Im a casual, as are many of us. Casual playlists are a great idea for halo’s multiplayer as it allows new fun and wierd ideas to grow and it is the less competitive side of halo’s multiplayer.
Since 343i aren’t going to get rid of their gameplay mechanics, why not have them exclusively in casual playlists so that pros and average players can enjoy them. And all core classic gameplay returns in the competitive playlists.
These casual playlists could benefit the already existing casual e-sports idea from 343 themselves.
What do you guys think?
I dont know, both sides are so extreme. The pros hated halo reach because they couldn’t adapt. The new fans dont like the old halo because its too slow paced and methodical. I think they should just bring back the classic halo and keep it that way. everything else is kind of extra at this point. Same problem cod has, used to be a great game because it was simple. there were only 3 killstreaks in cod 4 it was great. They added in way too much crap and they just keep adding stuff. cod is horrible now because they just keep adding more stuff.
Your going to get a million different opinions and nobody will agree with anyone else. I like the way Halo 5 plays and I hope Infinite will be similar. That said, I hope 343 takes their time and polishes Infinite and releases it in complete and working order no matter which playstyle they choose
The problem is unpopular playlists tend to get taken down regardless of their casual nature. I suppose that might have to do with the servers used to maintain those playlists. I prefer classic playlists remain maintained so niche players have something to come back to. Even if that means reevaluating how the servers currently maintain them.
Needless to say, it is foolish to assume the developers aren’t considering classic gameplay. Have you not witnessed the ongoing outrage? It is obvious the community is at odds with the new mechanics and for good reason. We shouldn’t need separate playlists for classic gameplay. We should have separate playlists for the new mechanics so those who enjoy it can, because why tf did they need to change to begin with?
I think the best way to handle this would be to consolidate ranked playlists, or CSR in general, into a more simple, streamlined competitive mode that will receive special attention and be curtailed to match HCS settings, those being primarily what weapons, maps, and game modes are available. The impact of competitive play was much too sweeping in Halo 5, and negatively impacted social playlists as a result. A noticeable example of this was Assault, which was constantly pulled from all playlists to be tweaked and modified for competitive play, despite it being fine for casual. Aside from that, everything else would be available in a more social setting, with a more relaxed understanding of what is balanced weighed against what is fun, i.e. it is more fun to have a Shotgun on Empire versus a Suppressed Assault Rifle; if the competitive team feels that is a change that should be made, then it should be restricted to the ranked mode.
I would like to see Halo revert back to a more basic gameplay style. I found it extremely difficult & awkward to try & master all these new mechanics & abilities & I still haven’t. I just choose not to use them. Hopefully if infinite is more simplistic, (id be happy with just clamber, sprint), it will appeal more to the casual gamer coming into the game, & they won’t be at a huge disadvatage because they don’t know how to parkour across the map like some do.
H5 is crazy competitive, they push the pistol play way too much as well IMO. Also the last of the casual playlists remain rotational.
I don’t consider myself a casual. I’m just called one. Why? I don’t know. Mostly because my record suggests that I don’t play ranked or competitive playlists. That means I’m not competitive and must be casual. I mean, the only thing “casual” means is “not competitive”. Even though any Halo match is a competition. They keep score and declare a winner. I play just as hard to win in a casual playlist as I do when I play a competitive one. It appears that if I don’t participate in tournament play there must be some other, less serious, reason for me to play.
I’d just like to be known as a Halo player and not labeled.
Why does classic automatically mean competitive? You know there were casual playlists in the original trilogy, right? If 343 can somehow make the abilities balanced, then they can be enjoyed competitively and casually just like classic gameplay can do both as well.
The problem is they can’t achieve the same gameplay on the same maps with bothnplay styles. A map made for the new abilities doesn’t fill the the needs of classic gameplay. And I just can’t see 343 justifying the time, effort, and funds to create entirely separate maps.
As much as I have my own doubts about Halo returning to classic gameplay, I think its a bit premature to say 343 won’t be changing their own gameplay mechanics given that they’ve done so in the past.
