully they can add in a good system soon, in addition to whatever fixes they make to the batlte pass.

The issue isn’t the speed of the progression (it could be really slow for all I care)… it’s that the system is fundamentally flawed. If you’re going to have a challenge based only system, it’d better be very generic so that it naturally flows with the gameplay regardless of mode or style of play. Having very situational challenges forces players to make a choice between being potentially a team hinderance by completing their personal tasks to progress or just actively trying to win without progressing at all.

That is not what I meant I know people bought them.

Very much that I think it would be better to get XP during matches.

All of the effort that they’ve put into the visual and audible feedback you get for kills in the multiplayer is sort of a waste when they don’t actually get you any points. It’s sort of turned me off of the MP already, the game plays pretty good and feels/looks nice but I just can’t get behind the progression system. I also care very little about unlocking armor to look at when I can’t use it in the campaign like I could in Reach.

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Lol what? So because it exists forever it can’t still suck? Bottom line is this progression system is less fun for most players than the one for Reach was. -Yoink!- however you want, Microsoft will continue to push worse and worse mtx as long as you’ll still defend them (and spend all your money on playing dress up)

In my experience it ruins a lot of gameplay, with players focused on specific challenges instead of victory.

I found the Reach progression to feel much better, getting kills and completing objectives in Infinite just feels empty, since you know that it doesn’t actually help you progress.

How do you even know?

I’m sorry, what? How do I even know that Reach felt better?

That people are doing challenges over trying to win. How do you know that’s happening?

You literally can’t.

Challenges are the only way to get points →
People like to progress →
People will do challenges rather than trying to win.

Many of the challenges are objectively impossible to do without shifting your focus from winning to completing the challenge. I see it all the time in game, dudes running around with a needler trying to engage people at ridiculous ranges with it, etc.

Regardless of the effect on players, the progress system just doesn’t feel as good when it’s purely challenge based. Of course it only became challenge based because the whole game has to be oriented around battle passes now.

That’s absolutely absurd. It’s a parroted argument that holds no weight.

What if it’s a new player trying to understand the weapon?

That’s what academy is for. Turn a blind eye as you will!

Still not sure I really understand the psychology behind telling other people their concerns are invalid. I don’t deny that you enjoy the new challenge based system, can you just accept that I, and many others, do not?

I can accept that, but the reasoning many is giving I can’t.

How are you losing because your team are doing challenges… What are the other team doing? Not challenges? It’s a ludicrous argument. You can’t keep track of all the other players and what or why they are doing things.

I’m happy to discuss issues with it that isn’t that specific argument. But that argument is completely invalid.

Right now all Infinite represents is greed.

The progression isn’t related to skill, it’s just how many hoops you’ve jumped through and if you were lucky. They aren’t comparable in the slightest.

And now that the new progression system is live, you’re going to hear more complaining.

“Only 50XP instead of my 100? I want the old system back!”

It’s already started. Like anything, it needs to be given time to see how it works. I wouldn’t roll over so easily.

And on a side note, I’m never buying a BattlePass.

This isn’t even the biggest reason I dislike the challenge based system, but I don’t agree with your assessment of it. I’ve been guilty of it myself, when I played the flights I tried to complete some challenges (because at the time I could actually unlock things without spending money.) I found immediately that it was frustrating to myself to give up opportunities to play better because I was sprinting across the map for a specific weapon, or driving around in a specific vehicle. I dislike that this brings the focus of the gameplay on a more individual basis where players pursue their own objectives over the team’s. I never said it doesn’t have the potential to affect both teams similarly, I just think it detracts from the game overall when people are focused on their own goals.

The bigger reason I dislike it is that I just don’t feel like things are as much fun when I’m not being directly rewarded for my skill. That’s not to say that some of the challenges aren’t skill based, but I don’t feel it as directly rewards skill as the Halo Reach style of progression did. It’s nice to feel like every kill you make, every flag you steal, you’re progressing towards something and I don’t feel that way in this game.

The old system actually was faster though. After 12 games you used to earn 750, now you earn 600, most people are playing less than 12 games per day.