It is also rather ridiculous to conflate ‘classic Halo’ with ‘competitive Halo’ as classic Halo has always had a thriving casual playerbase, in fact it was the most of the playerbase, as is the case for most mainstream multiplayer shooters. Likewise, neither fans or detractors of 343’s Halo games necessarily fall into a casual/competitive division either.
I consider myself to be a fairly casual player, as much as I might try to win the matches I play, or advocate for competitive(Re: Fair) settings like utility weapon starts, I have never been terribly interested in Hardcore/MLG/Competitive/Esport gamemodes in Halo, nor do I want to “sweat” every match either. 343 Halo doesn’t have a monopoly on new or ‘weird’ mechanics and frankly I question why more complex mechanics and movements are somehow supposed to be more ‘casual’ than classic Halo and its relatively straightfoward mechanics.
If I had to choose one reason why I have had an issue with most Halo games from Reach onwards, it would be that it has been feeling less and less like the game I fell in love with in the first place. Its less about the competitive merits/demerits of mechanics like sprint/thrust/etc and more about that it is starting to feel less and less like Halo(at least to me.)
To use a recent example, lets look at the IHOP/IHOB marketing fiasco. I came to IHOP for pancakes, I don’t really care about the wider audience for burgers. They may even be really good burgers, but that isn’t what I came for. That doesn’t exclude them from trying new things with said pancakes, or other parts of the breakfast that comes alongside them.
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> I dont know, both sides are so extreme. The pros hated halo reach because they couldn’t adapt. The new fans dont like the old halo because its too slow paced and methodical. I think they should just bring back the classic halo and keep it that way. everything else is kind of extra at this point. Same problem cod has, used to be a great game because it was simple. there were only 3 killstreaks in cod 4 it was great. They added in way too much crap and they just keep adding stuff. cod is horrible now because they just keep adding more stuff.
I’m the guy in between who doesn’t mind any of them and casual playlists is where the everyone can play with abilities and pros can play in competitive.
Btw im a pretty good halo player and what I mean by pro is ogs
> 2533274819446242;10:
> As much as I have my own doubts about Halo returning to classic gameplay, I think its a bit premature to say 343 won’t be changing their own gameplay mechanics given that they’ve done so in the past.
>
> It is also rather ridiculous to conflate ‘classic Halo’ with ‘competitive Halo’ as classic Halo has always had a thriving casual playerbase, in fact it was the most of the playerbase, as is the case for most mainstream multiplayer shooters. Likewise, neither fans or detractors of 343’s Halo games necessarily fall into a casual/competitive division either.
>
> I consider myself to be a fairly casual player, as much as I might try to win the matches I play, or advocate for competitive(Re: Fair) settings like utility weapon starts, I have never been terribly interested in Hardcore/MLG/Competitive/Esport gamemodes in Halo, nor do I want to “sweat” every match either. 343 Halo doesn’t have a monopoly on new or ‘weird’ mechanics and frankly I question why more complex mechanics and movements are somehow supposed to be more ‘casual’ than classic Halo and its relatively straightfoward mechanics.
>
> If I had to choose one reason why I have had an issue with most Halo games from Reach onwards, it would be that it has been feeling less and less like the game I fell in love with in the first place. Its less about the competitive merits/demerits of mechanics like sprint/thrust/etc and more about that it is starting to feel less and less like Halo(at least to me.)
> To use a recent example, lets look at the IHOP/IHOB marketing fiasco. I came to IHOP for pancakes, I don’t really care about the wider audience for burgers. They may even be really good burgers, but that isn’t what I came for. That doesn’t exclude them from trying new things with said pancakes, or other parts of the breakfast that comes alongside them.
Casual playlists can have classic gameplay and modern gameplay. Think of the social playlists in halo 5 but add slayer and team arena with abilities or even more gamemodes with them. It’s like halo 3 throwback swapped with halo 5 throwback but made permanent. I personally think infection, griffball, swat and shotty snipers were way more enjoyable in halo 5 than any other games, and I would like to see them return.